Bullet rain nerf, not gonna affect us noels, i’m just rejoicing at lambda getting the nerf cannon all over her. Arakune seems to be more interesting now, hopefully it won’t be too easy to acquire that super mode. the Jin slowing down i didn’t expect, i was only hoping they would redo the freezing gimmick. and carl… lolsorry
New Move (Berial Edge?) is not an overhead, can not combo from ground
Dead Spike seems like still suck pretty bad
Damage from overhead nerfed
no change to jump cancellable moves
JD is smaller during Blood Kain
JIN
-5B is slow
-JB is slow, C>JB does not combo
-added J2C, which is old JC
-new DD Yukikaze 214214D, counter move same as Haku-men’s one, 3882 damage
-J236D shoots out 2 projectiles instead of 3
-214B does not guarantee the knock down
-236C shoots out two projectile
-DPs, better CG graphic
-new JC looks like the second hit of 214D
-2B does not link to 5B
-A DP has longer recovery time makes it easier to punish
-214A/B/C moves the same distance
-Cannot combo after C DP counter
-JD is faster
-easier to tech after B DP, can not combo into C after B DP
-air 214B does not do knockdown motion
-easier to unfreeze 6D
-better Counter Assault
NOEL
6A doesnt hit on Jin’s crouch
Change to chain revolver, blueish color is now black
Combo damage nerfed, combo from 6B does 3100
You can counter Bullet Rain after Noel lands
236A/B/C becomes faster
6D becomes faster
22C loop nerfed, does only 2700 to Rachel
new J6D move
new move which is the ‘old JD’ directly from the ground
RACHEL
new projectile DD
new DD uses up all winds and will change depends on the number of wind left
wind doesnt immediately recover after consumption
easier to tech after JC
no flog combo, flog does not activate during the combo
sword iris command changes to 214C, has mid-air version
Can’t cancel J2C while recovering from a landing.
hard to combo after 3C9D
can not summon new flog immediately after the old one activated
flog is now also affected by wind, but flog moves very slow without wind
easier to recover after 6B counter
J2C can not link to other normals on block
TAGER
new down status throw called Rocket Finger which has magnetize property, 22D (the one like Ragna’s 22C)
double the guard libra of other characters.
new 4D move, magnetizes
623C has invincibility against HEAD attribute move
TAOKAKA
J236B changed to only hit in horizontal direction
3C>JD6>JC>J236B>J2DB doesnt combo
5B counter hit > 6C does not combo
CD loop and taunt combo remains
LITCHI
all green slower start up
ARAKUNE
Dive move is not overhead anymore, slow, dive cancel only possible at hit
when curse meter gets full it goes to FEVER mode
You cannot recurse opponent in the FEVER mode
All bugs are changed, not as good as old ones (at least observing from the current point
u can only summon bees while in FEVER mode
bugs are huge
once the curse mode starts it wont go away even if Arakune takes hit
Fog move has no hitbox but if u touch it the curse meter will increase
Fog adds 40-50% to meter Everything else 20-25%
YOU CANT GUARD BREAK with bees
fast and short back step, no change to forward step
BANG
3C can be jump canceled on hit (not on block confirmed by somebody in bbs
both JC and J4C are no more overheads(?)
new command throw DD
Furinkazan comes with consumer version song
CARL
J2C is no more overhead, slow
no airthrow loop
easier to tech after 2C
214C cancel remains
no jump cancel after 5B when blocked
Nirvana’s life goes down fast but recovers fast as well
214214D super does more damage
new projectile is fast and reaches the corner?
8D is not air techable
no change to 2D 4D 6A, glide throw, Gear DD
HAKUMEN
has new barrier move against projectile (?)
barrier appears when he cuts the projectile (white circle with ?=“Seal” kanji on the center)
barrier absorbs the projectile and gets bigger
barrier will last for a certain time and will disappear if opponent gets hit by it
opponent can immediately tech after J214D hit (like Jin’s 214B)
236D changes to the move where appears in the certain range and lasts for about 3-4hits
TSUBAKI
fast, run in the same speed as Noel does
Order-Sol style character
charge with 5D, 2D and JD
charge meter goes down when charged-special move is used
charge Lv.1 command throw does 1800 damage, whereas charge Lv.5 command throw does 5000 damage
System
Burst becomes GG style, stock up to 2 bursts
Burst no longer have damage penalty
You start with 1 burst in round 1, and get 1 more burst per round, can stock two. So if you don’t use your burst round one, you end up with 2 in round 2, but you can not stack anymore after that.
You get one extra burst next round if you lose the round
When regular gold burst hits opponent, opponent will bounce high and able to combo from there
Guard Libra retains from round to round
All AH unlocked
You can use AH when you need one more round to win (not the final round of the match) with 100% meter and opponent’s life is below certain percentage, character shines in white when it is possible to activate AH
Heat Gauge goes up automatically from the beginning of the round (Yes, Everybody is like Haku-men now)
Guard Libra length changes for every characters, meter goes down if the character blocks the specific move that breaks the guard (e.g. blocking ?-11-'s 214D will let meter go down by 2)
Guard Libra number
11 Tager
06 Hakumen Bang
05 Jin Noel Litchi Tsubaki
04 Ragna Rachel Arakune Taokaka Carl
03 ?-11-
Appearance
Projectile such as Arakune’s Bee and Rachel’s flog has a circle around them, easier to identify
Looks like Ara will more than likely be fever cursing you once a fucking round. Hopefully there will be some fucked up auto fever combos that he can abuse.
So if Carl’s 8D is still untechable, and there’s nothing here saying that it became air blockable, and if airthrows are still in the game, that mean the only way for him to NOT have an infinite would be an airthrow limit…
HMMMMM, I THINK I PITCHED THAT TWO PAGES AGO, BABY!
I see that Nirvana is stronger… TWO FOR TWO, BABY!
and I get a bonus… fast projectile that reaches the corner? I THINK I’M ON FIRE!!!
EDIT: 4D still has super armor, 6D is the same, gear super is still godly for baiting burst, he still has his kara-canceled airdash and allegretto canceled j.2C. FREAKIN AWESOME
I’m with you, man.
So unnecessary, I mean honestly, no knocked down on B ice car???
Blow my dick, like really
It’s not like ice car was ever a great move! The only time you should be using it is in a combo, maybe a damage reduction would make more sense but wtf?!
j.2c sounds like shit. 6D easier to shake out of?
Why?
You CAN’T follow up on a CH C DP???
Whaa…
His DP’s got shit upon. Only 2 ice swords at a time is retarded, gonna be so easy to dodge.
So fucking stupid, I know this is VERY early and these are just tests, but some of these changes cannot go through
I might be saying goodbye to that little blond haired bastard
I see this alot, and I don’t get the reasoning behind it:
If Jin was even with Carl, Nu, Ara, and Rachel, and they all got nerfed, in order for him to still be the most balanced character, would not he also have to get nerfed? I’m not saying I agree with the changes or disagree, but it’s definitely something to think about before complaining.
EDIT: Looking at the list again, everyone got nerfed except the bottom 3
Now this is a thought that will be pondered, I think they should also give you the ability to control where it comes out (cl/mid/far range) as it would make good use of the slower start-up now (and that you could combo into it easier) imo