NEW "Blazblue Continum: Shift" discussion!

Oh! Suck it, shitty online Noels!

Maybe you’ll think twice about randomly throwing out that lame move now.

http://www.g-g-r.com/bbs/UploadFile/2009-9/20099261336726036.jpg

Act pulsr now has 3 variations and is performed using 236 A/B/C.

Damage reduction. edit: probably.

Bullet rain nerf, not gonna affect us noels, i’m just rejoicing at lambda getting the nerf cannon all over her. Arakune seems to be more interesting now, hopefully it won’t be too easy to acquire that super mode. the Jin slowing down i didn’t expect, i was only hoping they would redo the freezing gimmick. and carl… lolsorry

Had to post the new edited information!

-Taken from Stunedge from Dustloop.com-

http://www.dustloop.com/forums/showthread.php?t=7398

RAGNA

  • New Move (Berial Edge?) is not an overhead, can not combo from ground
  • Dead Spike seems like still suck pretty bad
  • Damage from overhead nerfed
  • no change to jump cancellable moves
  • JD is smaller during Blood Kain

JIN
-5B is slow
-JB is slow, C>JB does not combo
-added J2C, which is old JC
-new DD Yukikaze 214214D, counter move same as Haku-men’s one, 3882 damage
-J236D shoots out 2 projectiles instead of 3
-214B does not guarantee the knock down
-236C shoots out two projectile
-DPs, better CG graphic
-new JC looks like the second hit of 214D
-2B does not link to 5B
-A DP has longer recovery time makes it easier to punish
-214A/B/C moves the same distance
-Cannot combo after C DP counter
-JD is faster
-easier to tech after B DP, can not combo into C after B DP
-air 214B does not do knockdown motion
-easier to unfreeze 6D
-better Counter Assault

NOEL

  • 6A doesnt hit on Jin’s crouch
  • Change to chain revolver, blueish color is now black
  • Combo damage nerfed, combo from 6B does 3100
  • You can counter Bullet Rain after Noel lands
  • 236A/B/C becomes faster
  • 6D becomes faster
  • 22C loop nerfed, does only 2700 to Rachel
  • new J6D move
  • new move which is the ‘old JD’ directly from the ground

RACHEL

  • new projectile DD
  • new DD uses up all winds and will change depends on the number of wind left
  • wind doesnt immediately recover after consumption
  • easier to tech after JC
  • no flog combo, flog does not activate during the combo
  • sword iris command changes to 214C, has mid-air version
  • Can’t cancel J2C while recovering from a landing.
  • hard to combo after 3C9D
  • can not summon new flog immediately after the old one activated
  • flog is now also affected by wind, but flog moves very slow without wind
  • easier to recover after 6B counter
  • J2C can not link to other normals on block

TAGER

  • new down status throw called Rocket Finger which has magnetize property, 22D (the one like Ragna’s 22C)
  • double the guard libra of other characters.
  • new 4D move, magnetizes
  • 623C has invincibility against HEAD attribute move

TAOKAKA

  • J236B changed to only hit in horizontal direction
  • 3C>JD6>JC>J236B>J2DB doesnt combo
  • 5B counter hit > 6C does not combo
  • CD loop and taunt combo remains

LITCHI

  • all green slower start up

ARAKUNE

  • Dive move is not overhead anymore, slow, dive cancel only possible at hit
  • when curse meter gets full it goes to FEVER mode
  • You cannot recurse opponent in the FEVER mode
  • All bugs are changed, not as good as old ones (at least observing from the current point
  • u can only summon bees while in FEVER mode
  • bugs are huge
  • once the curse mode starts it wont go away even if Arakune takes hit
  • Fog move has no hitbox but if u touch it the curse meter will increase
  • Fog adds 40-50% to meter Everything else 20-25%
  • YOU CANT GUARD BREAK with bees
  • fast and short back step, no change to forward step

BANG

  • 3C can be jump canceled on hit (not on block confirmed by somebody in bbs
  • both JC and J4C are no more overheads(?)
  • new command throw DD
  • Furinkazan comes with consumer version song

CARL

  • J2C is no more overhead, slow
  • no airthrow loop
  • easier to tech after 2C
  • 214C cancel remains
  • no jump cancel after 5B when blocked
  • Nirvana’s life goes down fast but recovers fast as well
  • 214214D super does more damage
  • new projectile is fast and reaches the corner?
  • 8D is not air techable
  • no change to 2D 4D 6A, glide throw, Gear DD

HAKUMEN

  • has new barrier move against projectile (?)
  • barrier appears when he cuts the projectile (white circle with ?=“Seal” kanji on the center)
  • barrier absorbs the projectile and gets bigger
  • barrier will last for a certain time and will disappear if opponent gets hit by it
  • 2D and 6D lasts longer
  • new 4C move, Gatotsu
  • new J4C which is old J2C but slower
  • meter is easier to identify
  • C 6C is faster
  • new JC move looks like second hit of Jin’s 214D

?-11-

  • range got shortened
  • 2C is slow
  • combo damage nerfed (2700-3400)
  • new move Act Parser Zwei, Act Parser Zwei: Blade, Act Parser Zwei: Cavalier
  • Act Parser Zwei is basically Jin’s 214 move
  • DD>4DD>236D doesn’t combo
  • No more special voice against Ragna
  • No more raping Tager and Hakumen
  • 5D is slower, throw>5D does not combo
  • 214D goes further in the horizontal direction
  • opponent can immediately tech after J214D hit (like Jin’s 214B)
  • 236D changes to the move where appears in the certain range and lasts for about 3-4hits

TSUBAKI

  • fast, run in the same speed as Noel does
  • Order-Sol style character
  • charge with 5D, 2D and JD
  • charge meter goes down when charged-special move is used
  • charge Lv.1 command throw does 1800 damage, whereas charge Lv.5 command throw does 5000 damage

System

  • Burst becomes GG style, stock up to 2 bursts
  • Burst no longer have damage penalty
  • You start with 1 burst in round 1, and get 1 more burst per round, can stock two. So if you don’t use your burst round one, you end up with 2 in round 2, but you can not stack anymore after that.
  • You get one extra burst next round if you lose the round
  • When regular gold burst hits opponent, opponent will bounce high and able to combo from there
  • Guard Libra retains from round to round
  • All AH unlocked
  • You can use AH when you need one more round to win (not the final round of the match) with 100% meter and opponent’s life is below certain percentage, character shines in white when it is possible to activate AH
  • Heat Gauge goes up automatically from the beginning of the round (Yes, Everybody is like Haku-men now)
  • Guard Libra length changes for every characters, meter goes down if the character blocks the specific move that breaks the guard (e.g. blocking ?-11-'s 214D will let meter go down by 2)
  • Guard Libra number
    11 Tager
    06 Hakumen Bang
    05 Jin Noel Litchi Tsubaki
    04 Ragna Rachel Arakune Taokaka Carl
    03 ?-11-

Appearance

  • Projectile such as Arakune’s Bee and Rachel’s flog has a circle around them, easier to identify
  • better animation
  • new effect, new voice
  • life bar turns red when it is extremely low
  • New face pictures for character select screen

Looks like Ara will more than likely be fever cursing you once a fucking round. Hopefully there will be some fucked up auto fever combos that he can abuse.

I can’t believe how badly they nerfed Jin here. It seems like he’s not even worth using anymore.

This isn’t final at all. Just a loke test.

Wait till players get to really test it people. From what we know the system has changed pretty drastically, so we won’t know how things will go yet.

Lambda sounds interesting. I wonder what they’ll do now that she lost some of her BnBs. New act pulsr sounds cool though.

I was pretty wtf at that those Ragna changes until I read through the rest of the list.

AH seems to be more feasible under the new Heat Gauge system.

I hope bursting once with 2 stocks won’t get that permanent danger status, otherwise I’m liking the new system

So if Carl’s 8D is still untechable, and there’s nothing here saying that it became air blockable, and if airthrows are still in the game, that mean the only way for him to NOT have an infinite would be an airthrow limit…

HMMMMM, I THINK I PITCHED THAT TWO PAGES AGO, BABY!

I see that Nirvana is stronger… TWO FOR TWO, BABY!

and I get a bonus… fast projectile that reaches the corner? I THINK I’M ON FIRE!!!

EDIT: 4D still has super armor, 6D is the same, gear super is still godly for baiting burst, he still has his kara-canceled airdash and allegretto canceled j.2C. FREAKIN AWESOME

Hmm does Rachel’s j.2c not being cancelable on landing mean we can no longer use it to start combos? (still, mid air sword iris ftw)

Shame about Nu’s replacement not having a different voice vs Ragna, that was one of Nu’s best things.

Oh fuck I like Hakumen’s changes, FASTER C’s, NEW C’s, longer counter active times, plus some additional effect when you swat projectiles? YES PLEASE.

I kinda like how Jin and Hakumen have at least one move that looks like the other now lol

Pretty sure I’m picking up Tager now too =)

I’m with you, man.
So unnecessary, I mean honestly, no knocked down on B ice car???
Blow my dick, like really
It’s not like ice car was ever a great move! The only time you should be using it is in a combo, maybe a damage reduction would make more sense but wtf?!
j.2c sounds like shit. 6D easier to shake out of?
Why?
You CAN’T follow up on a CH C DP???
Whaa…
His DP’s got shit upon. Only 2 ice swords at a time is retarded, gonna be so easy to dodge.
So fucking stupid, I know this is VERY early and these are just tests, but some of these changes cannot go through
I might be saying goodbye to that little blond haired bastard

guess i will no longer be pissing carls players off by baiting the loop:sad:

just right when i was getting better at beating jins they make him easyer, this sucks :arazz:

Apparently Jin is emo to match the temperament of his players.

I see this alot, and I don’t get the reasoning behind it:

If Jin was even with Carl, Nu, Ara, and Rachel, and they all got nerfed, in order for him to still be the most balanced character, would not he also have to get nerfed? I’m not saying I agree with the changes or disagree, but it’s definitely something to think about before complaining.

EDIT: Looking at the list again, everyone got nerfed except the bottom 3

Any idea when this might hit console? I thought the game just came out in July? Does this mean another $60?

@D1- Thanks for the info mate! I wonder if this update will make playing with Tager easier >=3
So Nu13 is now Alpha11/Accent11?

yeah

gun car
bug car
nirvana car
sword car
science car

Now this is a thought that will be pondered, I think they should also give you the ability to control where it comes out (cl/mid/far range) as it would make good use of the slower start-up now (and that you could combo into it easier) imo