NEW "Blazblue Continum: Shift" discussion!

Tao should get something new. But it doesnt look that way one well i guess

New Hazama footage, and this time the Hazama player actually does stuff!

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that was some pretty weak damage from him, but I guess everyones had their damage nerfed, which is a good thing imo.

More videos

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Yeah Tao is just getting a series of small nerfs so far but the top characers are getting molested so the matchups may become easier.

The revamp of Ara’s cloud alone may make that match playable, IMO.

I see Slayer (style), Axel(range), and Bridget(homing in) in Hazama, which is pretty awesome, he does seem to do low damage, but overall i really can’t wait to use this character now.

Tsubaki looks sick at high level play (Don’t know if that was exactly “High level” but it was more than casual)
Her combo’s/high/low mixups look out of control, from what I can see she can really keep her opponent pinned down (Even though that WAS Tao and she struggles at getting people off of her)
Noels bullet rain is crazy in combos. 3 Bullet rains in one combo? Crazy
Optic Barrel actually looks USEFUL this time around.
Hazama’s combos are just silly, has his enemy’s just flying around the screen like ragdolls lol.
And yes, his damage is weak, but he’s quick. And like Tao, it looks like you can start his combo’s from nearly anywhere.
Damn, I just realized how good Jin’s new j.C is.
That shit has crazy reach, and looks murderous on CH. Just wonder how good it is in combos?
Despite all the changes made to Litchi, she still looks top tier.
Yeah, don’t understand why people were crying about Bullet Rain, it’s used in her new loop (See: The end of the Noel vs. Litchi video)

Wow looking at the Hazama video hes pretty awesome I world like to try this character out when its in the US.

if you watch the jin vs rachel video it looks like he can combo it from j.B and keep going with either another j.B or j.2C
i was worried it would just knock the opponent across screen like it does with his 214 D
plus you get to see his yukikaze which is cool.
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In the last video of Rachel vs Jin there are 2 new supers right?
What does rachel use? A bed?

Wow thanks for these…these videos pretty much dispelled the doubts I had about Litchi losing a lot of her combo options. Teching inbetween the two hits of her 6C just doesn’t seem right though :lol:

Also yeah, agreed on Tsubaki looking tough to beat. Feels like she’s being overlooked a little because of Smooth Criminal Hazama :looney:

He’s almost too “smooth”… even I want to play with him a little. And i usually only play with female characters.

The fact that there are no Tager videos yet is criminal.

I’m calling it right now - combo video of Hazama with the white color scheme and smooth criminal as the music.

Also, Jin looks absolutely beastly in this version I feel the swords in j236D look bigger with better angle of trajectory.

Also, all of his old combos with the exception of 5C, j.B are back after being removed in loke test 1. Furthermore, the new jC is just insane that range is incredible and it comes out pretty fast. I’d say it’s faster then the new j.B and is going to be the new zoning tool for Jin. This should actually help considerably in the Litchi match up as she had better pokes then Jin. This should even the playing field a bit but Litchi still looks really good.

Not sure what Jin’s j.C does on CH but apparently on Dloop they say you can do j.C CH, land, 2D and it will combo. If it’s anything like Hakumen’s jC then it blows back on CH. I’m hoping you can do a low j.C CH, land, run in with 5C, 6C, 6D in the corner. Jin just got even better in this version, imo, but we’ll have to see what happens in the final version and how the other tweaks to the characters work to be. The only considerably nerfs to Jin were slower 5B, his loss of 5C, jB combo and his aerial pressure with j.B but they’ve been replaced with some really good tools. all D normals being faster (except 5D) makes his up close pressure extremely deadly and his frame trapping is probably up a few notches.

I don’t expect Jin to be keeping this incarnation in the next loke test. I fully expect j236D to be altered once again and the range on jC reduced.

Yeah, well said.
It was funny because I watched the video with Jin, and he did the J.C, I was like “Damn that moves sucks” but after really looking at the move and Jin as a whole, he looks freakin’ sick (in this version at least).
In this version, it looks like Jin is much more suited for zoning instead of rush-down tactics, especially since his j.b and 5B are shot to hell.
But still, this guy looks lethal if he gets in your face after a knockdown. Like Killey said, his frame traps are gonna be MUCH better this time around (so far) and if his 3C, and Ice Swords remain effective, he’s still gonna have a pretty good Oki game especially with the addition of faster D moves.

EDIT: Just gonna point out some of the combo’s I saw here in the latest video for Jin.

6C>DC>5C>Sjc>J.b>J.c>JC>J.2C (His old jump C) J.D> (What I’m assuming is) B Ice Car.
It looked to me like you could follow-up the Ice Car with something. Also, I’m assuming you can start this combo in the same ways you could start this (similar) combo in the last game. Also, if what Killey said was true, that you can land 5C>6C from CH J.c, this combo is gonna be the staple of Jin’s offense. It also did quite a bit of damage on Rachel, so take that for what it’s worth.
So I guess now that they took away Jin’s knockdown from B ice car, they gave it the air property of…I guess you would call it juggle, or something. I kind of like re-launches you in the air, for what I’m assuming is some kind of followup of combo.

Another combo (Could this be done before?):
5B (two hits)>3C>2B>5C>SJC>5B>New BnB air combo I listed before.
Obviously the new BnB part wouldn’t be possible in the last game but I’m talking about the beginning part.

It seems like you are able to follow up Yukikaze with something if you have meter to RC it. I’m also assuming a followup combo would do some nice damage considering his new DD is only one hit

i agree completely, supposedly he got faster. i wanna see how fast though

Hey its not much i am sure you guys have already all this is. But its Rachael and Hakumen. I like that new move of his. :nunchuck:

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Doesn’t look like j.C combos if you do something j.2C, JC, j.C has to be the other way around from the looks of things.

Keep in mind when I said j.C CH, land, 2D Combos it has to be a falling j.C CH and opponent must be mid screen as in the corner 2D will whiff. I’m still not sure whether 5C, 6C, 6D will combo off a falling j.C CH but it seems very possible to me. If this combo does work then Jin’s zoning pressure while the opponent is near the corner is going to be real good. His ground zoning will be bad though since 5D is too slow and punishable and j.C hit boxes are horizontal and probably doesn’t hit below him like j.B. It’ll actually be quite balanced and probably puts him along the lines of Litchi fishing for CH’s with low j.B’s.

Also, yes you could always OTG someone with 2B off of 3C and then combo with 5C, SJC, into anything. The damage output sucked but was good in his mix up games as 3C could be special cancelled for frame traps if they blocked it. Also, decent as a reset set up as you could have done SJC j.B, j.C, j.D land and then dash in with 6D as they break out of the ice. 2B otg was mostly used in the corner as you could have done 3C, 2B, 5C, 6C, 6D, IAD j.B, j.C, land, 5B, 3C, 236C for oki. The more common rendition of that combo was …6D, 6D, 5B, 3C, 236C for oki but IAD gave you more damage but didn’t work on all characters due to their freeze hit box. Ragna has a fairly low hit box when frozen so the IAD j.B would whiff but in general it’s better to IAD j.B, j.C or j.A (whiff) for resets with that combo.

Also, I’m really liking Hakumen’s little barrier thing when he cuts down a projectile it stays out for a long time and can cancel out other projectiles and he gets like 1.5-2 magatamas off of it as well. He cuts down Rachel’s Lobelia and then Rachel launches another one later on and it just bounces off of the barrier of the cut lobelia. Would be fun for zoning and trapping but it’s specific to projectile users. Should make the Arakune fight very interesting for Hakumen. :slight_smile:

:pray:
But for real though, Jin is gonna be tough to handle this time around, if he gets any better in the next test (Which I believe he probably will) he could be a front runner for new top 3 (or 4? or 5?).
Speaking if New Top 3, what are your predictions for the new top characters in CT?
Personally, I think:

  1. Up for grabs. No one has truly stood out as a number one so far.
  2. Bang. Like I’ve said before, he looks like Bang 2.0, and so far he looks stronger than just about every character.
  3. Litchi. She still looks VERY good, to be honest I think she could be BETTER than she was last time around, all Litchi players should be VERY grateful to ASW
  4. Tsubaki. Even though she’s a new character, she just looks REALLY good if you ask me. I can DEFINITELY see that whole charge mechanic being abused, calling it right now

Haku looks freakin’ beastly. 4C is just silly at this point, talk about an abuse-able move.
Definitely a big nerf is needed.

I wonder if Haku-men will be able to create barriers out of Lambda’s swords or Carl’s new laser.