New art in KOF Xii low resolution

Who is your team, Chibi?

I’m thinking Chibi Idol Pixie plus a deuce of Bogard sauce.

white people call it “balance”.

Or “white”, eh?

I call it fair trade.

Random female / random female / Ash

Gotcha. :tup:

chibi is never going to live the stigma of mb/arcana down is he

never

It’s intrinsic to Chibi, though.

His SRK persona depends on it.

Without that, his avatar making powers would fall from their epic heights.

He’s got nothing to live down.

Now, all those other AC lovers on the other hand…

EDIT:

I proudly own AC.

It’s my favorite coaster ever. (yes sadist/no paedo) :wgrin:

Afaik Naomi games run at higher resolutions, that’s why the sprites appear pixelated. It has nothing to do with 3D backgrounds.

Whats important is the size the origonal sprite is drawn in. You get pixelation in MvC2 because the sprites originate from a CPS2 enviroment which was 384 x 224, and they were moved into the naomi-DC enviroment which is like 640x480 (I think) so the sprites had to be scaled up to keep thier origonal size proportional to the screen area.

Im guessing here it was purely the workload of rendering such smooth animaton at that resolution that made them use a lower res. Kind of a shame, but as people have stated it looks good when it runing and XII also brought in some first time 2d tech advances (lighting & shadow stuff) that are a big contribution for 2D fighter gfx to keep moving forwards…

Dudes, what the hell?

IF SNK wanted to go with that art direction (backwards-lol, that’s a classic!) then they should have known about the backlash like this and made HD sprites, then downscale/add pixellation filter (which would give the effect they have now, AFAIK) and give an option to pick.

The reason I think they are lazy is because they actually provided optional blurring filters to “get rid” of the pixellation. WTF it looks even worse, even though I thought that would be physically impossible!!! They provided blurring filters (agree with the poster who said filters are for games that are being re-released this era) because they WERE aware of the backlash and wanted to do something about it. Except instead of doing the sprites hi-res first time, their hotfix was to add filters. That is PURE lazyness in my book.

You don’t know anything about pixel art :shake:
That would just look atrocious.

You seem to take this all awfully personal. Chill out and buy another game, that’ll teach SNK.

http://img192.imageshack.us/img192/3197/64278659.png

:rofl: at that Lobelia Prime comment!!!

The size of the sprites I’d imagine is mainly down to the workload. It took SNK years to draw all the characters, which are AT LEAST 8,000 frames of animation that needed to be completed (SNK stated that the characters have around 400 to 600 frames of animation each)

Trying to make sprites in a larger size would have made the time and money cost for this game unrealistic. There isn’t a fighting game out there that has so many frames of animation and levels of shading and still has sprites as large.

While we’re here, I believe another issue could be RAM contraints. The advantage of the Taito X2 arcade is that it can support larger amounts of memory then the Xbox 360 and PS3 offer, which only have 512MB of RAM. (I think the X2 can go up to 4GB, but that’s overkill for this game) From what we’ve seen of the console port (Xbox 360 in particular, although Ignition claimed the loading times are the same over both systems), there was a 4-5 second loading time between each Round, although note that may have been on a system that hadn’t installed the game to the 360’s hard drive.

Actually it isn’t retarted at all. Like Master Chibi said, there is a difference between art style ie… Anime vs. American cartoon style, realistic proportional characters vs. mildly or super deformed characters, disney vs. a good anime OVA and so forth. And the other being, Low resolution vs. High resolution. You can have low resolution anime, low resolution cartoon style, low resolution disney, low resolution Mona Lisa and you can have High resolution of all these.

Animation, the process of making the things moves, is all about having tons of cells. Like for example, How Akira boosted about having so much more animation cells vs. a typical saturday morning cartoon, or how Disneys animation are often much more smooth than what you’ll find in a saturday morning cartoon.

Now just because it animates well, doesn’t mean that if you are watching it on VHS like My copy of Akira vs. My Blu-Ray copy of Akira that they are the same. Or just because a VHS copy of the Hunchback may animate better, that it LOOKS better than the Blu-Ray copy of Hulk vs. Wolverine or Hulk Vs. Thor.

That is the central Argument here that some people fail to see. I care that SNK took 17 (so they say) months to animate their characters, but they could have given it an HD resolution as well. Adding Filters to it is essentially doing the same thing Capcom is doing with MvC2, but that doesn’t mean it is HD.

Also, don’t be quick to respond that well, graphics don’t make the game, we know that, But it helps with the experience, Humans are visual creatures, after all, just check all the magazine covers, and your own wish to have a beautiful girl. That won’t ever change. So I don’t care about all the dot technology to help to me thing that it doesn’t look like shit.

They couldn’t “just as well” have made it double the size. For the techniques they use, that would mean double the pixels = double the workload. If they had drawn the sprites in PS like SFHD, sure then you can draw it in super res and size anyway you want to fit the game. But SNK isn’t a company of concept artists/anime animators, they’re a company of hardcore pixel artists. And they’re the best there is at what they do (Metal Slug is the holy grail).

I think you all are overrating the market for 2D fighting games when you say they should do all these costly and time consuming things.

Rep is srs business.
Also, Lobeliais the winner of that list.

Indeed. Try this. Try and make a picture, but only by dotting it, every little detail dot by dot., but it has to look like one seamless picture. No lines or vectors or anything like that, just dotting over it. Now do that 400-600 times per character. Thats what SNK did. If that doesn’t put anything into perspective, then just move on to another game.

No one is saying it isn’t impressive, Nor is anyone saying the game won’t be good and therefore we need to move on. I could take 30 years to dot an image for a game, doesn’t mean the finished product looks good or is high definition. That is all the argument is. and by that only, it is a simple one. Something that really didn’t need all of the response. KOFXII isn’t HD, doesn’t look HD. Now that we are on the same page, We can switch to more important topics like, Which one should I get, or which one are you guys getting first, Blazblue or KOFXII.