New Akatsuki Blitzkampf in the works

Welcome to why Melty Blood is still a niche game in a niche genre.

Y’all know what’s behind the spoiler. Enjoy.

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As far as I can tell Kati and Kanae are completely different characters.

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LOL WTF, how did I miss this?

Asked if they are planning for an Xbox360 and PS3 release, got this answer:

Meaning: They are not planning to make a Xbox 360 or PS3 version. But they will look into selling it overseas if there is a publisher that thinks there is a market for the game.
Petition anyone?

tbh i’d rather see an ABK:AA release over Super Nazi Pixie LSD Waffle Fighter.

Ask about a pc release, consoles was waiting for an obvious answer.

I am fine with ausch or en-eins released, just give us something updated…

kohatsu is streaming the game right now

On one hand, ABK is totally dead: cremated, ashes-already-scattered dead.

On the other hand, the practical combos for Akatsuki in mizuumi is missing one fun piece of information: grounded 214BC is actually a strangely useful move for just getting a chunk of damage in a combo, but doing so comes at significant meter costs because the sequences of moves that lead into it are very short (so you lose out on meter gain) as well as 214BC itself costing 1 meter.

Among the combos that Akatsuki can do midscreen using at most one meter, j.C 5C 236B 214BC is actually the highest he has that I know of at around 4.8k on Akatsuki. It’s only about as much as his meterless corner bnb, but that’s 1k more than the meterless midscreen combo j.C 5C 6C j.A j.B 214C.

However, for two meters, tacking on 22A xx 214BC (grounded) to the above to make the combo j.C 5C 236B xx 214BC 22A xx 214BC brings the combo up to a hefty 6.4k. It’s not very meter efficient compared to any combo that goes into his level 3, but if you don’t have 3 meters stocked, it’s still a lot more than anything else he can do and it works on midscreen or cornered opponents. As a bonus, this combo is guaranteed to carry your opponent to the corner if done midscreen. You can instead do 22A xx 236BC on a cornered opponent if you think that looks cooler, but it does less damage.

I wonder if ABK will be the new Samurai Showdown V SP. A great fighter, tournament worthy, but woefully underrepresented for any number of reasons and kept alive by the die hards and emulation.

Has anyone played the ABK sequel, EEP? I’ve been wondering that for a while. I still have ABK on my computer, and it is still a great fighter!

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i dropped subtle style another e-mail today proposing the use of kickstarter.com or a similiar website to fund the development of a PC, PS3 or XBox 360 version. Let’s see what they reply.

Honestly i really doubt they will do something, they are just worried about the Japanese scene and has showed absolutely no interest in bringing anything about Akatsuki outside Japan. I read some time ago a Subtle Style interview in Fighters Front Line and they “love” the underground status of the game, they practically developed Ausf Achse just for transform the game into a cult sect on Ko-Hatsu.

I would not want to play Akatsuki Rain Edition anyway. I’d rather have a new title with the old style.

And they succeed in that way. Now ABK is a cult of 2,5 hikkies but it could have large following. The game was very well balanced and has solid gameplay. If the could use 3D engine (only visuals no gameplay changes) like Lightsmaguro did (but with better quality) and release it on Steam. Also I don’t like what they did with Perfectwelt.

P.S.:IDK why I think that 3D engine will help the game but that idea stuck in my head. WTF is happening to me.

Wish they’d port Ausf. Asche, this new AB looks like shit.

EN Eins plays very nicely. I played it when I was in Japan in 2010 for vacation. It’s much more fun and balanced that the old Akatsuki games in my opinion. Also I like the new songs. :stuck_out_tongue: