New Akatsuki Blitzkampf in the works

It was released around June last year.

That meter destroying burst system is so silly, there doesn’t seem to be a reason not to do it. No idea what the depleting bar is during that phase, probably something equally ridiculous. Seriously I don’t get it.

Still want to play it though :clown:

And should be promptly forgotten about forever.

Yeah…those visual effects are ott for the sake of it.

because there is still people playing it :open_mouth:
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I have to admit, this was really fun to play online. I only stopped playing when Perfecti was added an no more updates came to Blitztankpf. I really hope they make a PC version of this one though. That will be a while though.

But its looks like Perfectewelt has almost nothing common with ABK.
They changed too many things in gameplay and make everything that was in game looks bizzare (oh look Murakumo now running on thin air for no reason! ect)

I want my old ABK back (and with blood and not vomit like in ABK:AA).

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Ugh, I forget how ugly the sequels got for Blitzkampf. Well, AA didn’t really seem all that bad looking, this however throws away everything I liked about the game in favor of vomit inducing over-done sparklies.

the sparkles really aren’t that bad. excessive definitely and I think the game would look just as good without them but whatever.

the stages look great though and the overall aesthetic just looks more refined and modern. tropical skittles are good.

I still want to play this at least…even with its flaw.

I think the fact that we’re naturally referring to them as “sparkles” already says a lot about them, hahaha.

Has there been any word on any kind of future release for this version of the Akatsuki series or are we still going to end up watching this from videos of the arcade version only?

I honestly don’t think the Jap Developers give a fuck about the Western market. A real fucking shame. If they simply released the 3rd version, took out the sparkles, made blood optional, rebalance where apply, good netcode and release it on Steam for about $30 or so. They’d definitely make some cash.

To be frank, this is actually one of the reasons I’m interested in Skullgirls. If that game is released on Steam and becomes financially sucessful, perhaps it will convince those developers that there is an actual, viable market for indie fighting games in the West.

This amount of footage at one time should be illegal. Enjoy anyway.

Spoiler

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yea its a shame more developers dont realize this. the pc game market would be great for small developers

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