Fully charged Mighty Strike H while your opponent is juggling will do the trick, then you can finish it off the usual way.
Vergil Rapid Slash, Eye of Agamotto, Raccoon Log trap, Hidden missiles, Sempu bu, Lariat, is all i can remember now. Repulsor blast works, but Thor has to adjust his timing.
If you use Mighty Strike H you dont have to adjust anything. Just charge as soon as you call the Iron Man assist and OTG with Mighty Smash.
As for the Log Trap, I’d love to know how you can setup a strike, strike, spark, tornado combo with it. I’m currently using Raccoon.
Its possible but the timing is so strict that i dont think its reliable (log trap + smash H at once, and when i mean at once, its at once).
BTW, i’ve been working on some solo XF TOD combos out of any hitconfirm. For:
- j.Mighty hurricane H-M-L hitconfirms midscreen
s.H, s.Mighty Spark M, XFC at once, fully charged Mighty Strike L, s.H, Mighty Smash M, cr.H, s.S, superjump, j.MM, Mighty Spark L, Mighty Tornado. +1000k damage (1048 out of hurricane L, 1098 out of hurricane H)
- j.Mighty hurricane H-M-L hitconfirms in the corner
s.H, s.Mighty Spark M, XFC, fully charged Mighty Strike H, fully charged Mighty Strike L, airdash down, land, s.H, Mighty Smash M, cr.H, s.S, superjump, j.H, Mighty Spark L, Mighty Tornado.
- s.Mighty hurricane L-M-H
Mighty Smash M, XFC in the first hit of the smash with Thor still in the ground, j.MMS, land, j.LMMH, land, s.M, s.S, superjump, j.MMH Mighty Strike M, Mighty Tornado. or, for hurricane L only:
mighty spark L, XFC, s.H, Mighty Smash M, cr.H, s.S, superjump, j.MMH, Mighty Strike M, Mighty Tornado
- any hitconfirm with lockdown assist (like coldstar for example), Thor can go for:
3.1 Mighty Spark H (if there is enough time), XFC, s.H, Mighty Smash M, cr.H, s.S, superjump, j.MMH, Mighty Strike M, Tornado
3.2 s.H, Mighty Spark M, XFC, charged Mighty Strike L, s.H, Mighty Smash M, cr.H, s.S, superjump, j.H, spark L, Mighty Tornado
- hitconfirms with j.L, cr.L, Mighty Smash M
j.L, cr.L, cr.H, Mighty Smash M, XFC, fully charged mighty Strike L, cr.H, s.S, j.MMH, Mighty Strike M, Mighty Tornado
- any hitconfirm in the corner
cr.L, cr.M, s.S, superjump, j.MMH, delay, j.S, land, fully charged mighty smash H, mighty smash M, XFC, charged Mighty Strike H, charged Mighty Strike L, Mighty Spark L, Mighty Tornado
It seems like going with Sparks, then XFC is the best way for Thor to achieve heavy damage, and the link s.H, mighty spark M always connect at earlier points in combos.
I think im on the verge of finding a TAC INF with Thor
Y u teasin us bro put ish out, whatever u got n let us play with that tech. Well get a tax infinite developed in no time
I’m guessing Thor can set up his infinite with a Spark L float, then airdash down, then j.LMMH, maybe some spark, then j.H, land, repeat. IDK.
Hmmm… would prob be useless for Thor considering his damage output. Saitsu’s TAC should do the trick.
It’s Abegen’s, not mine (well…the Shuma/Raccoon variations are mine, but come on, how often will those be used?).
Depends on the teams you’d use whether it’s worth it or not. Thor doesn’t benefit from 5 meters as much as say a Vergil or whatever, so like I said it depends. If you have a meter hog on your team, I’d consider using it. If not, or the opponent is using something like ZDV…yeah, I’d avoid it.
Almost like that, its a mix of Mr Flubbs TAC combos, ABEGEN and mine. what im doing is getting Thor close enough to the ground to get a solo relaunch which is S j.M j.H L Mighty Spark dash down j.H land S j.M L Mighty Spark. The trick is getting Thors L.M Spark just above the opponents head to put them in a floating state so you can get the dash down H to S.
hahaha yeah thats the problem, in a match the opponent would die b4 I can set it up.
Uh…if you use a ground normal, the infinite should be invalid as the HSD would return.
I really want Thor to have an infinite. So I’m just gonna throw stuff out there with hopes that someone who can do something with it will.
What air normals of Thor’s can have their recovery canceled by touching the ground and still have enough hit stun to keep looping? All I’m thinking of is j :s:. If that’s the case, I’d imagine his infinite would have something to do with his regular jump loop. [j:l:, j:m:, j:s:, land] x repeat. Probably not it exactly, but somewhere in that ballpark area. Maybe?
So from there, we gotta figure out how to get Thor to the right position to land those hits and jump back up and keep it going. The charged Mighty Strikes would be good for getting them down lower to the ground. But then there’s the issue of recovering from the Strikes to going into a move. Could you do something like TAC Strike, :l: Strike, Spark and loop?
I dunno.
So the closest thing I came to doing whatever in the corner is
down TAC charged :l: Strike, :l: Spark, j :h:, land, j:l:, j:m: and they pop out.
So what i got so far is…(only worked with Ironfist)
down TAC, strike H at once fully charged, land, regular jump, j.MM, spark M, j.M, spark M, then Thor land, and from here i cant follow u.u
j.L always drops after Thor touch the ground. I dont really understand how those infinites work…
Yeah, I’m thinking j :l: isn’t going to cut it either. I tried doing something with Ross’s set up.
But I couldn’t get a loop going either.
Whatever infinite Thor gets it’s gonna be tight because j:h: and j:m: are moves that’ll be hard to cancel the recovery on by landing.
After the addf+h whiff into light spark you do j.m it’s pretty hard to get the timing right… If you do it should hit meaty then hold up and do j.l,j.mj.s if you get a tac at the j.s you got the glitch started. After you get the timing down for that you can then try and look for loops.
In my testing you cant use any strike that ends with you grounded as Thor has a small number of landing frames on strike which takes you out of glitch state.
your right,now after doing the ADD H i try to jump as soon as possible to get the j.L j.M into L M. Spark but the link is tight.
They way i have been trying to get Thor close to the ground after an Up TAC is doing Mr Flubbs M Strike TAC combo which is fully charged M strike, :l: M strike,
M strike that gets them close enough to the ground to where Thor lands first and can catch them with a M Smash while they are in the air but instead is was trying ABEGENs Tac combo after I land and try Mr Flubbs relaunch combo except I negate the ground :s: and just j.:l:, j.
into :l: M spark but the link is tight
To get them close to the ground with M strikes off the up TAC once the initial hit from the TAC delay a bit then do a fully charge (FC) Strike, FC :l: Strike, FC
Strike this gets them so close to the gound that Thor lands first and can even catch them with a mighty smash but instead of do the mighty smash im trying to link ABEGEN TAC combo off the Ground and Thors relaunch combo.
:l: strike, strike,
strike works best for me off an up exchange.
Wish I could do some testing but my roommate’s little brother has been hogging the TV/Xbox for like 3 days.