From An Up TAC you can just do L strike, M strike, airdash down xx Light spark (untech) delay M to start the glitch. Starting it isn’t really the issue though, the way I posted to do it off of down TAC is consistent, just tight timing. What you need is the actual loop. LIke I said I can start the glitch, i just didn’t have time to find the loop yet.
I’ll have to try these out again because I wasn’t able to get anything that I thought up to work to start the infinite.
What are good non Infinite TAC combos? I know that one that was posted a while back of Abegen’s where :
MM, M.Spark, M, M.Spark, ADU, LLM, M.Spark, S
But they drop out sometimes before the first M.Spark. Is there a better confirm / higher damage? Also, after the 3rd spark, the game won’t let me Tornado, since I’ve already used 3 special moves. I don’t have an OTG assist, so I’m looking to most likely Tornado at the end of this.
[media=youtube]JDoP5DCKkmE[/media]
Those are the variations for the people who drop out early, the first one specifically. The other two are for Shuma and Raccoon only.
Oh damn, I’m dumb. Sorry, I forgot to take a look at this video.
i compiled all the videos i uploaded on thor’s changes and took down the originals
[media=youtube]JH7zQwHoMfQ[/media]
So i just made this small combo video showing the XF combos i mentioned the other day, and some Mighty Tornado powerful tech.
[media=youtube]20v9qOELmx0[/media]
you can combo an extremely low to the ground j.s into an instant air j.s xx mighty strike.
I don’t know if this will ever have a use, but it’s true. So there.
also: after you land a delayed j.s in your BnB (when you would usually start charging up your otg mighty smash) you can do a snapback before your launcher makes them hit the ground, so it’s just delayed j.s and as soon as you hit the ground (before enemy) snapback. It’s pretty easy and makes for a nice snapback option for your BnB, not sure if already known.
(tested snapback thing on wesker and task and it works anywhere [i know they’re like the same size but that’s who I had in training mode LOL] I’m guessing it works on anybody since thors snapback range is large)
another thing i noticed with Thor (not sure if it works with other characters or if it has already been noticed by anyone else): If you slam someone down with j.s after air combo as late as possible (so late that you basically touch the ground before they do) and IMMEDIATELY super jump when you hit the ground, the camera stays on your opponent and you shoot into the sky out of view. Trying to think of uses for it, most obvious would be H mighty strike mixup i guess.
So i think i’ve got an option select for Thor + Amaterasu against incoming characters… it will catch advancing guards and chicken blocks into jumps. Works like this:
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Thor kills a character in the corner
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Thor uses fly from the ground (perfect height for j.S guard breaks)
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character get in
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Thor use j.S (cancels the fly) and call cold star at once
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Thor land and use a ground dash
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character block and use advancing guard
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Thor negates pushblock with the ground dash, then TK Mighty Hurricane
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character chicken block and jump after of landing
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Thor use TK mighty hurricane after of the ground dash catching the character
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character chicken block and stay grounded on lockdown with coldstar
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Thor use TK hurricane and whiff
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Thor use j.L, cr.L, etc mixups
It works because coldstar doesnt lock a character to the ground if the player press up after of landing, and any bad button press will be punished by cold star.
This is probably Thor most easy to execute, safe and smart (while being braindead) alternative to deal with incoming characters. Of course it will require Ammy in the team to be safe.
If this is executed as it should, the incoming character will have a 33/100 - 33% chance to survive if doesnt know the matchup, and if know the matchup and chicken block into low guard with no mistakes, coldstar mixups. Who is deadlier in the corner with coldstar, Thor or Firebrand oO
Two things. One, have you tried this against anyone with an Airdash or Double Jump?
And two…have you tried this on anyone that isn’t the training mode dummy? Not that it wouldn’t work, but that dummy lets on the stupidest shit…
Characters can’t airdash or double jump after of blocking, they can after of the advancing guard, but by that point Mighty Hurricane is already doing the work. And yeah i do all the stuff i post here but mostly online (its hard to do online because of the precise timing), will be playing some friends with a good level this weekend so i will give an intensive test to this setup.
The setup is no big deal actually, it’s the same thing Zak Bennet do all the time against incoming characters with his Firebrand. The difference is Thor Mighty Hurricane is untechable making it more deadly.
Alright, fair enough, I’ll have to try this myself.
I really like the idea of these kinda of set ups. However, one things I’m apprehensive about its how it makes it really obvious for the opponent to snap in ammy. You can do this, and you can also have a very scary ‘neutral’ lock down thanks to the assist. (you also get access to the THC, a power up super that is useful for DHCs…)
But I was the opponent, I’d just kill the dog and it’ll solve most of the problems. She doesn’t have the greatest defence against incoming mixups… can my remaining team survive without her?
I am basically trying to think of a double jump (preferable over air dash imo) character that can do the similar… dante? deadpool? hmm… ultimately I really like the idea of ammy, I just need to weigh up the overall pros and cons (i really like ammy’s overall options, as long as I’m at neutral… but I might not get that chance) So frustrating that I’m still nowhere near a console I can test things out for another 3 weeks…
Why wouldn’t you snap in Ammy regardless of the mixup anyway? Taking out the anchors usually can seal a match, especially on Thor teams.
And there’s no assist that will really let you do similar. Cold Star stays out long enough and has enough of an angle to let this happen.
If your team is well built, you should be able to survive without Ammy. If you can’t, you completely fucked up on Team Building and deserve the loss. The difference between winning and losing starts at the character select screen.
These two sentences seem to be contradictory.
In any case, I believe well built teams survive in any configuration. But to do so, you might lose out on maximally exploiting the ‘cheapness’ of a certain characters tools. (i.e. in this case Thor).
P.S. To be honest, my current team works relatively well in all configurations. If my anchor felicia dies, I lose her low assist but still have Dorm dark hole for thor lock down provided I can get close enough to use it, and in the reverse Thor’s beam is fine for dorm and his teleports. Both compliment each other with combo extension. There is no crucial member to the team in any case. (which looking at your viper/thor/ammy team… would be ammy correct? Feel free to tell me otherwise, but I don’t see Thor/Viper or Viper/Thor being especially effective.) The only reason I’m considering switching it all up I am thinking about playing to Thor’s specific stuff and ‘cheapness’ more thats all… that and having more options to avoid incoming mixups.
It’s somewhat contradictory but it isn’t.
If I’m the opponent, the smart play is to take out Ammy. As the user of the team, your team should be well built enough to handle the possibility of being down Ammy.
Viper/Thor isn’t a terrible pairing, it’s decently solid but I haven’t had enough experience with it but who knows, maybe it’s a bad pairing and Viper just won’t work without Jam Session or Plasma Beam. But that’s gonna happen when you run Thor with an OTG assist. You’re gonna sacrifice some neutral for much better damage conversion. If I can’t convert Thor touches into kills, then there’s no reason to honestly play him. His resets aren’t that great and he has problems keeping up pressure after resets. But with my team now, if I touch you I can make it so that you might not have a chance to play again, especially if one theory I thought of when I was going to sleep last night does pan out when I test it.
My line of thinking is, if I get touched against a smart opponent, I might be screwed, but the same goes for him and with how Viper can open a round, it’s much more in my favor.
IMO, its too risky to have an assist that that is soley for OTG. Bad team structure remains if you lose one character… any character.
[LIST]
[]Either of your points go down, and you have lost your neutral assist. You only have the OTG… unblockables ‘maybe’ but only if they don’t press a button, and to be honest, in such a situation they should be going nuts. Eg. Thor with Wesker behind him… in reality its like playing Thor solo, and you are gonna get bullied.
[]Snapback to kill the OTG assist… now you have lost the combo extension you were relying on.
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It will work until you realise you are playing an opponent who doesn’t care which of his team goes down and when. (Literally the only time my old team felt ‘bad’ was if the combination got messed up and Thor ended up by himself last, but thanks to the DHC options I had, I could get people in and out pretty nicely) The penalty for him losing a character is not the same as it is for you. Plus this game is a bit too batshit crazy for your game plan not to include contingency strategies for if you DO get hit.
So in other words you think I should completely change my teams?
I think you already know your teams strengths and weaknesses. I think the problem is it only function correctly if things have to be going your way, but if you are happy with it go with it.
Honestly Thor is a bit of a pain in the ass to put on a team. Looking at your ones, would probably say the easiest thing to do is to take him out… For instance on the Trish team I think it should go Wesker/X/Trish. Wesker + projectile assist will always be good if you know your timing and spacing. You need to find a character who is good to DHC out with though… Thor’s DHC options if you aren’t comboing the opponent are not great. You can always try and activate weskers hyper in the air above a grounded opponent and catch them standing with DHC into mighty punish… only gonna work once though. And also with this set up, giving the OTG assist to wesker is a bit better because in theory he should be playing on point for most of the match…
All in all… it depends on how much you like Thor as a character I guess. I’ll never drop him.
P.S. As much as my Thor combos can do big damage, I don’t think its necessary to say if you can’t TOD with him there is no point playing him. If I can get them down to 20% health or something, he has a pretty serious zoning game in the sparks so that I can back off and be patient…
The only reason I use that second team still is because I feel comfortable with Trish. Unfortunately for her she pretty much needs an OTG or Dante to function properly. I’m in the process of finding a new team for her. The team was pretty much so that way I could get back into the game since I hadn’t played for months to focus on KOF.
I’ve spent pretty much every month trying to find an optimal team for Thor, but the thing is he’s like the most selfish team player ever. Like almost all of his optimal teams would be better if someone else were in his place, and it bothers me. I’ll never drop him either, but after 2 years of trying to find a perfect team for him, I’m stopping at my Viper/Thor/Ammy team. If this team doesn’t work, I don’t know… I just want a stable team for once.
And the problem with not ToDing with him is that, yeah you could play patient but unless the opponent is like 5% or worse, they’re likely gonna get out unless you have a proper assist to pressure with, and even then it’s a risk. And if I do kill, I have to get to the corner immediately or I’m still at a disadvantage trying to chase someone down.