Netherealm next fighter... Killer Instinct 3!?

I don’t get why people who don’t play the game cite it is constantly being patched, the game hasn’t been patched in months. I believe only once since Evo.

Patched almost every week? That’s like saying a new version of SF4 has come out every week.

I noticed people here are STILL having trouble dealing with the fact MK9 not only was actually a good game, but arguably on par with/better than SF4/MvC3. Like it’s actually offending people that the game is actually considered good and not garbage like those 3d games were. Before MK9 even came out these haters kept saying “MK9 is gonna be shit, the game will die before EVO!”. Then it was “The game is gonna die after EVO, hahahaha MK9 is SHIT!”. They spammed that shit here, the front page, they spammed it on 4chan NONSTOP(every fighting game thread on 4chan anytime MK9 was mentioned turned into some bullshit on how it sucked so bad and WILL die after EVO). Now they’re getting desperate because the game still hasn’t died, and in fact has grown stronger, whilst UMvC3 seems to be having lagging sales and lackluster reactions from people while SFxTekken is shaping up to be one big ugly joke. From what I heard MK9 is having MORE tourney entrants than it did before.

But yeah, MK9 died before EVO. These people need to stop acting like only Japan can make a good fighter, they’re so used to America sucking at it it’s like they can’t imagine anyone not Japanese making a fighter that is good and doesn’t just play like every other Japanese fighter.

They never really represented a problem at my scrubby arcade, but from talking to Sabre over the years I get the impression that high level KI1 play mostly boiled down to finding the hardest hitting 3-hit combos that couldn’t be broken and basically sticking to those. If that was really the case, then it seems like combo breakers kinda ruin the fun of being able to perform all the neat combo variations that the engine allows

I wouldn’t want them to go away or become so weak as to be a non-factor, but only being able to break combos some of the time would be nice.

Oh wow, I completely forgot that KI2 had supers. Man, it’s been a long time. But yeah, maybe being able to use meter to access shadow attacks would be cool.

No, I just hate Mortal Kombat. Hated it ever since I was a child. Always saw it as the “monster truck rally” of fighting games, just easily digestible chaff with no substance for the lowest common denominator to have fun with. I guess I am biased but I don’t really care. I don’t want KI falling into NR’s hands. If it’s going to go to anybody then give it to someone who understands competitive fighters, not Ed “why isn’t Kratos used at Evo” Boon.

Fuck Netherrealm, give it to Reverge.

The problem with KI is the same issue that plagued later DOA games in that the system discourages creativity and everyone just sticks to the safe small combos. Combo breakers, just like holds, kill offense and skew the whole risk-reward balance. In other words, there’s barely any risk to screwing up as long as folks have a way out of getting blown up.

One thing that players like, is for good offense to be rewarded with more offense. In other words, if a guy is good enough to open you up and get in, then that player should then be rewarded with more opportunities to continue the offense, provided that they are skilled enough. Which is why I say give this to Reverge, because Mike Z’s implementation of a breaker/burst system encourages creativity and skill. The only time you can break out of a combo is if the game detects an infinite.

KI play actually got pretty advanced, footsies from hell. (KI1 that is).

also seriously, good offense is rewarded with damage.

But the issue is, with mechanics like breakers/burst and hold left unchecked, the risk to get that damage is too great.

I wish I could find the video, I spent some time looking for it. There’s some really advanced looking footage of a KI tournament from South America somewhere. If I can find it, it’ll entirely change the way you view the game (it did for me).

And what developer would that be? You do realize KI had a certain aesthetic and appeal to it which compared to MK right(hence why many always wanted an MKvsKI crossover game for years)? Including yes, blood and gore. While not to the extent MK had it, it was there, as well as a darker atmosphere. I’d really not want some Japanese company taking that all out, replacing any blood that would have been there with screen filling hitsparks, changing the music to something that’s total ass(SFxTekken comes to mind), and adding loli/generic anime cliche characters to the game. Just no. Least NRS will let the game keep that American feel to it. Not to mention possible gameplay changes and other shit, say what you want about MK, but least MK9 had no comeback mechanics or stupid gimmicks screwing with the gameplay, they left that shit out; something which Japanese devs seem fixated on now for some odd reason(except SNK). I want Killer Instinct, not Japan’s version of Killer Instinct with some goofy comeback mechanic. Let them make their own then, KI needs to stay KI.

Ok actually on second thought, I can think of one Japanese game company who’d do KI right:

Platinum Games. They seem good at capturing dark aesthetics mixed with some odd humor, fast paced combo heavy gameplay with tons of freedom, having blood and gore without sanitizing it, and the character designs for KI I could honestly see Platinum keeping and maybe adding a few cool originals of their own that actually fit. Just keep Capcom and Namco far far far away from KI.

LOL this has to be the most profoundly ignorant post I’ve read in ages. I think some congratulations are in order because I can’t remember the last time I read something this stupid.

So the instant a Japanese developer gains a franchise from a Western company they add lolis and remove all blood? Are you clinically retarded or something? What basis do you have for this? Oh wait, you don’t have one, you’re just talking out of your ass. You seem to think that blood and gore is an American-exclusive thing and want KI to retain that “American feel” even though KI was made by a BRITISH studio in the first place?

You’re absolutely right, Japan is incapable of making dark games. Nevermind the fact that Capcom INVENTED THE ENTIRE SURVIVAL HORROR GENRE. And I guess Darkstalkers was too cutesy and anime-like, despite the fact that DS3 had characters getting sliced in half and exsanguinated all manner of horrible things done to them in addition to a final boss stage set inside a PREGNANT WOMB WITH A GIANT DEMON FETUS TWITCHING IN THE BACKGROUND. That’s far more grotesque and psychologically disturbing than anything that MK has shown which is more of a retarded cartoon (unless you somehow think that Liu Kang dropping an MK machine onto his opponent resulting in a shower of blood and meat chunks is “realistic”). So what if Darkstalkers characters didn’t splatter buckets of blood every time someone hit them with a light punch, you don’t need blood OR gore to be dark and disturbing anyways. You’re just some chunkhead who was raised on MK and think that those things HAVE to be there in order for it to qualify as dark.

If a Japanese developer did get the franchise they wouldn’t arbitrarily remove all the blood, they’d study the previous two games carefully and construct a document/template of the general gameplay, then think of things they could bring to the new one while keeping in mind the competitive community. They’re not going to arbitrarily drop all the blood and dark aspects but neither would they turn it into a stupid cartoon. They’d definitely make the female characters 100 times hotter, unless you like Orchid’s scraggly hair and cube-shaped breasts.

And what Japanese fighters apart from the two most recent Capcom ones have “goofy comeback mechanics”? KOF? No. Blazblue? No. Guilty Gear? No. ANY Japanese fighters AT ALL prior to SF4? NO. Just SF4 and MVC3, which to an ignoramus like you (who obviously hasn’t played anything apart from those two games and MK) accounts for the entirety of Japan’s offerings when it comes to fighters. Brilliant job dumbass.

Aww man, I’d love to see that. Never really thought of Killer Instinct played at a high level. I’m curious to see how it’s metagame would look like.

And here come the personal attacks!

Let’s see, you bring up Darkstalkers, you do realize every Japanese fighter that had any trace of blood in it took that stuff out, right? What makes you think if they made a sequel to DS they won’t remove the blood in that and sanitize that too? You really want to bring up a game that came out over a decade ago as your example of CURRENT fighters? Let’s go down the list shall we?

Guilty Gear - Blood removed
BlazBlue - no blood
Street Fighter - Blood removed
King of Fighters - Blood removed
Akatsuki Blitzkampf - Blood removed

All these games do have in common is they sanitized it all and replaced that stuff with hitsparks flying all around. This isn’t ignorance, it’s called observation of the actual games themselves being released, as well as Japan’s laws. Fighters are generally made in Japan as general audience games, so they avoid blood and gore in ANY form. I love how you sit here and try to bring up MK and say it’s cartoony for having some jokey finishers, then ignoring the goofy shit DS games had. MK also had some rather dark stages too(Deadpool and Living Forest ring a bell?), just as DS had some goofy stuff. I love how you cherry picked examples, taking the coolest stage from DS and comparing it to a JOKE fatality in MK. How would you like it if I said DS was a goofy cartoon and then compared Living Forest stage to Lord raptor turning people into basketballs?

You’re letting your bias against MK color your argument. My entire point is Killer Instinct was most comparable to MK as far as fighters back then went, due to the general VIBE the game had. I was wrong about it being American, I wasn’t wrong about the general vibe the game had. It had a general dark atmosphere with some silly humor just like MK did, along with a similar unusual and unique character style. I hate how people get so angry anytime someone criticizes the current design of characters/atmosphere in Japanese fighters as though it somehow offends them that some don’t like that shit. The same country that tossed shit like Alisa into Tekken, are you kidding me? Yeah don’t blame me if I and I am sure others are gunshy with Japan having control of this franchise.

How are you gonna sit here and say a Japanese developer wouldn’t remove all the blood, seeing as how they’ve done that for all these other franchises of fighters? Did Capcom really need to remove blood from Vega stabbing you with a claw? No, but they did. For SF that sort of thing is fine, in a game like KI where that was a very noticible element of the game, no it wouldn’t be fine. Also yeah, like I said I’d rather the characters stay Western designs, do we really need all the characters redesigned Japanese style for the game to be good?

Also lol at this:

“So what if Darkstalkers characters didn’t splatter buckets of blood every time someone hit them with a light punch, you don’t need blood OR gore to be dark and disturbing anyways. You’re just some chunkhead who was raised on MK and think that those things HAVE to be there in order for it to qualify as dark.”

Last I checked DS had a character who fought by chopping off his own head and slitting his wrists and spraying copious amounts of blood on you as attacks, and gouging out his own eyes as a winpose. No one said anything about tons of blood pouring out from a light attack, YOU said that, not me. Play KI, the game had blood, that’s all I said, and I’d rather it not be removed like it has been in other current fighters made this gen by Japan, that’s all. Also that chunkhead remark was fucking stupid and unneccessary, not to mention ignorant. So because I want the game to stay true to it’s style and not be “Nipponized”, I’m a “chunkhead” who was raised on MK? What are you, a weeaboo who just started playing fighters when SF4 came out? I can throw that same argument right back on you. Quit being ignorant and letting your irrational hatred of MK cloud your judgement and causing you to post inane arguments with insults that don’t even make sense. God forbid people want a Western franchise to stay Western. Just look at DmC, that’s what happens when you let another country with a different design philosophy create your games, they fuck it all up because they didn’t understand the point of it in the first place.

Also don’t even try that “blood and gore don’t make a fighter” bs either, because no one said that was a requirement for a fighter to be good simply that it should be in KI as it was part of what gave the game its unique feel just like all the crazy combos, the music, the announcer and character designs; and I can flip the script on you and say that just as fighters don’t need blood and gore, they also don’t need female characters to be “100 times hotter” either.

Oh and I brought up comeback mechanics because all I ever see are people bitching about comeback mechanics in fighters now, yet they hate on MK9 despite it NOT having comeback mechanics.

That’s plain ignorance. Reason most fighters from Japan don’t have blood is because they can’t really do so in Japanese arcades anymore. No reason a game not targeted towards arcades and designed from the ground up to have an M rating would need to be compromised.

Less generalizations, more rational thought.

Well then we’d have to see actual evidence of fighting games from Japan doing this then, because so far that hasn’t been the case. Frankly I always found it odd they’d even go as far as removing the tiny amounts of blood games like SF and KoF did have, it’s not like Vega was impaling people, the most you saw was a tiny spurt that splashed for like half a second. I doubt someone at the arcade would have seen that in SF4 and started freaking out.

@PsychoJosh
that’s pretty solid right there, although i gotta say, the putdowns were very subtle… lol

looking back, remember when the Metroid franchise was co-developed by Nintendo Japan with an American developer named Retro Studios? that resulted in a critical and commercial success which revived the franchise. now imagine the Soul Calibur series having copious amounts of blood spewing on every clean hit and limbs getting severed on a critical finish… i don’t think that would take away from the game as a solid weapons-based fighter as the system alone is brilliant. maybe that’s why Namco decided to drop the blood spurts in favor of refining it’s overall mechanics. what about the weapons they tried to introduce in MK 4 and Deadly Alliance? that was pretty clumsy and awkward to say the least.

NRS still has to prove itself because ONE successful game doesn’t equate to being a powerhouse developer imo [as i said, they have a LOT of work to do to be able to hang with the big boys of fighting games], but then again why wouldn’t Namco or Capcom, with their given track record, be able to put out a decent fighter based on the KI series? that’s like saying SNKP only makes KOF-style fighting games…XP

8P

Asskissing is lame, if you have a problem with anything I said be a man and say it TO me, instead of sticking your nose up some other guy’s butt.

Btw I find it real funny you say one good game isn’t proof of being a great developer, yet all over SRK people are acting like Reverge is the second coming of Jesus, when Skullgirls hasn’t even been released yet. You got people shitting on established devs like Capcom just to make bold claims about how Reverge is the best ever and gonna save fighting games or some nonsense, all based on ONE game that isn’t even out. But NRS making a damn fine game that has proven itself after release somehow doesn’t count. More anti MK/Ed Boon/NRS bias.

And by your logic then, you’d not mind if the guys behind CoD or Gears of War made Resident Evil 6? Since they have such a great track record with shooters after all.

Because Mike Z is part of the community.

Combine that with the openness they’ve shown during the game’s development combined with the fact that response to playable builds of the game has been mostly positive.

I agree with dev. Give it to reverge If you want it to be a good fighting game that won’t sell out roster slots to whoever bids the highest.

Oh man I can’t wait to play a game where my combo can be broken by someone spamming the 3 or 2 different versions of his Combo Breaker!

Even PARRYING is a tad more thoughtful than that. Parrying.

Shit talk aside, KI has some interesting character designs and if Boon and company nab the IP, here’s hoping they make a solid SF-esque game out of it. As in six attack buttons, back to block, etc.

EDIT - Peeps are sayin’ give KI to Reverge. I have one better: MK vs Skullgirls, by Reverge. Or a KI Mario Party. Whatever’s funnier.

EDIT 2 - Combo Breakers are still 100x better than Tripping in Smash Bros. Brawl. Fuck Brawl. Just sayin’. At least Combo Breakers require a fucking deliberate input.

Your talking to known dickriders. You won’t convince them that they are just being hypocrits.