Netcode

Well the startup frames don’t exist, that’s the whole point of rollback. Instead of having three frame of input delay you get three missing frames of animation instead. Fixed input delay doesn’t matter when you can’t hit-confirm anything due to frame skips. I think it all boils down to preference though, hence why there’s plenty of players on both GGPO and also 2DF.

I’ve never seen fireballs not having animation in this game in. if its really laggy then yea shit gets hard to do, but under good conditions it’s pretty perfect.

all i can say is that this topic should be closed. top players i can tell you right now will love this netcode over variable input lag. also this code isnt optimized like the variable sf4 input lag one was. give it some time and 1 or 2 more games and we might all wonder how we did without it.

but other than that, really people need to stfu about the sound glitches as far as that making sfxt’s code WORSE than sf4’s… sf4’s is horrible and only those living in japan or who are to bad to notice it, think differently. i have been playing against sub optimal connections on wireless that is upstairs while im downstairs more than 20 feet away here in australias horrid netcode and the matches have been fucking spectacular. on 2 bars no less.

if capcom were to ever go back to rollback code i will play sfxt for life. sfxt isnt even THAT great, but the netcode assuredly is. topic should close imho. just trolls/baddies saying they want to hear stuff. i honestly think these people are realizing that all there “input delay” tacics dont work for shit anymore and are mad about it and just want to blame the code for there losses.

seriously its fucking infuriating to hear this kind of moronic logic, and it can only serve to push us back if we continue to argue the merits. it isnt arguable. there is a clear cut winner. no photo finish needed. variable input delay has been laid to rest. god bless them i hope we never see it again.

-dime

Actually they have stated that they prefer offline because of online lag. So if players in japan with the best infrastructure and proximity say sf4’s netcode is bad under the best possible conditions, then I do wish people stfu about sf4 online cause at this point it’s not even debatable that rollback netcode is 100% better for fighting games.

Also, I know people are confused why we are getting such extreme opposites in opinions about this netcode being playable but worry not, if you have actually followed this thread then you will realize that 90% of players who complain that this netcode is bad are scrubs, or at the very least casual players whereas competitive players or even those who understand frames and how significant input lag is to fighting games seem to love this type of netcode.

edit: never mind

I understand where you’re coming from with frames skipping where you can’t hitconfirm but that is very rare!! The frames that are dropped are usually only noticeable like a small hiccup but most of the animation is still playing where the human eye has no problem making out what is going on. On top of that, if you develop offline muscle memory for links, it is pretty much the same so you will still get most of your combos even in bad connections.

Is it really so unbelievable that some people might want to… hear… the game? Doesn’t mean everyone annoyed about the sound problem has some secret agenda against the netcode. Derp

I’m not sure if you thought I was talking about you, but I was talking about “TheDB”. There’s a difference between a new member and an obvious troll account (in his case).

I’ll gladly help out someone asking for help, but let’s just say nothing he said was really constructive… making up numbers to support a random argument never is.

And how do you propose to treat changes in latency without slowing the game down and increasing the input lag (since you don’t have rollbacks to deal with those now)?

I wanna know what the better system is.

I enjoy hearing the sound all the time - but I like lagless gameplay better.

I feel like a lot of people are sitting around on shitty connections, and so to them this netcode is “worse.” What they don’t realize is that this netcode is actually better for gameplay, and that if you have an actually DECENT connection, it is better than Street Fighter IV.

Like I said earlier in this thread - I live in HK. I can download files at 6 MB/s, and have a fiber line running directly out of my wall. And even then SFIV lagged a bit on a wired connection. SFxT is much smoother in comparison.

Shitty connections are shitty connections, and SFIV masked that for some of you people - but frankly the input problems were still there (and some of you just didn’t notice). If you’re talking about which netcode is better for competitive play, I’d have to say SFxT wins. It’s just that instead of input problems, you’re now experiencing sound issues - which are much more noticeable.

Same reason why people bitch about GGPO. They have shit internet. Good netcode makes good connections better. Shitty connections are shit all the time, regardless of netcode. Input problems/rollbacks/sound issues are signs of shit connections, and which one you see depends on the game you’re playing.

Listen to this person. Everyone go wire your connection! Make our lives easier! DMZ too!

that’s the thing. the entire online fighting community doesn’t have perfect lag-free connection. this game’s netcode exploits the people with less than perfect connections (which is a shitload of people in regards to SFxT netcode) and only the awesome lag-free people can enjoy the game online. Such a shame. This game had so much potential…

You don’t even need amazing internet to get the best experience online.

it’s incredible how erratic the testimony has been thus far. it’s astonishing that the people on this thread are even playing the same game.

I’m enjoying this game somewhat offline but online, I can’t seem to enjoy it without sound. Shouldn’t the sound be local based?

This exactly what I was thinking. I figured the sound would all be local. Why do sound prompts have anything to do with latency?

And for the love of god INSTALL~!~!!~!

SOOO frustrating that 3/4 of the people you face have 3x as long load times!

If your connection is not that great, you can’t go blaming games. Some games will run better than others but no games will run perfectly on a bad connection. That’s like buying a car and saying it’s bad because it runs like shit when you put cheap watered down gas in it.

Realistically (I can only speak for PS3) as long as you have DMZ on and your sticking to 3-4 bars you should be running fine online, even rollbacks don’t happen too often on that connection. 2 bars can go either way, so be aware that it’s a gamble. And my connections not amazing, just average.

There seems to be a few different type of people here…

  1. Those who have a decent connection and are running fine.
  2. Those who have a bad connection and are running bad.
  3. Those who are upset because of the sound issues.
  4. Those who got so used to non-rollback netcode rather than offline play so that they watch for visual/audio ques for their combos rather than timing
  5. Those who are just trolling.
  6. Those who have good connections but have a legitimate hardware or routing issues making the game unplayable.

If you fall in to 2, you can displace the blame all you want, but that isn’t going to change the fact that noone else could be held responsible for your bad connection other than your ISP or whoever/whatever is responsibile for your living situation.

If you are 3, that’s a legitimate complaint, and hopefully it will be improved. If you don’t understand why look back a few pages and I wrote up a detailed explanation of why this is happening.

If you are 4, there’s not much I can say other than this really is a problem you have to fix yourself. It is 100% true that if you are on netcode that does not use rollback, when the game slows down that means less FPS so you have a wider window to perform the combos, on top of the fact that you have to actually watch for those visual/audio ques to perform properly. The only way to get used to rollback netcode is to either play rollback netcode or play offline.

If you are 5, stop wasting peoples (and your own) time.

If you are 6, I’ll gladly help you try to figure out the problem if you set up DMZ for your modem/router, and find a player who you have lag with and can post tracert logs to them (you can omit your actual IP for security reasons).

Not much more to say.

the diffrence is in sfx tekken you can really only play with people near by full bar connections,sf4 from hawaii to the uk with a homie in a lobby he would only have 1 bar from max a yellow and you could still play, if i put the same guy in a lobby now ,it would have to have negative bars and would be a slide show of stutter,SF4 has better net code…i love the roll back action while your in the corner with kazuya doing his high low mixup over and over and the net code does its wierd roll back thing and steals frames to fuck you up from trying to stop the high lows rhythm and in a full bar match the roll back mirage gets you killed,

Hawaii to UK is crazy distance man. I’m pretty shocked if you could play any games on a direct connection that far. 3+ bars seems to cover pretty much all of the east coast for me (from Florida).

Hawaii alone is a big problem… I have a friend in Hawaii and he has trouble playing any games at all with their crap internet. Even lags on MMO’s that use low bandwidth. His usual download speed is only like 30-40K/sec. It’s pretty unstable w/ lagspikes/dc’s too.

I would help you try to figure out the problem, but we already know it’s most likely that.