Maybe if the matchmaking gave an accurate representation of the quality of the connection (and also didn’t take FOREVER, but that’s an entirely separate problem) we wouldn’t have to accept spotty bullshit with dropped sound and frames.
I mean seriously, we can argue all we want about the quality of the netcode, but until the matchmaking can reliably put me into a ranked match with someone that has a good connection, nothing else really matters.
Well, that is, unless you’re just talking about playing endless with your friends that live near by and are actually gauging the quality of the netcode on those matches where the hilariously inaccurate matchmaking don’t come into play.
So my experience with lag was non existent but man does the sound bug put me off. I cant enjoy the fight at all but I was able to do stuff.
The sound needs to get fix asap and somehow combine the two so they meet half way. Or otherwise this game blows online.
The online menu is utter crap; you wait for ages (could mean no one has got their game yet, never getting it or no one liked their online experience)
They need to change it back to SSF4 style menu’s and just hurry the f*ck up with the fixes. This is truly my last purchase from Crapcom, non of their products work and they have the balls to perform shameful DLC business practices.
Unfortunately it will probably be a month before we receive a patch, even if they have a solution now, it’ll take time for them to smoke test everything to ensure this fix does not break other stuff. Also, I believe there is also a black out period if a game has a day 1 patch, about 1 month before a game is allowed to have a second patch.
I played more than 100 matches an all nighter marathon with two friends online (xbox 360). One of them in London (UK) and the other in Boston (USA) and I am in Saudi Arabia (jeddah) all games were lag free links working spot on but audio glitches all over the place. I eventually got used to ignore the audio and concentrate on the match. Anyways good job capcom perfect lag free game but please fix the audio…
played some matches that were east coast to west coast and it was totally playable. hit my links, could play footsies, etc. i play with the volume turned all the way down.
That big audio cue doesn’t do it well enough for you? Seriously?
Do you generally get offended by people behaving differently to you? This thread has descended into people getting pissed at anyone having a different preference, pointless.
The real issue here is Capcom are obviously not testing their games in environments that are similar to most of the playerbase. Isn’t anyone atleast a little concerned over this? Seth even said in a recent video with Maxamillian that they understand that people are getting frustrated with games being developed for high speed connections such as those in Japan (or words to that effect).
But…what testing… this netcode is amazing…I find nothing wrong in how they shipped their game, prolly thinking that, like input delay, the mass would get use to the sound and that the more “high level” players would love the game’s lack of input delay in comparison to their previous netcodes.
I remember when mvc3 came out without spectator mode. I’m sure capcom said something similar about how it wasn’t possible. It was 3v3 game, a different beast from 1v1, there’s so much happening on the screen, too much data to transmit, very sorry we tried to make the best netcode we could because we love our fans but it just wasn’t possible. Then we had a bunch of esoteric debate about it on forums from developers and armchair developers about the technicalities and some people argued that capcom were right and that it wasn’t possible.
And then 9 months later umvc3 had spectator mode, so in the meantime capcom must have hired some genius programmers who could crack this impossible problem. Either that or they were just too lazy and half-assed to do it right the first time and their explanations are full of shit. And this doesn’t look any different.
So I got the game yesterday, playing in the Tokyo area.
The netcode works well here, though maybe a tad worse than the SF4 netcode (which, FYI was fantastic here, while I found it unplayable in the US).
The sound issue, however, is in full effect here as well. It’s pretty terrible… I’m playing with the sound off. Pretty surprising the game shipped this way… but at least if it’s happening even in Japan on perfect connections, Capcom may be more motivated to fix it.
^More proof that the online was not high on their list. If it’s effed up in Japan, that means the netcode devs were either treated like second class citizens or had merely a vague idea of what Q&A means. What do you mean by a tad worse?
By a tad worse I basically mean I occasionally notice some missing frames. I’m very sensitive to this kind of thing. I found HDR to be unplayable in the US similarly to SF4 (though in HDRs case it was due to frame skipping rather than input lag). SF4 in Japan was basically perfect. This is pretty close to perfect, though. (I should note though, that sensitivity to missing frames is something that gets worse when you’re very familiar with a game, as I was with the SF2 series. SFxT is new, so it may be that that is making me less sensitive to it)
I can fully see things like Godsgarden online not running SFxT events (or, at least, certain pros choosing to not play in such events online) simply because of the sound issue, if it’s not fixed. If online play is not equivalent (or “almost equivalent”) to offline play, I wouldn’t be surprised in the least if the game died in Japan, where a non-arcade-release game lives and dies by netcode. Especially if many of these players played SF4 online in Japan, where they were used to, as brian said, a near perfect connection.
Clearly, even on nearly perfect, nearly lagless connections, “rollbacks” are causing huge sound problems when there are few to any visual rollbacks. There’s no “oh, I’ll just get a better connection and it’ll be fixed”. There’s clearly something about the rollback code Capcom did not optimize correctly, since other rollback games do not have sound issues even remotely on this scale.
I think most people here would prefer rollback code to input delay code. But Capcom NEEDS to fix this. It is not a small issue, or easy to overlook, and it is not “rollback’s fault”, it’s Capcom’s.
Aaaaaand since I’m in this topic and posting again, I’ll post my mandatory “put pair play on 360 or else like dozens of other games” remark. Gonna keep doing it until they get the hint.
Are you people insane ? Even with people I had amazing almost 0 lag connections in SF4 i get a shitload of frame drops in SFxT.
Its compleatley ass.Sound aside how can you enjoy a game that drops so many frames??
People teleportiong around completely ruins the online for me. I’d much rader have the SF4 online slow down then this shit.
How the fuck do you play this footsie based fighter if there are constantly droped frames.
People calling the game lag free and soomth must be some kind of a joke. Droped frames= much worst then some slow down imo.
People talking about characters teleporting all over the place. Honestly that’s not my experience at all. Yes there are frame drops, but I’ve never seems guys teleporting around. I’ve never played one bar connections though. 2 bars and 3 bars are really good.
Yes they need to fix the sound, but as far as online gameplay wise, no trolling, I honestly think this is Capcom’s best effort yet.
the online is garbage… Sux big time. i really dont give a fuck abt the sound, all i need is gud online play… its really idiotic of capcom to create such a lame online experience after SSF4 and UMVC3 … those who say the online play is gud are either troling or working at CRAPCOM…