Net code discussion. Rollback confirmed!

I found that every time I did training, it seemed to lag. Confused the fuck out of me.

Well with a banechmark test PC players that can’t handle the most intense effects on the most intense stage won’t be able to get online without turning stuff down anyhow.

SF4 had plenty of mods for older PCs to take backgrounds off or make them less complex to get to that 60.

Yea this was true, I timed it a few times, any stage you would sit at a white screen for 20-24 seconds. They just need to optimize the PC to PS4 shit better. On PS4 there was none of that long white screen shit.

How is rollback better than whatever system was used in SF4? With rollback, all I see is animation skips, whereas in SF4, when it lags, the game recognizes button inputs late. Isn’t the latter better?

Rollback is better because there can be less lag in good connections than in SFIV netcode. Even the best SFIV connections will still have multiple frames of delay whereas with rollback code you can have very minimum delay of only a frame or 2.

They just need to optimize laggier connections by adding extra input delay so they look smoother

They need to give us the option, I don’t want input delay. Bring on the skips.

I dunno dude. I was able to play 1 or 2 Japanese dudes and it was fine. A little rollback-y but not as bad as playing Brazilians.

If it’s good enough to play the Japanese then we’re seriously going to level up.

Timing and responsiveness are generally more important than a seamless visual presentation.

No it is not. Not in a genre where timing and muscle memory play a big part.

Out of all the matches i played during phase 3 of the beta, I only had a handful of laggy matches. Its just something we will have to deal with. With the added variable of cross platform play, it might occur more than before, but hopefully with rollback, it makes it so input delay is at a minimum

This is actually untrue, multiple SF4 stages lag more than training stage which is part of why it’s such a popular pick.

Certain characters exacerbate this lag like e.ryu, viper, or decapre, but it happens even in arcade on stages like Diner.

So PC really is the ultimate version because there are no such drops even in an E.Ryu mirror on Volcanic Rim.

The background framerates seems to drop sometimes. It happens so often that at first I tought the game runs the background animations at a 30fps rate. Later I found out that it is intermittent. That screws my senses completely, but its not netcode related. It also happens at single player.

Noticed something like this as well. Might be a system designed to allow the game (aka the characters in the foreground) to keep running at 60fps, even if the backgrounds start to slow down.

I don’t play footsies. I go to great lengths not to play neutral. If it is so bad I just drop my controller and go get a drink.

During crossplay matches I kept having problems where the background animations were running at like one FPS. Otherwise I think I never had it happen during ps4 matches or during training mode.

Well, it’s better than the entire game slowing down. Maybe we won’t all have to play on a limited number of stages this time out.

I noticed this particularly in the Kanzuki Estate. The characters in the backgrounds did not move smoothly even though the game was keeping a perfect framerate. I have a GTX 980 so I know it isn’t the card. I think what’s going on is to have unimportant decals like fat guys tripping over themselves in the background animate at less frames/key frames to keep the game from having to process the in-between stuff, making it run lighter on the system. Would be nice to have an option to have everything animate smoothly if the system can handle it. There are a ton of files to tweak, so I’m sure somewhere there is an option to do that.

I have to agree, I don’t need those cut corners the PS4 needs. My system can easily handle everything animate smoothly with no real issue.

PC version still has drops but if your system is powerful enough it won’t drop under the minimum.

This is actually easy to test simply with the benchmark as the e.ryu/oni one gives you worse frame rates than the other one.