Net code discussion. Rollback confirmed!

Someone playing the game on a POS PC or on low settings wouldn’t impact netcode at all. They might be playing badly but their PC wouldn’t effect the connection.

Oh, the game doesn’t try and match frames or something if someones dipping far under 60 or do they just skip around more while you move normally but not rollback type of teleporting issues?

I only had 2 bad matches so far but they were nuts. Like I’d grab the other dude throw animation would start and it would rollback a second to me being jabbed.

I’ve finally had solid matches all day. A few bad ones but overall it seems solid if both parties have a good connection.

the netcode has been much worse than the first beta. well for me anyway.

Netcode has been good for this go around for the most part. I still feel like there are some dropped inputs though.

After the terrible time I had with the last beta, this one is great compared to it.

I can confirm that Chun Li being uploaded to the beta has significantly increased the strength of the netcode.

Ok the lag/teleport is just killing it for me.

All I ask are okay games, I have been on a dozen or so of games in a row here.

I don’t understand, playing against someone in the same country (and not a big one like the US) when I have FIBER is too much to ask ?
I don’t get it most other people are saying it’s nice, but since my last post it has only been stuttering games at best.

You know what, that’s an insanely good point, it’s not like we know how far away they are yet, we can’t check their profile, or add all these people as a friend to play with them knowing well get green bars, so yeah, I guess we have to wait. This makes me feel much better about it then.

As someone who played online SF4 from launch day to now (and doesn’t get to play offline all that much) across PS3/PC let me tell you that I love this netcode. I’m getting rid of so many crap habits from 4’s online.

Rollback for life.

Even though im currently playing on a toaster on minimum specs (soon to be rectified) the code was decent. Like first year sg rollback code. Can definitely be improved on, would love to see an ability to set eelay and see opponents delay and of course ping times. But all in all a decent attempt so far. Most of my losses felt like lag wasnt to blame, but instead was more my toaster/newness.

This beta was the most fun I’ve had playing a fighting game online not named Skullgirls or ran on ggpo\fightcade. It still wasn’t quite a good or as polished as those yet,but I have a good feeling that it will be by launch. Played a nice 7 hours straight today and kept getting a constant line of matches going. Had a few matches with dropped inputs and two that were twitchy as hell. But,bad connections will be bad connections. I will say that this already blows any other capcom games online out of the water. This is coming from someone who can never get a match worth a fuck in sf4.

When it gets bad or teleporting how much does it affect the match itself? Is it playable? Does it freeze up and then suddenly fast forward a few seconds?

The netcode in this game is weird in that sometimes it behaves like rollback netcode and other times it’s just like delay based netcode. I’ve had matches that were slow and underwater and I’ve had matches that were like dbz fights. I’ve even had matches that were like sf2 turbo 8 star speed on snes. For the most part I felt it was semi-playable on mediocre connections. But good connections play great.

In the bad connections I had the game freeze for a moment and then fast forward with teleports all over the place before syncing again. Other times I would get frame skips and teleports the whole match.

Online felt very smooth the vast majority of matches that i played, however the bad matches are very bad…yet still feel responsive , just can’t react to anything due to teleporting all over.
Playeed some matches against Americans from Europe and some of those were very playable.

There’s no point in talking about the really bad matches as really bad ones should be able to be avoided hopefully when the full game is out.

Netcode viability is based on two things.

  1. How good is the game play in a very good connection? You want good connections to feel as close to offline as possible.

  2. What’s a threshold to a “bad match”? What I mean is, where’s that line that will make things either teleport too much or the delay unbearable and how quickly do you hit that line? A good netcode has a wide range of “playable” connections. Doesn’t matter if 5% of your top end connections are absurdly good if the netcode quality drops like a rock after that.

I love the players that call the netcode bad but their PC is downloading porn torrents, sister is streaming 1080p music videos off youtube, they are on a wifi connection, and Mom is on Netflix watching some TV show.

Teleporting commences, blame goes to netcode. lol

lol, yes.

“My wireless connection here on Jupiter is fine. I’m only downloading 3 movies.”