"Nem-Assists": The Nemesis Teambuilding/Assists Thread

I’ve been messing with a Nemesis set up for a bit and it seems to work well.

Nemesis (Launcher Slam)/ Iron Fist (Dragon Fang)/ Wesker (Samurai Edge)

This team set up allows Nemesis to become a zoning character and a TOD character upon solid contact with a ground bounce from his jS or from Iron Fist’s Dragon Fang assist. Using the Wesker OTG along with sH or sTentacles , he can set up a command grab reset easily. He can set up good pressure on incoming characters by either pressuring them with jumping tentacles or using cH to go under them with IF’s Dragon Fang to pin them in the corner. Basic BnBs with Nemesis usually reach around 750k range finishing with his rocket super but it can DHC’d into IF’s Volcanic Roar or Level 3.

If IF is there for the wall bounce only, may I suggest swapping for Raccoon. Has Log Trap, is a character who can actually do something, has great DHC synergy, can make use of Wesker Assist more, and is not Iron Fist. Also, a few Nemesis pro-tips:
-Nemesis’s damage is weird. Nearly EVERY combo with decent extension will do 700K-750K. It being land-locked in that damage range means Nemesis has a lot of liberty with his combos, and having Wesker as an OTG is much less valuable with this in mind.
-Nemesis doesn’t need help setting up resets; he does waaaaaaaay too good a job on his own. Don’t build teams with this in mind.
-You’ll make far better use of Wesker as a Low than an OTG. Deadly Reach unblockables are really useful despite the scaling because of resets.

IF isn’t only there for the wall bounce, I’m quite good with Iron Fist as a solo character as well. I had considered using RR, still work in progress using him. Also considered using Jill with this team, I’ve seen a team online like that that meshed very well.

Hrm…Nem/IF/Wesker. I’m under the opinion that Iron Fist is pretty much worse than most characters out there, with the exception of when he’s using Spencer’s AA assist, which gives him the ability to convert off of air-to-airs, and increase his meter build to such an absurd level that he has a niche no one but Doom TACs provide otherwise.

Well, I like Nemesis with Wesker’s otg, and though gil is right, Wesker has a bunch of resets on his own, Wesker allows Nem to convert very reducy confirms into the magic BnB damage range, and allows Nem to perform resets on characters far later into his combos, which helps increase his damage, because confirming off of Tentacles, it’s surprising how fast Nem’s damage goes away when he’s playing it all wiggly.

I like Iron fist as a neutral assist. But, no matter which way you slice it, IF has nearly no neutral game help, Nem loses his wall bounce when he converts off a Dragon Fang, IF loses his Ground Bounce when he uses Nem’s assist, and Wesker, well, he’s fine. Wesker and all, teehee.

So, a lot of slight changes would be beneficial for this team. If you wanna ditch Wesker (it helps, but Gil is right, it’s not necessary, I like otgs, but whatevs) Nem/IF/??? could be easily filled by Taskington (good damaging DHC, good char, great assist), Hawkeye (anchor awesomeness, assist), Arthur (anchor, daggers, crazy safe DHCs), Strange (Bolts are brutal, and he’s not horrible as an anchor, pillar +XF cancel = dead character), Probably Strider, Mags, Akuma, and Sentinel would work great too, for obvious reasons.

And for Nem/???/Wesker, if you went the other route, well, derp, Vergil is good with an otg and with Nem’s assists, but it wouldn’t be fantastic for overall neutral game. Best bets, probably Taskington (seriously, he goes everywhere), Dante (oh my god, is that team good), Dormammu (loves both assists, supergood DHC, good on his own, Dark Hole is underrated), Trish (good on her own, safe DHCs, homecooked TAC goodness, peekaboo), and still Sentinel (lol team unknown lol)

Your lack of Spencer is…dissapointing. I’m afraid you must be liquidated

I thought hard about it, and I think the problem is that the optimum position would be Nem/IF/Spencer. Spencer’s AA assist is probly the best for IF, gives him the comboest of combos, and has some extension properties with Nemesis, but Spencer’s ground grapple is better for Nemesis because of the bizarre extension and throw conversion for him. Can’t do both, and neither of those are worth the sacrifice of good neutral assists. It’s a good team, but just not up to par with beams for them. IF will be hard pressed to get in, despite his now-excellent damage and meter conversion, and Nem’s only neutral game assist relinquishes his wall bounce. I left him out because, though good, the better team for that whole thang would probably be IF/Spencer/Beam (a great team, and I think one of the best IF teams in general), but that ain’t meant for the Nemesis thread.

Oh, and Nem/Spencer/Wesker is also kinda stepping on it’s own feet. Nem uses the wall bounce up in a lot of his combos, preventing Spencer from doing his stupid-damaging DHC followup, and there’s a general lack of beneficial neutral game assists.

Two things:
-Wesker providing an OTG lets Nemesis use that for combo extension rather than his wallbounce
-Wesker Low is the neutral game assist. Not much of one, but both Spencer and Nemesis can make do with the unblockable…decently.

I know, it’s not a bad team at all, but as far as the best teammates for those two, Spencer doesn’t cut it. Or Wesker should be removed instead, but the dude’s team never had Spencer in it, I’d rather make good team with what a person has then use better characters that they don’t run.

Eh. I love spencer, I really do but the team needs beams. Spence and Nem aren’t as spooky without them. Same with Nem and IF.

What about Nemesis (Launcher Slam) / Wesker (Samurai Edge) / Magneto (Disruptor)? Nemesis bnb with Wesker extender to Rockets hyper to Maximum Wesker does about 850k. Any way to do more damage? I could switch the order so Nemesis DHCs to tempest, but I feel the decrease in damage outweighs Wesker/Magneto more than Magneto/Wesker in case Nemesis dies. What do you guys think?

850k two bars meter negative is pretty ass. may as well save wes to reset

There’s definitely ways to get more than 850k from two meters with Nemesis and Wesker assist. Not even fancy stuff, with some simple bnbs. Lemme look into that after my classes are done.

Edit: Wow, Wesker DHC really sucks, I had no idea. Even making the combos forcefully end midscreen by saving the wall bounce and going gunshot clocket BWA, doesn’t do much to boost the damage.

Rule #1 of Nemesis: You must choose between DHCs or Resets for damage, either being a big freaking monster and killing in one go(with some aid), or going for a reset to get a kill using just him. DHCs are the better choice usually, simply because resets fail far more often(Also makes normal grabs much more dangerous. My Nem/Skrull/Doom team hits like a truck off a throw.) My recommendation for the Nem/Wesker/Mags team is to swap Wesker and Mags for that DHC.

Even moreso, Mags DHC is good to have in reserve for the occasional birthday you want to capitalize off. And it’s great for safety. If you really want Wesker with disruptor, you can go Wesker/Nem/Mags, lord knows Wesker gets some extension out of launcher slam, though make a note that the standard Wesker gunshot-THC combos are terrible in the corner for this team. Or go with the more standard setup of Nemesis/Mags/Wesker. the DHC is totally worth it, also, TAC stuff, that’s a big thing.

And there’s a ton of ways to abuse the shockwave DHC. For example, the simplest combo ever, corner, cr.LM st.H DP+M, cr.M st.H S MMHS, call wesker cr.H into QCF+L, DP Hyper, DHC to shockwave, does 916k, and that’s a tiny tiny combo, you can do quite a bit with both DHCs. Mags second is a nice look for this team.

Who would the ideal last character be for Nemesis/Magneto/X or Nemesis/X/Magneto?

…Wesker?

I wrote a rather long and boring post on the general UMvC3 forums for teambuilding, here: Link. But since its regarding a Nemesis second character synergy post, i thought i would ask the shorter version here:

How well would Thor, Deadpool or Iron Man work with Nemesis as part of Nem/xx/Rocket Raccoon team? They all boost Nems combo damage, with aid of DHC alone, to 990 or over 1 million. This is one of the things that i am looking for, but also that the character that i have second in that team gives support in the nutral game and is not over used.

Deadpool - Possible unblockables with quick time, katana rama is OTG for resets, but forgoes a ground bounce so it might not be optimal, trigger happy is a good AA assist IMO. DHC is “ok” HHT does a fair amount of damage, but you can get creative with resets and UB setups. For Deadpool, Nemesis gives him either additional keepaway with rocket, or another ground bounce/wallbounce assist. I would think Clocket M is useless for Deadpool, R.Slam M is an underrated confirm/neutral game assist however, it does take up a ground bounce which could limit Deadpool’s combo damage.

Thor - Big big DHC damage, you can either Mighty Torando or Mighty Thunder (if a Nemesis combo starts in the corner and heads out) Mighty Smash is an underreated assist for confirms and possible extensions. Mighty Spark is a good/bad It can scale confirms kinda bad if used with its auto-thor hitbox, the beam is fairly decent but I think it goes over small crouching characters. If in the corner you can THC to get Tornando and BWA to hit at the same time, whether this does more or less damage than a DHC Idk. Thor’s Nemesis assist would probably be R.Slam, Thor doesn’t need his ground bounce to do some good damage, and its a good and large hitbox confirmer. it could also have reset potential, you could give Thor Clocket and experiment, but I’m not sure if Thor would be able to catch a wallbounce

Iron Man: Decent DHC damage, Unibeam is probably the best assist since beams/horizontal assists work great for Nemesis. Repulsar Blast is a good anti-air assist, R.Slam could probably extend some Iron-Man combos. But I don’t know enough about him to post more.

Personally Iron-Man has the best assist here, Deadpool you could get creative, and Thor gives the most damage.

haha ok, just checking.

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Nemesis and Rocket Raccoon has quite the nice synergy ^^ I believe that any wallbounce assist can aid Nemesis in getting quite alot of bazookashots into his combos ^^

i’m starting to like nemesis/vergil/wesker a lot for a decent troll team that it is because of how well nemesis’ basic stuff can lead into one touches for vergil. plus wesker assist helps out a lot. i would have put sentinel anchor but then the team would more ass since sentinel anchor just isn’t fun to play with anymore. well that and i don’t like drones with nemesis.

i would eventually replace wesker for a stronger anchor and combo extender so what do you guys recommend?