I honestly, personally really love Peekaboo to back up Nemesis, but I will admit Low Voltage is just as good, if not better. Also, if Dormammu is the other person on that team, he benefits from a horizontal assist better than a trap.
Also, what Nemesis assist would you be using? I think I used Launcher Slam when I tried the team, to extend Dorm combos and make flashier looking Trish combos…
Well, my Trish assisted BnB is pretty nice already, but it uses Dormy assist. I haven’t tried her out with Nem stuff yet. My one qualm is that team does not get the funfunfun trish unblockables. I was gonna test between either of the bounces. I figure both characters lack a bounce, so yeah.
And for the other team, I’ve used Task/Dorm forever, the synergy between those two is stupid-good. That team would probably like Launcher Slam more, because Taskmaster gets a good extension off it, but I think I can extend in the corner with any of Nemesis’ assists for Tasky. Shame that you can only combo after a Nemesis THC by using the up arrows assist. I want that horizontal stuff.
I’m having trouble finding it within the thread, so my apologies if it was said…
I see people tossing Nem/Dorm around quite a bit with the blackhole assist. How does Dorm backup Nem with Blackhole? I bet I’ll feel like an idiot once I get it explained but I’m curious.
One of my teams is Nem/Deadpool/Doom and my other is Dorm/Akuma/Hawkeye. On both teams, Nem and Dorm are my power houses. If I can find a way to put Nem and Dorm onto a team together…I am gonna bring the noise.
Umm, as for general utility, dark hole is nowhere near as good as a horizontal assist (dem beams, akuma, arrows and arthur daggers), strider, or a lockdown covering a longer span of time (bolts or drones, or cold star). However, Dormammu wants everything I just said works well for Nemesis, and Dormammu second can add a crapton of damage to anything, be it by TAC or DHC. So the two are benefitted by similar things. Dark Hole does have a very nice niche of helping lockdown on interesting incoming setups, and an angled DR and dark hole gives Nemesis a very quick and easy avenue to get closer in. In addition, in certain combos where the damage is scaled a lot already, dark hole can extend in interesting ways (I’m experimenting with a few, but a lot of the swaggier stuff does so much less damage because Nemesis scales really badly, when there’s something that actually does damage, I’ll let ya know). It also helps keep Nemesis a bit safer in blockstrings, something Nem solo is turrible at. So, not an amazing assist for Nem, but useful for a few niches.
My thoughts exactly. I am just experiementing with Nem/Dorm, and the most potent thing I see would be the potential to DHC to Stalking Flare, go into spells, and followup if the timing is right.
side note: Dormammu actually does use a Wall Bounce, which is why I always stick with Launcher Slam
As for Nemesis backed up by Dark Hole, as Duke said it helps a lot with random Nemesis lock down and adding safety to pushes. I think the assist has a lot of obscure utility. It really shines against characters that try to rush down Nemesis - call assist, block, push block the opponent into the Dark Hole, free combo, reset because that shit’s hella scaled. It also helps to easier confirm off of Deadly Reach attacks when you normally wouldn’t be able to confirm.
My favorite usage, however, is for countering other projectiles. Dark Hole is surprisingly durable, helping Nemesis get past beams and arrows with ease. While it is very true that Nemesis benefits more from a Horizontal assist (ShoppingCartcoughcough, Dark Hole is not without its benefits. And the DHC from Nemesis -> Dormammu is very high, as Duke said, hitting well over 1 million. Stalking Flare shenanigans are also very stupid, since it gives you time to either charge 3 Spells with Dormammu, or raw tag into Nemesis, confirm WHICH WAY the opponent has teched, then use Tentacle Slam M or H accordingly.
From the characters you play, Swell As Hell, I think Nemesis and Dorm would make a very good front for whoever the third is. Personally I like the idea of Nemesis (y) / Dormammu (a) / Hawkeye (a), but that’s because I have a bit of a weak spot for archers…
Yeah, derp, I know, Fuzzy, I said Dorm didn’t have a wall bounce and he does. I use it in almost every combo. Brain fart.
And I’ve been labbing randomly today. Nem/Dorm works with a lot of nice thirds. Felicia (slide), Arthur (daggers), Hawkeye (triple arrow), Taskmaster (Horizontal), Akuma (guess which assist he’d use), Shuma actually works GREAT, Skrull does some sweet stuff with Tenderizer (the resets are some of the sickest things I’ve seen, same with the lockdown and incoming stuff, but there are not as many neutral game applications), and…yeah, most good anchors (and Shuma, lol) work great with those two.
What do y’all think about Nem(Rocket Shot), Hulk(Gamma Wave), and Sent(Drones Charge). I haven’t taken it to a weekly yet, but so far It seems ok with lockdown drones, and projectile/OTG gamma wave. Thoughts? My only concern is coming across a zoning team…
I’ve seen that team thrown out a lot, it’s proven to be pretty decent, imo.
If it were me I’d use AA Gamme Charge, since you can get a free combo off of it, but it’s all a matter of personal taste.
Hmm, Ill try them both out in the lab. By the way, I’ve seen some of your matches on different streams. Pretty sick dude!
Gamma Wave and Rocket is the preferred assists of choice for Airtola. Lets him either combo more with both Hulk and Nemesis, Nemesis letting Hulk combo from air grab, and Hulk letting Nemesis fit in a standing Rocket into BHR
Blast from the past! After a couple of months of getting more into the game, i still think his backdash is one of the best in the game. You do raise a few god points, but the point is that his backdash makes it so that your opponent must work harder to mix you up than other characters cause you could destroy the mixup with a well timed backdash. Shure the opponent can take action to counter act your counter backdash, but still. Its something no-one else have.
The backdash is also good against Footdives, Haggards Pipe and Vergils Helmbreaker, and other air to ground attacks that often leaves you in blockstun with no other choice than to pushblock. His backdash gives you the option to make Haggards and Vergils attacks wiff rather than having to chickenblock them to be able to punish.
Wait, what?! We’re back here? Having actually played some Shuma here and there since this last discussion, he is too obsessed with getting in (and kinda damn good at it) to ever be playing any prolonged footsies game. He has an amazing cr.M, but is kinda slow at moving his game forward on the ground, and he has that wonderful pseudo-dive-kick. He can certainly dodge a lot of stuff with his backdash, the three things you mentioned, also Frank’s knee is a big one, it can definitely work for that. But if any of them are assisted (Doom is often second, Vergil is often point of second as well, and Haggar’s almost never anchor), that backdash thing suddenly becomes worthless, because all/most of the people I mentioned are often backed with a beam or arrows. And Vergil’s normals are so long, plus his teleport, he can fight at whatever distance Shuma wants. I don’t deny that Shuma is viable/fun to play (watch moons, his shuma’s getting solid, surprisingly enough), but 1. He’s gotta have a lockdown assist or missiles or something, because the name of the game is getting close, oftentimes too close to effectively read with his backdash and 2. Shuma tools discussion doesn’t really go here.
So, lemme bring this back into something this thread was made for, rather than a oddly specific tier list discussion, Shuma on a Nemesis team. I tried doing a big thing on extension with Beam assist, but that’s not too big a deal. Really, Nem’s neutral game loves the beam, he can protect the assist with his tentacles, it covers some air matchups well, and it allows for certain resets few other assists allow (I’ve been messing with chaining moves into a whiffing cr.H that crosses up, then the beam catches them, and I go j.M happy, many of these setups will catch all techs with at least normals that put you back on the offense, most will be crossups). So, Nem should be using the assist, so that means there’s gotta be a place for Shuma. Second, he’ll want a lockdown assist for getting his instant overhead game on, or something that covers a shit-ton of space fast (log or something).
Top candidates for Nem/Shuma/??? include Strider, Missiles, Dormammu, Repulsor Blast, Peekaboo, Cold Star, and, as with every team, Taskmaster/Hawkeye benefits it. All good teams, two dudes playing damn good neutral with anchors that can also take up the torch should things go wrong.
Then there’s the Angelic method, to have two dudes spam the hell out of an amazing assist, and then fish with insanely frequent and fast dives on XF3 shuma. SI’d say the reason to go this way is to have a better DHC on Nemesis, and to have someone who is absolutely perfect with the Shuma assist, someone who gets so much use of it, it’s absurd. So, for Nem/???/Shuma, I’d say very good candidates are Skrull, Dorm, Dante, Wesker, Vergil, Doc Strange (bolts and ray on Nem…I think I need a cold shower), and surprisingly, Haggar (he’s so good with mystic ray, his DHC ain’t bad at all, and Nem could use spin to let him play evenly at superclose up). Spencer as well, fun extensions for Nem and save the wallbounce for a super-damaging DHC.
So, between this and the last post, this thread has pretty much all it needs on Nemesis and Shuma on a team. I have been looking into it still, and it does now sound like a great team to me. And of those teams I listed I would be nervous about fighting, for people who know their shit. But, I play a very bad Shuma (I’ve got jumploops and his standard midscreen relaunch combo, but nothing with assists and no crazy corner loops), so he’s not going on my team anytime soon. But, if he ever was, he’d go to my Haggar’s aid before he went to Nemesis’s.
I hope that helps, and I encourage any Nem/Shuma players out there, the teams with them could actually rock quite hard. But I think discussion of Shuma’s backdash on an unrelated thread should end, if not now, then in no longer than a few short posts.
Damn it! I thought this was the Shuma forum Sorry for the inconvenience! But still a great post by DukeofFortuneMan!
Can Nemesis benefit from Taskys horizontal arrows?
To figure out if a person benefits from either Task or Hawkeye Arrows, answer this questionnaire:
"Is the character you are teaming up with your Horizontal Arrows in Marvel vs Capcom 3?
-Yes
-No
If you answered Yes, then they benefit from Taskmaster arrows.
If you want a more legitimate answer, then yeah, it greatly helps out, especially with DR pressure game.
I got Wesker/Nemesis/Taskmaster
i know i know, Nemesis needs to be on point but its no that bad putting him on 2nd…or is he?
No, he’s a decent 2nd, but because of how AMAZINGLY BAD his hypers scale when being DHC’d to. There are other reasons too, such as being forced onto the defensive on incoming, which is something he CLEARLY doesn’t do well.
he’s pretty trash on 2nd/3rd if not on a team w/great synergy. unless you are getting a lot of benefit from having him 2nd, there are prolly better alternatives
hey if you are looking for a great assist for nemesis just take ironman unibeam (yes you have to play a trash character) but nemesis/ironman/lvl3xfactor crazy nut character ie skrull like on my team is extremely effective. uni-beam assist has barely any knock back and takes up a significant amount of space fairly quickly. It allows nemesis to hit confirm any deadly reach poke (which is his main tool) from almost 3/4 screen and provides enough lock down to attempt a command grab set up. also it covers the ground while you can do a forward jump 6H to prevent your opponent super jumping away upon your approach.
other strengths of running nemesis/ironman the proton cannon dhc does 215k minimum no matter what the scaling allowing you to do 1mil with 1 dhc from a highly optimized nemesis combo/ but you can also achieve 950k off a simple nemesis bnb into a simple ironman air dash cancel tac combo into proton cannon being positive around .7 meters avoiding the high scaling on the nemesis rocket launcher super
the assist does have its weaknesses it scales heavily but that shouldnt be much of an issue since nemesis is a reset monster(lol get it monster ), but its main weakness is ironman as a character on your team. say what you want but he is trash so at second he will be a meter battery for your anchor by becoming a punching bag.(for the nemesis/?/shuma guy above try ironman in the middle you will have 2 great assists for nemesis. but having such low tiers on your team maybe a problem tho…)
it doesnt sound that good on paper but take nemesis ironman into a match and you will see what im talking about it is very effective and i put it up with drones wesker and missles for the best assists for nemesis
I get that Skrull’s your anchor, but might I recommend running him second? He has the strongest non-buffed DHC, meaning he’s one of the best DHCs from Nemesis, dealing about 950-1 mil from any regular Nemesis BnB. It’s great for Nemesis because it makes up for how piss poor his own hyper DHCs. Besides, not only can you tag him out later(like after Inferno), But Super Skrull can make use of Unibeam as well. Anyways, past that, two problems with Iron man beam: Doom Plasma Beam and Doom Missiles. Iron man locking people down in place is cool, but that’s what it’s there for. Doom pushes back a bit, but not really enough for Unibeam to be a better choice. Besides, for actual lockdown factor, you can go with Ammy Cold Star, another very good one, or Doom Missiles, which I think 60+% of players are calling the best assist in the game with good reason.