"Nem-Assists": The Nemesis Teambuilding/Assists Thread

So guys, my team is Rocket Racoon, Frank West and Nemesis (yes in that order, but wait til you see the video and youll understand why). I like Frank West, and i Nemesis, and i have been trying to find a third wheel to my team for a long time. For now i am pretty set on RR, all due to the nice rawtag video i saw a couple of days ago in the video section (or was it general strategy?) So check out my team!

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In the end, i find that lv1 FW and Nem isnt characters that can open up opponents that well, but FW lv 4 is another issue. And having Nem corner pressuring an opponent is also pretty decent combined with log trap and shopping cart assist.

Is there any way that i can get clocket assist to hit with both punch and rocket in a FW or RR combo?

Hi there! Saw ya on the Frank thread. I’m gonna tackle it here, because on a Frank team, the point character is kind-of holding it together. In your case, that’s RR, but it should be Nemesis. Nemesis and Frank both like Log, and it covers a good area on the screen for him to score birthdays and get close. So yeah, either Nemesis/RR/Frank or Nemesis/Frank/RR. For running Frank second, Nemesis can DHC to tools hyper on his third rocket, and then take a pic, and extend from that similar to the video. Nemesis can also DHC to shopping cart from the second to last hit of his punches super, hitting them at the right height to relaunch, and get a picture from that, though I always found the timing for that is odd. RR has a ton of ways to level Frank up, too. Rock and roll dhcing to tools hyper on the flippy portion, then taking a picture, or hard-tagging in during net trap, the ground fire, or hitting a hard tag and continuing the combo off mad hopper.

OR, if you’re going for Rocket lead, at least swap Nemesis to second, so if the fragile raccoon dies, you aren’t stuck with Frank Whack with no ranged assist, instead you have tentacles and shopping carts. And for assists, you asked this on the other forum, but yeah, shopping cart, all day, forever. Most characters love the assist, it was the Tatsu of month 1 ultimate for a reason.

Also, for people who have thoroughly explored this tech, talk to Fuzzykips, our resident Nem/Frank. I’ve run Frank with pretty much everyone but Nem, though the two do compliment each other pretty well, as well as they both have ridiculous j.Ms.

What up Nemesis forum. How do you folks feel about Nemesis/Tron (gustaff)? I like both characters and I’m trying to figure out ways for them to gel beyond using Tron’s invincible cross over for when my opponent decides to get too fresh with Nemesis.

Well, they both gain meter like crazy, and do good damage, so you’ll probably need a third who can 1.give Nemesis and Tron a good approach assist, beam is usually the standard here 2.Someone to abuse the gained meter, use it like crazy 3.Good anchor, with two hard-to-get-in characters like Nemesis and Tron, you want someone thoroughly terrifying on their own for backup.

Ideas: Doom (not the greatest anchor, but good enough, and has CHEAP assists, missiles or plasma), Strider, (Tron can convert off the assist, good at fighting Trish and Modok, great anchor), Arthur (Either gimmick or legit, he’s good last, and has a good assist), Sent (drones, why not?, actually extends tron combos very well, there’s a vid on SRK frontpage a while back about it, and he can burn meter for extra damage), Hawkeye (arrows, yeah, burns meter for extra safety), there’s probably more, but I’m forgetting a big amount of the cast right now, sorry.

Also, fun stuff, Tron’s servbot capture forces the opponent to fall down in a neutral state, always. So you can raw tag during the stun, and have them reset into someone else’s air command grab, and basically make an unescapable reset on a lot of the cast. So yeah, recall that Nemesis has one of those command grab thingies, that’s fun times right there. If you have ways to abuse the gimmick, the pairing is fantastic. I’m not so sure about gustaff fire, though. I like boulder assist, but fire does have that nice crossover counter.

There’s definitely a way to make that team snazzy, but prepare to put in a lot more effort than people using autopilot Zero teams, and other fun toptier sillyness. You run two big guys who will be hard pressed to escape either tridashers or bullet hells.

Phoenix? lolno

Actually, guys, I’ve always wondered… what’s the viability of a Nemesis/XXXXX/Phoenix team? Since theoretically Nemesis should never have to use Meter to kill, wouldn’t that make him an ideal battery for her…?

Gotta be a sick middleman…Dante? Or maybe Doom.

Edit: MODOK!!! That would be so sick/trolltastic

I would have to say Hulk here, his AA assist is nice for Nem and keeps the tri-dashers at bay. Plus killing a character at 1.5 mil health and then one at 1.2 mil will get you damn close to 5 bars just for getting your ass kicked. Hulks OS also allow for him to attempt resets to save the meter for pheonix. And finally when you do chose to use meter with hulk your opponent is generally dead and then by the time the next character in kills hulk you have got your bar back…

There are some issues here and they are big.

Lets start with the Hulk himself. Hulk is a kill character. If he hits someone, they die, there’s no point in resetting. Next, Hulk resets are…pretty terrible and unneeded because of his ability to kill. But you can’t really kill with the Hulk on a Phoenix Team because Hulk can’t use meter. And he uses meter a LOT. Most of the Hulk’s damage comes from Gamma Charge into Gamma Crush. His Gamma Crush is what he needs to scare people away from instantly punishing his Gamma Charge advances. So Hulk needs to have and to use meter, which is not good for Phoenix

Onto the team issues, you have two highly immobile characters with NO aggressive assist to back them up. No Sentinel, no Akuma, nothing. It’s common practic(for a reason) that whomever the other two characters are on a Phoenix team, they should be able to deal with most other teams incase Phoenix is snapped in and dies. Wesker/Haggar in Vanilla, or Magneto/Doom in Ultimate for example. And both of these duos work for multiple reasons. They are mobile, they have dominant assists, and they do good damage with or without meter. Nemesis/Hulk though? Not so much. Here’s a very real threat: What if you come up against a Hawkeye? How do you deal with all that keepaway? The only reason most BigBoy teams work is either due to Haggar or Sentinel, since they are both S class assists, and again, no such with Nemesis/Hulk. Nemesis/Hulk is a powerful combo to be sure, but that’s because there’s usually a 3rd assist mixed in somewhere. And you’re not going to b assisting with Phoenix anytime soon.

As for Nemesis/xxxxx/Phoenix thing, as I said before the main issue is that Nemesis is usually a two assist character because of his limitations, so if you can get it to work by having an omni-useful assist(Missiles or Drones), more power to you and it’ll probably make for a great Phoenix team. So yeah, Drones or Missiles or some other really good aggressive-defensive hybrid assist would be what you want. Log trap maybe?

That’s why I said Dante or Modok, Modok could run either beam or barrier to help stuff get in, and Nermesis has the lovely ability to protect the barrier setup with deadly reach, then you move in further with impunity. And Jam Session is Jam session. Modok also can use Nem’s assists to some basic extension functions, and builds crazy meter from TAC stuff.

Doom, Mags or Trish would also be wonderful.

You are correct that was not good advice on my part and I apologize to the thread. The last thing Nem players need is bad advice for their teams!!
I do love Nem Hulk alot because i like to kill everything i touch and with Gamma Crush DHC you do.

After Duke mentioned Dante in the 2 slot, and watching the hard tag video with him in the vid thread, does anyone here know how much of dante’s combo you can pull off after that hard tag? Is it full Dante bs or do they fall out sooner than a naked Dante hit that leads into combo?

They fall out quicker than if you land a raw Dante hit, and if it’s anything special, Dante won’t have a ground bounce, aside from the 50 forced ground bounces somewhere in the movelist, BUT I don’t know Dante combos. Like, at all. Experiment, I guess? Or ask Dante folks, either ones here (do we have Dante players on the Nem forum?) or over in Dantetown.

And Nem/Hulk is a GREAT combination (AA assist can start combos, and Gamma Wave assist otging is useful for Nem, also Hulk THCs with Nem do much damage), the only thing I’d say about Nem/Hulk/Phoenix is that Hulk uses meter, and the large folk need a crazy-good approach assist. Drones with that pair has gotten some serious mileage against seriously badass players. Task arrows, Plasma Beam, Hidden Missiles, Arthur’s Daggers, Vajra perhaps, whatever is beamy or generally amazing.

Anybody here run Nemmy / Modok(the shield)? 100% safe tentacle slam reset setups? can it work?

I would imagine it wouldn’t work that well, since Nemesis’s Hitbox is taller than the shield, and they’re usually smacking his dome-piece when attacking him. Plus, it’s not really that big an issue for him to be attacked out of it

I tried Nemesis/MODOK/Doom and used Beam with BroDOK. Barrier is gimmicky and doesn’t work as well as you’d think.

So after running a lot of different teams, I think I finally came across a solid Nemesis team. Nem (Rocket Shot), Cap (Sheild Slash), and Sentinel (Drones). Although this team doesnt have a solid beam assist, Cap shield is great getting your opponent to block since the have to block the sheild going towards them and coming back. In this state, if you were able to judge the distance right, the opponent will be out of blockstun a short timeafter the sheild assist goes behind, and if they are still blocking for the shield coming back, you can quickly go for a Tentacle grab. And drones help Nem obviously to lockdown, but I mainly use him for combo extension since Sentinel stays out for a ridicously long time. Plus you get a very damaging DHC with Cap’s HCS or Sent’s hypers.

Solid team, JDog, you proved that when you put up those sick combo vids.

I’m upset. I recently discovered the love of my marvel life, Dormammu/Haggar/Taskmaster, and I’m torn. The three are new, but they’re already looking synergytastic enough to merit maining them. Nem/Strange/Vergil is still a strong team, I’m finding, and my Vergil is actually getting pretty solid, BUT Strange is really difficult to learn and move with. His assist is perfect, so there’s no way that team is changing. So, I am looking for my first alternate Nemesis team, I feel like a kid at a candy store.

I most likely want to play around with Nemesis/Taskmaster or Nemesis/Dormammu, but I have a lot of options for a third member. Trish, Skrull, Haggar, Cap, X-23 is the only otg assist I’m really up for playing with them. And then there’s Shuma, who has a good enough assist for most of those original three to merit consideration. What do people think would be the strongest team of those many many options? My thoughts were Nemesis/Trish/Taskmaster, Nemesis/Dormammu/Shuma, or Cap/Nemesis/Taskmaster, and there’s always Nemesis with the ridiculously good duo of Task/Dorm, in either order. So, what do other people think? This one’s kind-of an odd question.

Oh, and I play Frank, but I know who would go well with Nem/Frank, and that would make me a Fuzzykips copycat.

I just got back from a weekly, and I think Imma go back to trying to make Nem, Hulk, Sent work. Hulk’s Gamma Wave assist covers more ground than Sheild Slash, plus it OTG’s. Plus I think Hulk and Nem work better together than Cap and Nem. Yeah combos are nice, but if you can’t land that hit, then it pointless. Let’s hit the lab! :slight_smile:

Well, I need sleep, I gotta wake up and do school-related things. But tomorrow is a very lab-heavy day for me too. Whoo!

Be the copycat! Cats are cool, man…
But as for your options, I would honestly have to say the best combination would either be Nemesis/Dormammu/Trish or Nem/Dorm/Task… dem slow horizontal moving projectiles, man. Plus, I imagine the DHC synergy would be great for each of the teams.

Actually, I played a few rounds as Nem/Trish yesterday, the stun on her low voltage is really long, so I’ve been able to get confirms into launcher off some really faraway confirms, confirms I should not have comboed off of. I have heard some compelling arguments for Peekaboo, but low voltage always proves to be damn cool.