"Nem-Assists": The Nemesis Teambuilding/Assists Thread

I have a team i call them team super armor nemesis\sentinel\hulk I wanted to play pressure with them at first but i found that keep away seems to work best with them the only problem that i have is if hulk is by himself against a good zone character things get difficult

nemesis on point or dont use him…

In that situation I pray for you, Hulk is one of the worst characters against zoning and when he’s alone its 10x worse. Even a modereate zoner can stop Hulk because of his lack of tools. Pro-Tip: Put Sentinel on anchor instead of Hulk, Sentinel at least is more flexible against zoners and more capable alone and with XF3.

I hate you mondry and onlywingedAngel!!! (in a good way) I’m so sick of sentinel, lol. Thank you for your honesty, zero and dante need to find a third partner, sentinel is so…lame.

Right now im using Nemesis- rocket slam, vergil- rapid slash, and akuma- tatsu…been playing a dirty keep away game with nemesis with tiger kneed rockets and normal jump deadly reach, while vergil takes them to the other side of the screen with rapid slash on hit or block…soon they are in the corner getting kara tentacle tossed into death…also with 2 bars i can do about 1.1 mill with Nemesis’s 730k combos to dhc with vergil spiral swords bnb combos. I’m really digging nemesis a bunch, he works so well with both vergil and akuma. I also found that if you dhc from nemesis rocket super as soon as he comes down for the stomp, dhc into spiral swords and you get another ground bounce with vergil giving him more options to kill you with.Even if you used a ground bounce in your combo with nemesis it will give vergil another bounce. gotta be quick about it though lol…but if done right any touch with nemesis is instant death peeps lol

Which is why it’s really tempting to put Vergil on second lol.

Yup,

Nemesis/Vergil/Strider = Also really good synergy, being able to do Spiral Sword combos after Nemesis’ rocket is great, not to mention rapid slash is a great keepaway/ pressure assist. Even if blocked it takes you to the otherside of the screen so it HAS to be dodged. Not to mention Vergil can crossup with Rocket Slam assist.

Thumbs up for Vergil, but Nemesis will always be my #1 man.

yea i was going to use vergil doom and kuma…but i just tried nemesis and i usually dont like big slow chars like him, but the damage this dude does is so drag out plus the kara throw setups and his keep away game. i had to figure him out so yea he that is my money team lol

What is the opinion on Nemesis (Clothesline Rocket)/Haggar (Double Lariat)/Thor (Mighty Smash or Mighty Thunder)? Haggar is my best character so he can’t leave and I tend to lean towards characters that don’t have huge combo potential but also pack a punch so I thought Nemesis is fun. As for the last character, I was thinking Thor because he has a beam and an OTG. Thoughts on this team and how it could be good/bad?

Clothesline Rocket is his worst assist unless you can cover Nemesis. He stays on the screen a long time, and though he wallbounces its only useful as a keepaway assist and forcing the opponent to stay defensive. But the rocket whiffs and Nemesis is so very vulnerable while he’s out its not the best assist to use. If you want keepaway, use Rocket Launcher if you want crossups/combo extensions use Rocket Slam.

Well that team is constructed in the right order, since Nemesis is best on point (Haggar is too but w/e) thor would be the one to benefit the most from XF. The strengths of this team is obviously they do allot of damage in short amount of time/effort and have high hp. So they will take awhile to die (I wouldn’t be surprised if you have allot of time outs) This entire team, except for Thor is weak against Keepaway. Nemesis has his own projectile but against keepaway centric characters he has difficulty, Haggar even more so. Thor only barely escapes this because his mobility was greatly increases with Ultimate and he has a pretty fast beam. Thor takes some getting used to. Just letting you know Thor is best to move when he’s in the air, airdashing and using Mighty Strike to move around. Mighty Thunder is complete ass (The Hyper that looks like Magneto’s magnetic Shockwave) Its too slow, and has god awful recovery, try to get Mighty Tornado in. I would tell you to put Thor on second because the DHC synergy of Bio-Weapon Assault into Mighty Tornado is probably tons of damage. But then that leaves Haggar on anchor which leaves one very limited if he’s alone without assists. Lariat is a good choice for assist as its still useful as a GTFO, Nemesis can combo off of it just note that he can’t combo off of the fall only during the assist. Thor’s assist should either be Mighty Spark or Mighty Smash. Mighty Smash is a good OTG and can sometimes be a combo breaker (on the opponent) if timed properly. But Nemesis usually doesn’t need an OTG. espicially since he can do 615k meterless, and an OTG of Thor’s speed would be too late to catch due to hitstun detoriation. Mighty Spark is a good quick beam assist that helps Nemesis control ground space and since its a beam will knock out other assists.

The main problem with this team is just keepaway, any really good keepaway characters or teams are going to have an easy time fighting this team. As well as really small but fast characters that can do instant overheads and difficult to punish. Suffice to say Hagggar or Nemesis last, even with XF3 your in a bad situation.

Thank you for the good chunk of insight on this team combination. Given what you have posted I would probably move Thor to Mighty Spark for an assist and keep the team in the same order. Mighty Tornado may have for DHC capabilities for either one of Nemesis’ Hyper combos, but I’d rather not be stuck with Haggar on Anchor (or Nemmy for that matter). Upside is that Giant Haggar Press has some good DHC options with Nemmy’s hypers (Well I guess only one option, at the end of each level 1 hyper). Thank you once again.

Anytime,

My current team now , Nemesis (rocket slam ) , vergil (rising dang) , and Arthur (dagger toss) .

This team is working so well for me right now. Rising fang is way better than I thought. If they get tagged by it , its an easy hit confirm to jumping S , or I can attempt a command grab. Dagger toss is amzing for nemesis and even better for vergil , so for those sad occasions when nemmy dies , I’m still pretty confident with vergil . Arthur is a decent anchor for me. A lot of ppl don’t know the matchup so i got alittle advantage .

Why Rising Fang on Vergil? I think rapid Slash would be the superior assist to use by far.
Agree on Arthur anchor though, just save XF for him unless you HAVE to kill a character, him with XF3 and Golden Arthur is immense damage. The best keepawy in the game most likely.

I think Nemesis can work on point or 2nd. Definitely not an anchor though, just too many matchups that give him trouble solo.

On point you have two assists to cover you for zoning DR and rockets or to move in for rushdown, He also DHC’s really well into just about anybody.

On 2nd if he still has one decent assist he can still be scary. Running just Nem and Sent/Doom/Hawkeye as anchor he still gets the job done. Running your team this way you can blow a lot of meter with your point and use Nem to gain a meter or two as a battery with air d/f+:h: and rockets. His Bioweapon assault is a great OTG DHC too, I use Hulk and Cap and they both have hypers that normally you have to DHC early because of the hard knockdown. With Nem in 2nd I get a full Gamma crush/Charging star DHC into Nemesis

Yeah its a really great DHC Super, Biohazard Rush too if you manage to get it in. I can actually start a Spiral Sword combo off of Bio-Weapon Assault combo and if I have 3 bars (which due to DR and Rocket pokes i’ll most likely have 2 to build a 3rd) I can get in 1mil damage off of 3 bars and if not, Spiral Swords gives a good 920k damage. Though now that i’ve switched back to Hawkeye, I use Breath of Fire into Gimlet. Which works equally as effective, espicially at mid-screen since it gives more room for the arrows to hit.

However I will say that other than using Crossover counters, or TACs. I use DHCs to switch out Nemesis if he’s in danger of dying. I hardly ever raw tag unless the opponent is vulnerable to it and i’m safe. Nemesis benefits from having an unpunishable 2nd super. Like Sentinel’s HSF, Hawkeye’s Breath of Fire (You can hit hawkeye during this but your going to end up paying for it via falling exploding arrows similar to Chris’ grenade launcher, and to an extent Hulk’s Gamma Crush and Gamma Wave.

The amount of spacial control Nemesis and drones give is ridiclious. Even adding more to the pressure that Deadly Reach builds. Angled deadly reach and air deadly reach are one of the best, if not THE best poke in the game. Great damage, range and recovery. You can kill most characters with literally 8-9 Deadly Reach tags alone thats excluding assists or anything. Ghost Rider has his j.S but its not as fast, nor as flexible as Deadly Reach is.

So I’m gonna be running two teams with Nemesis.

Team A = Straight Jacket Phoenix
Wesker (Samurai Gun)/Nemesis (Clothesline Launcher)
Nemesis (Launcher Slam)/Wesker (Samurai Gun)
Phoenix (mostly irrelevant but I am looking into TK Trap assist. I’ve heard it stops.slows people from super jumping? I ran Phoenix a lot in Vanilla and I doubt kinda doubt it. But there may be something there for post clothesline mixups.)

I have to go mixup heavy because I have to save that meter for DPh. I used to run Thor in the 2nd spot with Wesker on point but I’m feelin’ Nemesis keepaway more despite having no assist that’s better than Mighty Spark or Mighty Smash for Wesker if Nemesis is 2nd. The armor on his moves REALLY HELP. Snap-ins trying to get rid of Jean only mean you’re burning meter to face Wesker’s XF4 later. Either of Nemesis’ hypers DHC into Jean’s HF>XF2/3 :l: TK Trap infinite.

If I have Nemesis 1st and Wesker 2nd then I change Nemesis’ assist to Clothesline Launcher in case Jean gets snapped in. That way, she has Nemesis’ best protection assist (area wise) for protection. And Wesker and Nemesis have lots of HP so they can build Jean’s meter that way as well.

Team B = ??? (No name yet)
Nemesis (Launcher Slam)
Vergil = (Rapid slash)
Strider = (Vajra)

As it stands right now, I suck with Strider. Can’t do the formation B, Formation B fire combos with any kind of consistency. And I’m struggling with Vergil’s more complicated combos (the ones with round-trip). This really sucks because I want kill off of either Nemesis’ hypers but I barely hit 1,000,000 and mostly onlly get 980,000 with the shit I make up without Roundtrip. :frowning:

This has been THE INVINCIBLE SWORDSMAN saying:

And count me among the many who love the thread name and thinks it’s hella clever.

After a combo, if you land in a corner, a simple OTG assist, cr. H, Rocket Launcher into Biohazard Rush almost always works (I think it only won’t work if the OTG assist is bad.) Wesker’s assist is perfect for this because the OTG makes the opponent float higher than any other assist except for ground bounces, but I doubt you’ll use a ground bounce assist.

Midscreen I tend to use TK rocket and Spencer’s grapple into Biohazard rush or maybe Launcher Slam H into Bioweapon Assault (I haven’t tested the latter), which are both really effective especially when Spencer’s your next character.

when they land in the corner after a combo i try to Wesker OTG into the corner command throw trap (when i remember)

For one I already have a great assist to cover the horizontal space with arthurs dagger toss. Vergil Rising Fang works wonders with Nemesis. I dont see the benefit of using rapid slash with nemesis, it essentially makes the gap bigger between us. Rising Fang, to me at least. seem to have a good chuck of priority once he actually starts rising, and the startup time doesnt seem to be all that bad. It blows up teleporters and super jumpers. Like i said before, its an easy hit confirm to a Air S, which leads to a full combo.

I highly suggest other players using vergil to back up Nemesis switch to rising fang assist, I’m having alot of success with it.