[LEFT]I just got murdered by a team of Nem/Frank/Taskmaster. May have to steal that team.[/LEFT]
[LEFT] [/LEFT]
[LEFT]3 bars into THC = huge damage. Nem and Frank’s hyper pick up OTG and Task pins them in place w/ arrows.[/LEFT]
What was the order / assists of that team?
I use that team sometimes or firebrand/Nem/TaskMaster.
You also get a free snapshot with Frank on point…
I’m still trying to find my Nemesis team. Been running Nem/???/Cap.
Looking for either a good anchor (thinking Doom or Dorm) or a good 2nd that can battery, keepaway, and has a good DHC from Nemesis (been trying out MODOK, Rocket, Arthur, Deadpool, Chris or Trish)
Ideas other than Strider?
I have a question, Is Nemesis, Hawkeye, Strider a good team? How about Nemesis, Spencer, Strider?
I’m thinking of Combofiend 2.0 [Nemesis, Spencer, Hawkeye].
Hello everyone. I’m new to umvc3 and have been rocking Nemesis for a minute. My team currently is Nemesis, Sentinel, Strider
Ive been doing some thinking and wanted to know everyone’s input on the idea. I noticed a page back the assist list for building a nemesis team thanks to OneWingedAngel but some characters werent on that list, as one person pointed out, like trish (peekaboo)
How do you gys feel about iron fist (rising fang) or Nova (Gravimetric Pulse H/Centuriom Rush M)
since iron fists rising fang destroys a wide array of projectiles it can help nemesis to get in a little safer and for those who try to attack nemesis and this assist were to hit it causes a wall bounce into a free combo. Plus it builds a lot of meter if it were to hit.
I like strider as an anchor it just sucks on certain matches he rlly just crumbles and his lack of health is a problem to. I’m trying my best to learn him just with MK and now kof on my list i have a lot to work with lol.
Your right Hitoshura , iron fist assist is useful for Nemesis. What I don’t like about it is, how badly your team will be under if the person zones you out. Essentially, what im noticing now, people see nemesis and just zone out, and if they take your Nemesis down, they will do the same to iron fist, and its just a bad matchup, but its not impossible to make it work.
I like Nova alot more, but it would take more skill with nemesis on your part. Nova with Centurion Rush N gives you the ability to open ppl up once you get within range. You’ll need to get to learn how to get within range with the aid of your second assist. For me it works out well, because I run Arthur on anchor and dagger toss is great, but assist like doom beam, hawkeye greyhound all have the same effect. Once you get in you got a mix up opportunity. Also, if Nemesis dies, Nova does well with those beam (beam like) assist. You wouldnt be able to zone out your nova like they did your nemesis and I think thats good value added.
I finally decided on the template for a Nemesis team. Nemesis, Character X, Strider. This is how I’m thinking right now. Keep in mind I’m no expert at this game. As such, I will not be listing every character. If I’m wrong about anything, please feel free to politely correct me. Just be polite about it.
Character X should be someone who does one or more of the following…
If I give a character a 3, they IMO have it all. A 2.5 or lower means they are lacking in some way, so the letters beside them will say where I think they’re strong. Bonus points can be assigned for intangibles factors.
a-Zones well [Nemesis gets killed horribly by a rival Hawkeye IMO] and or can easily deal with zoners well. Hopefully the other people here can expand on my template if it’s good.
b-Provides an assist that helps one or more of the 2 other characters.
c-DHCs well in either direction between Nemesis and Him / Herself and hopefully with Strider as well.
3=Hawkeye, Doom, Sentinel, Virgil.
2.5=Spencer[b,c]
2=Hulk [b,c], Zero [mercy from Sougenmu’d shot assists, and Sougenmu DHC in necessary vs cornered victims], Hsien-Ko[b,c], Wesker[b,a], Dante[b,a]
Spencer IMO should be a 1 in this situation because from an assist and dealing with zoning perspective I have questions. His bidirectional DHCing with Nemesis and Strider is probably perfect. 2 things that complicates things is his high killing power, and his grapple shots.
Hawkeye would probably be the best. Then Sentinel. Doom gets mercy points for his killing power because he can’t zone as well IMO as Hawkeye.
Zero kept getting mercy points. I don’t see him as a great zoner, and his assists are horrible. His ways of dealing with zoners are either air mobility hoping to get lucky, and random red bustering their stuff. If the opponent’s cornered, DHCing in Nemesis off Zero will not work without putting Nemesis in extreme danger of being punished [if they survive the DHC] unless you Sougenmu and DHC off that into BWA. A Sougenmu’d Zero could net great gains later on since his assists are now actually worthwhile. Being in a team like this would mean he’d be missing some of the combo extenders I think he’d need.
Hsien-Ko deserves a 2.5, because she actually can deal with zoning by deflecting your projectiles back in your face, and if you’re too predictable simply dashing through them and using the invincibility it has to make it miss. Her mobility is so horrible that would be too much of a stretch.
Sucks that I can’t wrap my head around Strider well, but I like Nemesis and Hawkeye enough that I can tolerate putting Strider with them. Even if all I’ll be able to do is mash buttons in x-factor with Orbs active.
How good would Felecia be in Nemesis, Felicia, Strider? Her DHC into Nemesis works, but it’s mildly touchy. She has a low hitting assist, and DHCs okay with Strider. I can see her having problems with zoners, then again, she can duck, crawl [teleport essentially], and delta kick. All these have angles that cause zoners problems. Imagine Strider X factored Orbs with a low hitting assist. That’s a scary thought. Also, Felicia’s killing power is much higher than it looks.
well i get what your saying about iron fist but if I were to run him id be running him as middle man and sentinel as anchor. Imo sentinel makes for a great anchor in damage and can wipe out whole teams without using x factor.
Nemesis, Iron Fist (rising fang), Sentinel (drones)
Irong Fists assist imo can help better than striders when it comes to knocking people out of the air. Nemesis air moves are kinda slow and can be beaten out by dive kickers (dante, vergil, doom, wolverine) or characters who are just great in the air (wesker, wesker,…ummm wesker). So rising fang would help out with this.
Striders vajra is rlly good for this to, but I noticed with dive kickers that if u do vajra sometimes strider will appear around where the opponent started out the attack and by the time he comes out wolverine / whoever is already attemptin to mix you up. Since vajra comes down in a vertical slope I understand why this would happen often.
Now with iron fist rising fang it goes horizontal across the screen so not only does it hit people attempting to jump in attacking you but it also hits divekickers almost every single time.
Iron fist also works well in dhc combos. Nemesis bnb into his hyper then afterwards if you got meter to spend right into fist of fury…and you can go into another fist by following up the 1st hyper into w/e iron fists do to connect another hyper to finish off the opponent. Guaranteed kills w/ 3 meter sounds amazing to me. You can take out wesker or pesky characters that annoy nemesis without having to x-factor so early. Seeing how nemesis can build a pretty good amount of meter in combos and if you play the keep away game with air/ground tentacles and drones you should have meter to spend. Iron fist can also DHC very well with sentinel by doing fist of fury into plasma storm. Although id like to try out iron fist double hyper bnb into hyper sentinel force to see if it works b/c that will also be another nice kill combo if nemesis were to die.
No sentinel we all know why hes good with nemesis but he can help iron fist out as well. Getting in with fist can be a problem somtimes seeing how hes pure rushdown and zoners can some what cripple him the same can be said about nemesis. Sentinel drones help out in tht respect b/c your opponent has to think b4 he spews out projectiles b/c in recovery will get hit with some drones and either ull get a free combo if you decided to super jump your way in there or tentacle poke/ rising fang if you happen to be across the screen. If you manage to get a rising fang when you have iron fist out while ur opponent getting hit with sentinel drones I believe that nets you a combo iirc (then again im basing this off of theory so take tht with a grain of salt) This needs to be tested.
In the end I believe Iron Fist makes a great addition to a nemesis team as a solid middle man. He can easily build enough meter in combos and spend meter and perform his own destructive bnbs into dhc plasma storm or dhc off of nemesis
The problem with Rising Fang is that it causes a wallbounce which messes with the use of Clocket.
Nemesis also has to rush to the other side of the screen to followup which might not happen in time. You can forgo the Clothesline for more moves out of RL Slam M, which could compensate, but who knows.
Well trial and error my friends. Ima test this out. I have a good feeling about Iron Fist. Ill post my results later.
As Mungstar said, you couldnt do the typical iron fist double fist of fury follow up because you probably used your wall bounce in your Nemesis BnB. However a DHC to spirit of the dragon does seem to do 850 - 900k which is good for most of your problems. If you got the bar , another DHC to sent gives you the million you need for wesker lol.
OnlyWingedAngel is right, you could sub the clotheslines for a RL Slam M, but the window is more strict. But yeah, it can be done.
Spencer’s grapple shot assist is an amazing tool though it’s a bit harder to use than other assists you have in mind. As I said in an earlier post, after an air combo, Spencer’s Slant Shot (Assist B) + TK Rocket Launcher is perfect - the rocket OTG’s and Spencer’s grapple then catches them and leaves them in hitstun for a short period. In this short period you do have time to do something like a jab reset or Biohazard Rush (which is what I normally do, because DHCing into Spencer after Biohazard Rush is incredibly useful).
I think that with Nemesis, I’ll give Spencer a 3, and say he got half a point as for intangible factors relating to damage output. This does seem like a combo only situation though. That may not necessarily be a bad thing.
Hmm, true. Perhaps you could start a combo with the assist, as essentially a punish for pressing a button? It’s less effective than say Vajra, which is amazing for punishing button presses, but it’s there and has some range.
I use Strider/Nemesis/Wesker
I use Nemesis as a second assist because alot of people like to jump online. I just hit them with dat rocket, and my Vajra as a cover up if they try something funny. Nemesis is also great because my Wesker gun assist helps me relaunch and come up with some good combo extenders.
How good would something like Nemesis, Dante, and Strider be?
Looks good to me, Dante’s Pillar assist (cant remember the name) can go a good way. Especially if you actually use OTG rocket.
Are people really utilizing OTG Rocket? I been trying to use it, but its seems a tad unreliable , maybe i just need to try harder lol