foxisquick
Dissection time.
~0:30: You stopped a tatsu with cr.jab. If you’re set on using a normal in that situation, consider using cr.fierce. More damage. More stun. More meter.
~0:38: You did cr.jab, cr.rh. Normally that does not combo. Cr.jab gives you +7, cr.rh comes out in 8. Fortunately, your cr.jab was a counter (+1), allowing you to combo into cr.rh as a 1-frame link. Unfortunately, you dropped the link. Fortunately, the Ken tried to do something or just stood up and you scored a knockdown, which is great, but you traded a guaranteed combo (via cr.jab canceled into a dash punch) for the possibility of a reversal. More notes on this later.
~0:44: 2/3 ex.upper. Not a good idea.
~0:47: You did a cr.jab with no followup. You had two stocks and ultra.
~0:49: You did j.rh(block), cr.jab(block), cr.jab(block), cr.strong, dsb, cr.short, f.hb, ultra. That was a huge risk. It won you the round, and in the end that’s all that really matters, but boy howdy was that a gamble. Cr.strong does 16 frames of hit stun. The fastest DSB comes out in 23 frames. That means even with canceling the cr.strong into dsb he still had 7 frames to answer. Ken’s ultra comes out in 10 (1+9), but it’s invul from 1-11. If that Ken had been on his toes he would have stolen that round from you. I shook my head when I saw him just take that dsb.
~1:08: You did cr.jab, cr.jab. No follow up. You had three stocks.
~1:12: You did j.rh, cr.jab, cr.jab, f.hb. You had three stocks going into that combo, but completed the fourth at the end. Be always aware of your meter. You could have scored so much more damage, and the same stun, if you had canceled that second jab into a straight or upper instead of a headbutt, and then canceled into super. Your hb combo did about 258 damage, 430 stun. If you would have done a fierce straight into a super, you would have done about 437 damage. Even if you were late on reaction you could have juggled the super after the headbutt. Following the hb up with super.kpkkp would have still scored you 366 damage. Wasted potential there.
~1:20: There’s that dsb mixup again. That Ken had at least 13 frames before the dsb to answer you with an ultra on this one (cr.short does 10 blockstun). DSBs are never safe, but they’re a lot safer as combo resets. Throwing them into blockstrings is like asking to be punished.
~1:22: Quite a gamble with that ex.hb. I suppose it was a solid choice, given the situation. I don’t know what specific dsb you used at ~1:20, but even if it was a jab version you would still have been -5 on that block. That Ken could have answered with a cr.jab (3) or cr.fwd (5) into a combo. The ex.hb was a solid gamble in case he didn’t react quickly enough though. I don’t know why he went with cr.fierce. Maybe he whiffed a shoryu (any version of which would have also punished you).
~1:32: Haha. Fancy unnecessary ex finish. Good shit, bud.
A note on jabs. Any time you throw out a jab it should be with the intent of doing a combo. Jabs are not Rogs “single-hit” poke to use (exceptions like randomly stuffing honda headbutts and such aside). Those would be moves like st.rh or st.fierce. Any time you’re throwing out an unconfirmed jab in range of your opponent you should have a dash buffered to follow it up (or chained into the fs.jab, fs.rh/cr.rh link setup). Rogs cr.jab does 10 frames of blockstun. Rogs jab straight comes out in 4. That means if you cancel a blocked cr.jab into a jab straight you’ve got yourself a true blockstring. There’s not a damn thing anyone can do to interupt it. It’s free chip and free meter, all day long. If it is blocked, your’re at -3, which sounds bad, but it’s actually fantastic because a blocked straight pushes you out of range of the vast majority of 1-3 frame normals and most fast specials. Ken can still kara grab you though, even if you try to backdash, so that’s something to look out for. Now granted, forget everything I just said if a cr.jab, random and by itself, wins you the round. In that particular case, it’s a fantastic idea and I’m glad you thought of it.
That Ken also did not seem to know how to handle jump-ins. You were jumping in all day for free. I’d say you were taking foolish chances by continually jumping in vs a dp char, but hey, play the player. He wasn’t stopping you, so there was no reason to stop.
Solid Rog, buddy.