Need help with FAQ for this game

Hm…nobody else eh?

Yeah yeah…I’m being lazy with working on this now…I might get some more done here later today and upload it once more…maybe…>_>

FAQ slightly updated on my FileFront account. Still working vigorously on it though! Not dead yet.

Yep yep…still at it…

Why is C better than N

Someone told me but I can’t remember as all I can think off is air block and level 2 super into a special move.

I mean N has run, super and mini jump, level 3 super only costs 2 boxes and you also get 120% with power up.

Personally i think C is better than N because C builds meter faster than N Groove. With C Groove i find myself going for a level 2 more, and getting a level 3 is only excess meter build up because i havent found a way to land my super yet.

Level 2 xx level 1 or special move (which builds meter too!)can do similar damage than a level 3 on its own if not do more(ie: Sagat, Todo, Ken…). And N has a timer(timer = bad) when you want to land a super. So easy to get meter in C compared to N and supers without a constraint.

@ abhi:

  1. Stored meter. Having a stock popped to do a level 3 is similar to being raged in K-Groove in the sense that, if your opponent knows what he’s doing, he’ll a.) run like a pansy, b.) turtle, c.) zone you out or d.) a little bit of all three. Chances are, you might not land that level 3 because of those variables, or maybe even personal error.

  2. Smaller meter. C-Groove = 168 units, N-Groove = 216 units. While not by an entirely long margin, C-Groove’s bar is easier to fill, especially considering that one of its best characters is the best battery in the game. (will get to that later)

  3. Level 1 supers, outside of combos are generally useless (for lack of a better term) = I know, both grooves start out with level 1 supers and on paper allow you to do three at full bar, but with C-Groove you get a higher level super faster, and with level 2 supers you get a degree of invincibility (giving you stuff like AA L2 Tiger Chain and stuff), more damage off of a combo/hit confirm/punish, and the like.

  4. Character compatibility = Look at the general tier listing, and take a look at the characters and their best grooves. Guile, the game’s best battery works best in C. Sagat works best in C. Same goes for generally high tiered/solid characters like Ken, Rolento, Yama and the like. With this in mind, I think C has a better team dynamic and less tedious meter management issues.

  5. The benefits of super canceling = The best level 2->level 1 cancels deal more damage than level 3 supers altogether, while canceling into specials gets you back meter and in some cases, add stun for your opponent.

I might be missing something, but this is what comes to mind at the moment. To make things simple, think of the damage Sagat can do off of a c.mk in C as opposed to N. If you’re popped it’s all good, but if you’re not, that’s where the nature of C-Groove comes in handy. You’re looking at 8,000 damage on average right there, and if you’ve played your cards right your user/anchor should be coming into the match with meter, giving you that edge from the get-go.

NOTE: Groove bar data taken from Buktooth’s systems FAQ.

I think I’ll shut my mouth :pray:

Not sure if I’m going to continue this faq or not…even though it’s pretty much 50% done…haven’t had the motivation to complete it…>_>

Hm…forgot all about this still being here…<_<