Necro $.

This is a compilation of important necro information, if you plan on playing low tier you need to be aware of and utilize every single bit of information. Fuck school, study this ;p

What NECRO can punish !

Now these are listed with stun as priority, sometimes you won’t be going for stun so change punish. (such as instead of ‘Fierce Hook, back forward, SA3’ (50 damage on ryu), go ‘fierce hook back forward EX hook’ (53 damage on ryu and less meter wasted)). Also I’m sure there can be improvements etc so let me know if I messed up/missed anything. Also some of the descriptions are vague, as far as range, I tell you whats possible, you take it to training to learn it and find out what I mean by ‘close range’. Yes I ignored Sean and SA’s people don’t use.

Akuma-
Sweep Reversal super, Command Throw (Snake Fang)
Jab/Strong/Fierce Shoryuken Fierce Hook, back forward, strong hook, super.
Jab/Strong/Fierce Hadouken If very close range reversal super on hit or block.
Short/Forward Tatsumaki Back forward, strong hook, super, works but not practical, can back short, strong, super chain reliably. Roundhouse tatsumaki (5 hits), nothing you can do except red parry.
Dive Kick into sweep Reversal super.
SA1 Reversal super if really close range only.

Alex-
SA2 Jump Forward, MK divekick, it goes just over him and puts you in perfect safe position to Fierce hook, back Roundhouse, strong hook, super.
Sweep Reversal Super.
Blocked Headbutt Grab Standing strong, super. Whiffs on crouch, crouching short, into whatever.
Forward/Roundhouse/EX Elbow slide Reversal Super.
EX Knee If done point blank (such as wakeup) then it will cross over, and you can fierce hook in the opposite direction, helps to walk forward a pixel or so. Fierce hook, back Roundhouse, strong hook, super.

Chun li-
SA2 Parry last hit, Fierce hook, back forward, strong hook, super.
Sweep Reversal Super.
EX Spinning Bird Kick If crouching the last hits will whiff and you can Fierce hook, back forward, strong hook, super. If you were standing then crouching short super.
Jab/Strong/EX Fireball Reversal Super. Fierce is safe, and they all look the same, except ex, so only go for the ex reversal imo.

Dudley-
SA1 Fierce hook, back forward, strong hook, super.
SA3 Reversal Super.
Fierce/EX Machine gun blow Strong hook, super.
Strong Machine gun blow Reversal Super.
Ducking upper Standing strong, super.
Ducking straight back strong, super. If you are crouching it whiffs, do whatever depending on reaction time.
Jab/Strong/EX Uppercut Fierce hook, back forward, strong hook, super.
Fierce Uppercut Back forward, strong hook, super.

Elena-
Any Shoryu Fierce hook combo.
Any Special Sweep Kick things Reversal super-able, hard to distinguish between light/medium and roundhouse though.
Down Forward Roundhouse (slide thing) Standing Strong, super.
Sweep Reversal Super.
SA2 Strong hook, super.

Hugo-
Sweep Medium to close range reversal super, at max range its completely safe.
EX clothesline Fierce hook, back roundhouse, strong hook, super.
Short/Forward/Roundhouse clothesline Back strong, super.
SA3 Fierce hook, back roundhouse, strong hook, super.
Standing Roundhouse Reversal super.
Down Roundhouse Fierce hook, back roundhouse, strong hook, super.
Forward Fierce Reversal super.
Down fierce Fierce hook, back roundhouse, strong hook, super.

Ibuki-
All Shoryus - Back forward combo
Jab/Strong/Fierce/EX Slide Tackle Back forward, strong hook, super.
EX ground kicks Reversal Super.
Forward Roundhouse Safe on block. If whiffed (whiffs if you are crouching) can crouching short, into super or hook but you have to react very fast.
Close Roundhouse Reversal Super.
Blocked Command Grab Reversal Super.

Ken-
Jab Shoryuken Back roundhouse, strong, super.
Strong/Fierce Shoryuken Fierce hook, back forward, strong hook, super.
Short/Forward/Roundhouse ground Tatsumakis Reversal super.
Jab/Strong/Fierce Hadouken If very close range reversal super on hit or block.
EX Hadouken If very close range reversal super on block.
Sweep Reversal super any range. Command Throw (Snake Fang)
SA3 Back forward, strong hook, super.

Makoto-
Sweep (down fierce) Close, back forward, strong hook, super. Far, reversal sa3.
Hayate back forward, strong hook, super.
SA1 Back forward, strong hook, super.
SA2 Reversal fierce hook, back forward, strong hook, super. If you can comfortably handle the large chip damage on the last hit, between the third and the fourth hit you can hit back forward, strong hook, super.

Necro-
Snake Fang (command throw) Reversal super.
Sweep Reversal Super, any range.
SA1 Strong hook, super.
SA3 Point blank reversal super.
Fierce Medium range Reversal super.

Oro-
Any Shoryu - can be Fierce hook combod, trick for Ex timing, dash forward then do fierce hook backwards.
Sweep Reversal super if done really close.
Command Grab Reversal Super.
Standing Roundhouse Close range, reversal super.

Q-
SA1 Reversal Fierce hook, back forward, strong hook, super. Just do back forward, strong hook, super in most situations.
SA2 - Fierce hook, back forward, strong hook, super
Overhead Dash Punches Reversal super.
EX Dash Punch Fierce hook, back forward, strong hook, super.
Sweep Dash Punches Back forward, strong hook, super.
EX Dash Sweep Fierce hook, back forward, strong hook, super.
Back Roundhouse Reversal Super.
Down Roundhouse Reversal super.
Standing Fierce Reversal super, make sure to know the difference between standing and back fierce visually.

Remy-
SA2 Odd crossover so just back forward combo.
EX/Roundhouse Flash Kicks Fierce hook combo.
Short/Forward Flash Kicks Back forward combo.
Sweep Reversal Super.
Standing Roundhouse Medium to close range reversal super.

Ryu-
Jab/Strong/Fierce/EX Shoryuken Fierce hook, back forward, strong hook, super.
Tatsumakis Short and Roundhouse versions can be punished with back forward, strong hook, super. But the forward tatsumaki pushes back too far for that, so reversal super is best.
Jab/Strong/Fierce Hadouken If very close range reversal super on hit or block.
Sweep Reversal super any range. Command Throw (Snake Fang)
Short/Forward/Roundhouse/EX Sidekicks - can all be reversal supered, and if very close range back forward, strong hook, super.
SA1 Reversal super only very close range.
SA2 Fierce hook, back forward, strong hook, super.
SA3 In that rare situation where denjin hit, very close range, but you werent stunnedstanding strong super.

Twelve-
SA1 Reversal super.
Standing Roundhouse Reversal super up to Almost max range.
Sweep Reversal Super.
Crouching Fierce Reversal Super.
Strong/Fierce Arm Whips (3 and 5 hits) Reversal Super.

Urien-
Crouching Fierce If blocked high, standing strong, super. If blocked low (last hit whiffs, less knock back) back strong, super. If urien was as close as possible and you blocked it low then back forward, strong hook, super.
Short tackle Reversal super.
Forward/Roundhouse tackle Standing strong, super.
EX tackle Back forward, strong hook, super.
Short/Forward/Roundhouse/EX Kneedrop if hit above the knees, stranding strong, super.
Sweep Reversal super.
Taunt Reversal super. (block taunt low)
Standing Roundhouse Reversal super.

Yang-
Sweep Reversal super. Not easy.
Standing Roundhouse Medium to close range reversal super.
Any slashes going to last hit Back strong, super.
SA2 Walk forward a bit, then backwards fierce hook, back forward, strong hook, super.
Any roll Back forward, strong hook, super.

Yun-
Dash Punches Back forward, strong hook, super.
Fierce shoulder Reversal super.
Forward Fierce Reversal super.
Close Sweep Reversal super.
Standing Roundhouse (including sweep chain combo) Reversal super.

Characters that can duck standing strong !

This is one of necro’s best tools, but it will also get you killed if not used right, whiffing it over people’s heads is easily punished by good players.

Miss everytime - Yun, Yang, Oro, Ibuki, Chun li, Elena, Twelve
Random chance from breathing Ryu, Remy, Sean, Ken
Always hits Akuma, Urien, Q, Dudley, Hugo, Alex

How OTHER characters punish Necro !

Some of these are useless, at least in my opinion, such as punishing Jab electricity with Makoto’s strong hayate - it requires reversal timing, you can’t drum it, and it’s an easy 70%+ stun punish if messed up, but I tell you all thats possible. Also, though strong hook IS punishable, it looks the exact same as jab hook, so be careful and make sure you know its a strong hook before you try to punish them.

Akuma-
Snake Fang (command throw) max range is safe, close range reversal SA1.
Sweep Really close range only, reversal SA1
Jab Electricity Reversal SA1, if any other strength, crouching forward into whatever.
Strong hook Reversal SA1
Fierce Hook Standing Fierce (close) into whatever. Raging Demon.
Standing Roundhouse Really close, on block, reversal SA1
Standing Fierce Close on block or hit Reversal SA1
SA3 Really close range, Reversal SA1
SA1- Crouching forward into whatever. Raging Demon.

Alex-
Snake Fang (command throw) Reversal EX Elbow Slide.
Sweep Reversal EX elbow slide.
Jab Electricity- Ex Elbow slide or Flash Chop, SA2 will reversal but throw will whiff.
Strong Hook Reversal SA2/ EX flash chop.
Fierce Hook Close forward, SA2. Fierce Powerbomb.
Standing Fierce Reversal EX elbow slide.
SA1 Close forward, SA2.
SA3 EX flash chop/EX elbow slide.

Chun Li-
Snake Fang (command throw) Reversal SA2
Jab electricity Reversal SA2, any other electicity cr.forward SA2.
Strong hook Reversal SA2
Fierce hook Back fierce, SA2
Standing Roundhouse Reversal SA2 on hit or block, any range.
Standing Fierce Reversal SA2 on hit or block, max range SA2 wont reach.
Sweep Reversal SA2
SA3 Reversal SA2
SA1 Back Fierce, super.

Dudley-
Snake Fang (command throw) Reversal EX MGB, or Reversal command dash SA1/SA3.
Sweep Medium to close range Reversal command dash super.
Jab electricity Reversal SA3, if not reversal the first hit will whiff (the most damage) but will still punish. SA1 doesnt punish.
Strong hook Reversal SA1/SA3.
Fierce Hook Standing Roundhouse into whatever.
Standing Roundhouse If it was throw range you can reversal SA3 but the first hit whiffs.
Standing Fierce Command dash Super, as long as you are in range.

Elena-
Snake Fang (command throw) Reversal SA2.
Sweep Close reversal SA2.
Jab Electricity Reversal SA1/SA2.
Strong Hook Reversal SA1/SA2.
Fierce Hook Crouching Strong into whatever.
Standing Roundhouse Close Range Reversal SA2.
Standing Fierce Close Range Reversal SA2.
SA1 Crouching strong into whatever.
SA3 If close Reversal SA1/SA2.

Hugo-
Jab Electricity Reversal SA3, Reversal EX clothesline.
Sweep If done in throw range Reversal SA3.
Strong Hook Reversal SA1/SA3, Moonsault press.
Fierce Hook SA1, SA3.
Standing Fierce If done in throw range reversal SA3/EX clothesline.
SA1 Reversal SA1/SA3.
SA3 If done close, Reversal SA3/Ex clothesline.

Ibuki-
Snake Fang (command throw) Reversal SA3 or close range EX slide.
Sweep Reversal SA3 if in range.
Jab Electricity Reversal SA3 or EX kicks.
Strong Hook Reversal SA3.
Fierce Hook Standing forward into whatever.
Standing Roundhouse Reversal SA3 if in range.
Standing Fierce Reversal SA3 if in range.
SA1 Standing forward into whatever.
SA3 Reversal SA3 or EX kicks.if in range.

Ken
SA3 Reversal Shippu if in range.
SA1 Crouching Forward, Shippu.
Electricity Reversal Shippu. If strength was more than jab, can down forward shippu.
Snake Fang (command grab) Reversal shippu if in range.
Back Fierce Reversal Shippu. (wtf)
Sweep Reversal Shippu if in range.
Strong Hook Reversal Shippu.
Fierce Tornado Hook Crouching forward, strong shoryu, super.
Standing Fierce Reversal Shippu on hit or block if in range.
Standing Roundhouse Reversal Shippu on hit or block if in range.

**Makoto- **
Snake Fang (command throw) Dash in throw (not karakusa) or Fierce Hayate.
Sweep Fierce Hayate.
Jab Electricity Reversal Strong Hayate. Reversal SA1.
Strong Hook Reversal SA1.
Fierce Hook Standing Fierce into whatever.
Standing Fierce Reversal Fierce Hayate if close.
SA1 Crouching Strong/Karakusa into whatever.
SA3 Reversal SA1 if really close range.

Necro-
Snake Fang (command throw) Reversal super.
Sweep Reversal Super, any range.
SA1 Strong hook, super.
SA3 Point blank reversal super.
Fierce Medium range Reversal super.

Oro-
Snake Fang (command throw) If done at closest range EX shoryu will land two hits.
Jab Electricity Reversal Ex shoryu for two hits.
Fierce Hook Close strong into ggpo.
SA1 Close strong or standing forward.
SA3 If done close, Reversal EX shoryu will land all 4 hits.

Q-
Snake Fang (command throw) Reversal SA1 if in range of first hit. Reversal EX dash punch.
Sweep Reversal SA1 if in range of first hit.
Jab Electricity Reversal SA1/SA2. Reversal Strong or EX claws.
Strong Hook Reversal SA2.
Fierce Hook Close Standing Forward into whatever. Roundhouse C&DB.
Standing Roundhouse At throw range Reversal SA1.
Standing Fierce Reversal SA1 if in range of first hit.
SA1 Reversal SA1/SA2
SA3 Reversal SA1 if in range of first hit, Reversal SA2 if done at throw range.

Remy-
Snake Fang (command throw) Close range Reversal EX kick LoVs.
Jab Electricity Reversal SA1/SA2 EX LoV kicks or EX upkicks (one hit).
Strong Hook Reversal SA1/SA2.
Fierce Hook Crouching strong/Down fierce into whatever.
Standing Fierce Medium Range Reversal SA1/EX kick LoVs.
SA1 Crouching strong into whatever.
SA3 - Medium Range Reversal SA1/EX kick LoVs. Reversal SA2 if in range.

Ryu-
Snake Fang (command throw) Reversal SA1.
Sweep at throw range can reversal SA1.
Jab Electricity Reversal EX Hadouken, SA1.
Strong Hook Reversal SA2.
Fierce Hook Fierce into whatever.
Standing Roundhouse Close range Reversal SA1.
Standing Fierce Close range hit or block Reversal SA1.
SA1 Crouching Forward, Tatsu/SA1/. Reversal SA2.
SA3 Close Range Reversal SA1.

Twelve-
Snake Fang (command throw) If done at the closest range possible to not miss, Reversal SA1.
Sweep If done at throw range Reversal SA1.
Fierce Hook Reversal SA1.
Standing Fierce Throw Range, Reversal SA1.
SA1 Reversal SA1.
SA3 Reversal SA1 if close range.

Urien-
Snake Fang (command throw) Reversal EX tackle.
Sweep Reversal EX Tackle.
Jab Electricity Reversal EX tackle.
Strong Hook Reversal EX aegis (lol.)
Fierce Hook Down fierce into ggpo.
Standing Fierce if medium range Reversal EX tackle.
SA1 One hit of crouching fierce into EX headbutt or standing strong into whatever.
SA3 If close range Reversal EX or short tackle.

Yang-
Snake Fang (command throw) Reversal SA2 or EX slashes (first hit whiffs at max range but the next 4 connect).
Sweep Close Range reversal SA2 or EX slashes.
Jab Electricity Reversal SA2 or EX slashes.
Strong Hook Reversal SA2.
Fierce Hook Crouching forward into whatever.
Standing Fierce Close Range Reversal SA2/EX slashes.
SA1 Crouching forward into whatever.
SA3 Close Range Reversal SA2/EX slashes.

Yun-
Snake Fang (command throw) Reversal EX shoulder.
Sweep Jab dash punch if in range or EX shoulder.
Jab Electricity Jab dash punch.
Fierce Hook close forward into GJ.
Standing Roundhouse/Fierce Reversal jab dash punch if in range.
SA1 Jab dash punch or EX shoulder.
SA3 Reversal EX shoulder or jab dash punch if in range.

In other words necro’s only safe super hit confirm is back strong, and back short-strong (back short is parryable high and low), no low and no overheads, save really well spaced uoh, for most matchups :(.

wow very good stuff …strong tornado hook can pushin with a grab all time …you can hit confirm c.short x jab dempa electricity but not all time safe(can punish with a sa)…
you can hit confirm uoh>sa1/3 …
s.strong whiff is really bad vs makoto players …she can dash under your strong and kill you…
some times is good whiff s.jab vs crouching (yun , yang, chun …etc) s.jab>grab is good some times…

dejin can punisher y think with a weak up sa1 (i need test this)

good work oscure
excuse mi english

for crouching oro, for some reason I decided to learn to b. short x2 XX sa3 for hit confirm…its really hard, probably not even that good you have to be right next to him for it to work…i hate oro:sad:

edit: its safe tho

Yea I did forget to mention that throw can punish a strong hook, but that falls into the same category as what I mentioned before, Makoto punishing jab electricity with strong hayate, in my opinion. For one you may not know if it’s a Jab or Strong hook and then even if you do, you need reversal timing on throw, which you can’t drum. If you are punishing strong hook with throw everytime I can hit back fierce, first frames are unthrowable, and it counters that, assuming it wasn’t perfectly timed. But it’s definitely not bad to do either, just saying not everytime as a reliable punish. But then again even poorly timed it will grab necro if necro decides to block or go for another attack or tech a throw that necro goes for.
And yea that’s what I meant by no low hit confirm in ‘most’ matchup’s, is that it is punishable, so therefore don’t do it ;p and I mentioned the uoh and standing strong whiffs…
I tested the denjin SA1 counter however and it doesn’t work, unfortunately. Whether the denjin is tossed onto you as a meaty or they hold it until super flash, necro will get hit and ryu won’t take very much much damage.

i never use s.trong hook without a parry …is very easy punish (super art, grab, hit etc etc) i use b.fierce if strong hook hit but you not have “super meter”…yes first frames of b.fierce are unthrowable .

Why isn’t this stickied yet? Sticky plz k thx.

COREY!!

I just wanted to say you cannot reversal super Ibuki’s command throw on block.

Sorry dude, I just retested it, you can reversal super Ibuki’s command throw on block.
I tried Jab/Strong/Fierce versions of her command throw against Necro’s SA1, and SA3 and they all work. You don’t even need reversal timing.

Good shit man!!

a top player’s opinion and knowledge

I just wanted to say, that this thread is extremely and awesomely extensive, and is easily sticky material.

I also think Obscure (or just plain COREY!!) is the most promising Necro player in Northern California. He beat up Emphy like it was canttalksugitime.

i never see oscure matches …
but he make a very good work with thead …

Does no one ever think to just message me, instead of randomly shouting “STICKY THIS!” in the thread?

N

When you punish a sweep from the shotos with a Snake Fang, does it matter if you do a short, forward or a roundhouse snake fang? Is there any difference between them?

yes, snake fang have strat up/range difference
short is more faster but have less range round house is very slow but have very big range …i think this work with a short snake fang …but i like more
1)sa3
2)s.forward
excuse me english

Any snake fang will punish a shoto sweep at close range, only roundhouse works at max range.
If you have meter go for SA3, obviously, but if you don’t, use roundhouse snake fang.

On Ryu-
SA3 - 39 damage, 30%~ stun.
RH Snake Fang - 23 damage, 20%~ stun.
Forward Snake Fang - 22 Damage, 20% stun.
Short Snake Fang - 20 Damage, 20% stun.
Standing Forward - 10 damage and almost no stun.
If you are close enough you can strong hook, or standing strong into super.

yeah oscure you can but don’t like to much …
becuase necro need react very very very …fast …think a bit about this if he make a c.roundhouse is because he is atacking you ,you try take less risk moves …you think about and you make snake fang to late and get a owned (like a blocked snake fang >ken’s sa3)
s.forward is more easy not add a lot of damage or stun but is very safe…sa3 is the best but only if you have meter

Obscure is a passionate Necro player.

not is very hard…i use this method…
b.short >qcf +short >qcf+punch (hit confirm)… the bad about this is you need to much near …not is very useful

corey really is very good. I have the best NECRO in AMERICA but whenever i play him necro mirrors, he beats my ass…making him the best necro?

…no…no…i don’t belive it…blows brains out

i know america have a lot of countries
are you sure you know all 3rd strike players from america??
if you are the best win …but please not make stupid egoistic post …this is very pathetic