Necro : especific juggles and comboing

thanks for the replies, im getting the hang of necros juggles except that reset thing on the shotos…im sorry if i wasnt very clear regarding my post…

so after saIII in corner (no dizzy), i try to do a jab dp, db. fierce, st. jab…i am learning the timing for this one and i am getting the hang of it, thanks to the tip regarding walking a li’l bit…

so after a jab hook in corner, can i do jab denpa, db. fierce, st. jab on shotos and the twins…

i would actually advice dashing back and waiting for them to move. there are too many risks for you to game up in the corner on shotos. but that combo is a good idea, i will try it out now and post later to see if it works out.

edit:
so i tried all that lp stuffs out last night. i couldnt get it to come out off of the
b.mk >> mp.hooks xx SAIII >> lp.denpa >> db.hp >> lp reset

but if you just do a db.hp >> lp reset it will work. the timing for that is strict… ONCE the db.hp is done, like when necro starts to stand at normal stance, press lp. just get in training mode, and try it out. it was np for me to get down. but i wouldn’t try using this too much on shotos. once in a while is good, but be careful about it.

thanks for the rep…i’m trying to do resets on shotos to fake out throw set-ups and i am very careful about it!

EDIT: for some reason, I was ONLY thinking about the db+hp, st.lp reset in a specific situation, but NOT the one under discussion. I was thinking about how it’s hard to do it after a regular throw in the corner on shotos (headbutt grab). I think it’s hard to do consistently, and I saw a JP vid somewhere that had Uni or Sugiyama do it, I think. The last time I tried it (hardly ever), it worked for me, but it doesn’t seem worth it. Pino likes to do those 2 hits after a lp spin punch (hook) and maybe after other stuff, I think.

PHEW LOL: I thought I took a chance w/ that post since I’m sure why I connect w/ the db+hp, st. lp on shotos (it feels more like timing than positioning/walking up to the body).

No worries, IparryU: I was referring to the 1st db+hp elbow of the multiple elbows on the big/tall characters. I thought you were gonna say my advice wasn’t helpful, as I mentioned above my uncertainty, but you meant regarding my comment about Japanese players missing the db+hp elbow, st.lp. I TOTALLY appreciate the JP players and that is why I’m surprised whenever they miss it, and sometimes they might whiff it on purpose as a distraction? I find it extremely hard to connect it against shotos, and as you said, it might not be a good idea/important to reset them anyway because I notice that Ken players counter me w/ a wp srk a lot, as opposed to when I FIGHT (not ‘use’, as I said earlier, I think) other characters.

It seems that Necro’s too slow in some situations when it comes to baiting the wp srk w/ a whiffed, fast poke (most likely they tech-rolled and then went for the srk). The funny thing is, I try to bait Kens to do it when I play Necro, but when they mess up, it’s usually a blocked SAIII I get to punish, and most Kens I’ve played usually can counter w/ srk on reaction, and seldom take the bait (it’s like I have to switch to defense on a cornered Ken cos he’s like a caged tiger that has nowhere to go and is ready to pounce cos it’s forced to defend itself).

My bud Mike Z says priority doesn’t really exist cos it’s usually about the angles of the attacks and hit boxes that determine which poke “beats” another poke, as well as hit frames (I think that’s the right term) and the speed and recovery of each poke. I still refer to Necro as having horrible priority but I just mean he gets beat/stuffed a lot.

I wanted to mention also that I’m randomly decent w/ Necro, and at other times, crappy! My BIGGEST WEAKNESS is failure to adapt to different character match-ups and players. I sometimes lose to players who aren’t the greatest, yet I can beat some of the best players (here and there).

IparryU: would you like to mention which JP players and characters are your easier and harder match-ups? I know the best players for each character. Match vids are mostly useful for learning new combos and some mix-ups, as well as inspiration (Pino inspired me a LOT, although I find Sugiyama and Uni easier to learn from cos of their more conventional playing styles), but in terms of zoning and overall strategy, I agree that you simply must play to learn how to handle pressure better.

I also have a funny question for anyone interested…how often can you realize whether your opponent is standing or crouching before you attack them–esp. when you try to attack them after they wake up or after they recover from hit-stun? For example, I notice that w/ Yun, ALMOST every time I try to parry Genei-Jin on wake-up, I guess wrong, so I think they’re looking at my character’s stance/positioning as a guide for their offense. I personally cannot react quickly enough to visual cues to plan my attack strategy, yet my execution speed for quick cancels (jab, short) into SAs is pretty fast (dexterity).

1 of my works in progress is trying to bait retaliation by pretending to screw up a move, and then the player will just sit there and not try anything cos they’re so confused or disgusted by my supposed mistake that they drop their guard and I can throw, cancel a cr. normal into SA, and if they realize it’s not really a mistake, they get paranoid and try to reversal, and I just block and counter cos by then it’s a bait.

Ffa and UCLA have helped me a lot but I usually end up playing the same characters: Ken alone is still more than 50% of the time lol. I consider him to be 1 of my best match-ups: not just cos I’ve been trained to deal w/ him, but cos I have slow reflexes when it comes to command grabs like Yun’s Zenpo-Tenshin (sp?), which he lacks. It almost seems that as I improve in 1 area of play, I get rusty in another area. I get to play some of the best players in the U.S., and there’s lot of comp in terms of the sheer number of players and cabinets, but the players who are good w/ mid-tier characters are not regulars these days :frowning:

is it true that necros b. fierce is unthrowable?

hmmmmmmmmmmmmmmmm

that i dont know 100% but i have been grabbed by a ken and a chun on that occasion. dont know where you heard that from, but ask for more details and situation based stuffs.

I thought Coreografo thought it’s unthrowable, but then he said it’s just that the animation moves you a little further out of range. I think Necro can be thrown at any point during the attack’s animation. One time I hit a cornered Urien player and asked him if he was trying to throw, and he said maybe, but couldn’t remember what he was trying to do :stuck_out_tongue: I have seen whiffed throws that got hit by it at fairly close range, and there are some matches of (1 or 2, anyway), of Ken players whiffing and getting hit, but 1 other time, they got hit by Necro’s Tornado Hook (spin punch thingie). I’m not sure about the properties behind the Hook either, since the whiffed throw got hit that time by a jab Hook, yet I’ve seen Sugiyama try to cancel the b+strong into the strong Hook after the b+strong was parried on the ground. It could have been instinct to cancel, regardless of getting parried, or cos he was hoping to catch the Ken player off-guard if the player tried to punish after the parry w/ something slow. It’s POSSIBLE, though, that Sugiyama knows something that I or other players don’t know–there might be a special property to the Hook punch after a parried poke so that it winds up beating most non-super retaliation that follows the parry.
All of this is a related but different topic, but I know that certain moves are hard (or impossible?) to reverse after a parry. With Hugo, he can 360+p grab someone after parrying perhaps any poke–even if they try to super-cancel after the poke. If I recall correctly (iirc), Mike Z told me that Makoto can follow up a parried cr. short with her command grab on Ken unless he goes for an EX dp.
Even if any of this is accurate, it might not be that useful, because what happens after a ground parry might be determined by speed and priority of any following attacks from either side (the player who parried or the player who tried to bait/punish the parrying player), in which case, informed players would always be sure to punish after a parry w/ a fast poke or super, or delay retaliation to make the other player whiff, or to keep parrying and build meter if they predict the opponent well enough lol. This might all just be parrying 101 at this point, with possible, notable exceptions for some specials.
(Whoa…I wroter another book, or at least a chapter.)

So in general, I try to go for the parry. not just to show off, but the options after a parry are more open then just standing there. I actually wrote a long ass post on parries (for CVS2) that my broadin your horizins a bit. eventhough the parry system for 3s and CVS2 are really different, the thought behind it remains the same.

http://forums.shoryuken.com/showpost.php?p=4720464&postcount=43

ya if that dont make sence i will write another post just for 3s. damn i love parrying

Thanks bro :slight_smile: I’ll check out your post.

DAYYYYYUMMMMM…I got worked by Adolfo at ffa Sat. night…I’m so depressed. I wonder how I ever beat him in the past (I did better against him w/ Alex and Q). He really IS a magician. He only picked SAIII against me, so he could get me in the corner/have super more often. He can do Tachi Gigas on Kens when he sees an opening. He was a PARRY machine lol. He could parry random SAI (not random enough, I guess) after 4 hits into SAIII (I guess there’s a delay after 4 parries of that super). I could BARELY TOUCH him (he would more often parry than BLOCK!): if I tried Flying Viper at random times, or uoh, he’d parry into 360. If I try hitting him w/ cr. mk, he’d parry into running clothesline or super. He’d push me in the corner and pretty much keep me there. Hugo is SO scary when he corners you. He hardly ever went for the Backbreaker, which I expected. EVERY time I blocked in the corner, Wall grab combo or 360. If I block the cross-up splash, 360 when he lands. I guess I should try to jab him outta it. I was watching the online Pino/Hayao matches again, and Pino plays VERY cautiously. The funny thing is, a lot of Necro’s pokes suddenly seem useful when fighting Hugo. I think I’ll have to start dashing more if I get to fight him again. The weird thing is, when he went for the Meatsquasher, he usually got it, and all I could do on reaction occasionally was to drill-kick him. A Dudley player was able to beat that grab w/ a normal 2-hit “Jet” Uppercut, but everything I stuck out was too slow and/or low in priority. I also could never get him to fall for cr. lk XX super.
I’m better off fighting CHUN at this point (getting a random win if nothing else?).

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i try this but is hard and is char especific…

i would love that to work on urien, and Q, but i think that they are too tall. that might work on 1 or 2 more chars i think. nice stuffs coreo:rock:

ok …i test this and work in a lot of char (shotos , yun, yang , makoto …etc) …but the timing is hard
but i test more and more and you can do same shit whit a roundhouse drill on all chars this drill hit him from other side and you can do b.short >s.strong xxsa3 for a bnb combo…maybe this can be practical

this is hella practical, you can combo drill into bshort target combo off of meaty rh drill. if they were crouching and got hit by the drill you don’t even need a meaty drill to combo. you can setup this up the easiest by landing one sa3(have two stocks) or by landing his special behind the back throw. once they realize they can’t reversal in between(or even if they never do) it makes your mixup much more powerful.

edit: credits to the person I jacked this from, Tootall

edit 2: especific is not a word coreo, its just specific:tup:

You mean an edit on his behalf :smiley: lol. It’s a typo but I don’t remember/know how to spell it in Spanish, maybe?

'Nice tactics, btw. I also occasionally try to do uoh into target combo, xx SA. That would be sick to try it from the drill. I don’t remember seeing that match so it must be new or somehow I missed it or didn’t know the players…? 'WEIRD

can you link tootall`s post or was it just by word of mouth.

and that would be spanish i think (a good hint would be his location under his name…)

Haha, I’m just too perisoso (sp?) to bother to check, but I’ll do that :slight_smile: On the other hand, my Spanish teacher was Puerto Rican and she told me that ‘simptico’ meant ‘nice’ but depending on the country, it means cute O_O WHOOPSY…that was the worst but I made 2 mistakes that were hilarious…

i would deduce this since englsih and spanish have words that are hella close.

taking off the “ar” would make it more like english. despite the “e” at teh begining.

you shouldnt try to be such a spelling and grammar nazi ramza. no one likes nazis…

who’s being nazis?

i saw him do it me while we were playing, so no post to link to. i tried to uppercut in between too:sad:

Thanks for this thread coreografo its been quite helpful. I’ve been playing necro pretty seriously for a few months now, but still have a lot to learn about him.