EDIT: for some reason, I was ONLY thinking about the db+hp, st.lp reset in a specific situation, but NOT the one under discussion. I was thinking about how it’s hard to do it after a regular throw in the corner on shotos (headbutt grab). I think it’s hard to do consistently, and I saw a JP vid somewhere that had Uni or Sugiyama do it, I think. The last time I tried it (hardly ever), it worked for me, but it doesn’t seem worth it. Pino likes to do those 2 hits after a lp spin punch (hook) and maybe after other stuff, I think.
PHEW LOL: I thought I took a chance w/ that post since I’m sure why I connect w/ the db+hp, st. lp on shotos (it feels more like timing than positioning/walking up to the body).
No worries, IparryU: I was referring to the 1st db+hp elbow of the multiple elbows on the big/tall characters. I thought you were gonna say my advice wasn’t helpful, as I mentioned above my uncertainty, but you meant regarding my comment about Japanese players missing the db+hp elbow, st.lp. I TOTALLY appreciate the JP players and that is why I’m surprised whenever they miss it, and sometimes they might whiff it on purpose as a distraction? I find it extremely hard to connect it against shotos, and as you said, it might not be a good idea/important to reset them anyway because I notice that Ken players counter me w/ a wp srk a lot, as opposed to when I FIGHT (not ‘use’, as I said earlier, I think) other characters.
It seems that Necro’s too slow in some situations when it comes to baiting the wp srk w/ a whiffed, fast poke (most likely they tech-rolled and then went for the srk). The funny thing is, I try to bait Kens to do it when I play Necro, but when they mess up, it’s usually a blocked SAIII I get to punish, and most Kens I’ve played usually can counter w/ srk on reaction, and seldom take the bait (it’s like I have to switch to defense on a cornered Ken cos he’s like a caged tiger that has nowhere to go and is ready to pounce cos it’s forced to defend itself).
My bud Mike Z says priority doesn’t really exist cos it’s usually about the angles of the attacks and hit boxes that determine which poke “beats” another poke, as well as hit frames (I think that’s the right term) and the speed and recovery of each poke. I still refer to Necro as having horrible priority but I just mean he gets beat/stuffed a lot.