Necalli General Thread: Necalli enters the Tournament!

It seems you have misunderstood. Yes that works on a training mode dummy, but if a live opponent is holding back, they will backwalk for 6 frames resulting a whiffed command grab as i was mentioning above.

If they stand still or do a move thats slower than 6 frames, they will obviously get grabbed. But if your opponent knows the matchup, they will hold back immediately after a tick setup because command throws whiff and neutral throw is too far. Cr.lk isnt much of a reason to downback against a necalli and cr.mk is kind of risky and isnt a true blockstring into LK stomp

If a live opponent is holding back, then just walk forward with them and regular throw or hit them with a low. You have cr.LK. You don’t need to cancel into LK Stomp. You never really needto cancel into stomp. cr.MK to LK Stomp can’t be interrupted by jabs anyways, only DPs. And if you’re mixing it up well enough, it’s never really in the opponent’s favor to guess DP in that situation.

Against walk back do st.lk then Cr.mk xx stomp. No it’s not a true block string but so much in this game isn’t.

People who walk back generally have garbage defense

So my attention was brought back to this thread by a retard (not the quote person here i put up, don’t wanna mislead that) private msging me some random hate. I stand by my statements. congrats to whoever won a major with necalli, i was wrong in that regard, maybe i should not use ā€œneverā€, but rarely. Anything can happen. I don’t think anything i said all those months ago have really changed.

  1. he won’t win majors : I’m not sure what major he won, but if he has then I can only assume it’s the one guy who i said is an exception to the rule, who has the potential to win a major regardless of who he plays, Haitani. So although an absolute statement such as he won’t win a major was wrong, the spirit of my viewpoint i feel still stands.

2)my matchups then:
6-4
Birdie Cammy Chun Li Karin Nash R.Mika.
5.5-4.6
Ken Ryu
5-5
M.Bison Vega Zangief Laura
6-4 (Necalli)
Fang Dhalsim Rashid

I still feel this is about the same, except i would transition rashid to 5-5. and cammy down to 5-5. Cammy is still strong imo, just she has so little life , if you can train yourself to be extremely patient to the point where you are willing to time her out, you can win. she has to work a lot harder than i originally assessed to deal her dmg. Rashid’s over the time frame has gotten down the use of his buttons. his little standing button where he leans forward and clobbers you with some punches (i assume fp) is very good in neutral vs necalli (probably everyone). The days of easily getting in seem to be over in this matchup, and Rashid is harder to beat than he was. Overall though, i think my matchups are pretty spot on unless i’m totally missing boat on something here

  1. command grab is good wherever you put it.
    Still think so. Now another fucking clown wants to moan about his command grab. It’s good. Use it.

All in all i feel the current meta of Necalli has proven my point. Nowadays it’s more universally accepted to build vmeter with your trigger, and take a more measured approach to your opponents. He really still functions the same, and it’s almost a pseudo counter rushdown style if you will, where you’re attempting to exploit their approach to you moreso than you figuring out how to reach them. I find Necalli has a lot of success in matches where you can establish a lifelead whittling away at them, than going in for the big dmg combos etc etc, forcing them to the corner. At least what i’ve seen and experienced. The only people i attempt to slow and steadily force them to corner is vega, ibuki, juri, nash , bison. Everyone else i prefer to keep them from me. Just seems successful i dunno.

That is all, good day.

edit: phenom won the tournament in question. great job by him, dunno who he is, but if he ran the gauntlet of Japanese players, than salute to him. Again i concede that i was completely wrong, and shouldn’t use words such as ā€œneverā€

Haitani won Melbourne Battle Arena before Phenom won Dreamhack. Also, is a crazy smart player in his reads. A little too crazy for me to want to emulate his style. But yeah, he did run through the Japanese player gauntlet and came out on top on the winner’s side of grand finals, and proceeded to win from there, too.

I agree with your matchup list for the most part, although I would put Nash as 5-5, Laura as 6.5-3.5 in Necalli’s favor, Mika at 5.5-4.5 in her favor, and Vega at 5.5-4.5 in his favor.

Sounds great, except a walk forward neutral throw has a bit of difficulty catching a backwalk. Try it for yourselves and record a ryu dummy just holding back for 5 seconds and then sweep him. Its no longer a tick throw, you need to walk almost a full character space worth to catch up to a backwalking ryu. In the heat of the match this can feel like an eternity

Browsing over the vega and cammy forums, people are starting to realize that necalli stomps are actually projectile hitboxes. There are a wide variety of movies that have startup projectile invincibility but not strike invincibile that work specifically against necalli’s cr.mk xx LK stomp since its so problematic. Vega needs to burn meter but his ex roll -2 on block if he guesses wrong. On hit youre going to have to deal with a safejump since necallis uppercut is so slow.

Im starting to feel like going straight into cr.mk is the only answer since cr.lk causes a lot of pushback and only +1 on block

I never said the command grab was terrible since the EX version ignores all of these problems. Im simply asking what the best option is if the opponent chooeses to backwalk after blocking 1 light.

He’s talking about me, I basically called him an egotistical jerk. Its easy to get discouraged with necalli’s lackluster moves, but he brings out this superiority vibe that really bothers me. Plus it cuts down on potential necalli discussion.

I was indeed talking about you but since you private msg’d me insults (seriously who the fuck does that? lol) i decided to look over what i said. And i don’t cut down on any potential necalli discussion. i haven’t been here in months. literally. and if you were here then you would have seen all the posts i actually did remove, and edit saying i was being overly callous/petty, and not acting appropriately. Carry on though clown. again seriously who the fuck privately messages someone randomly out the blue about a post made 5 months ago not even directed at them ? you sir, are worse than women all salty when you don’t text them back ā€œon timeā€. And stop msging me.

@AudricVsFood i have no issue with that tier list. We basically agree with everything but laura. I just don’t see how laura is so underwhelmed vs necalli as you do but it’s not a big deal . Personal experiences vary and such etc etc. Good day

Sounds great because it is great. Walk back loses to walk forward, walk forward throw, and lows. That’s part of the basic RPS of the neutral game.

Thanks Audric. I guess Ill just have to choose right in that scenario. I was hoping there was a more fool proof option considering the majority of the cast has 2-hit confirms off a cr.lk which can transition into a blockstring if they blocked.

No other characters LP command grab suffers from this particular backwalk situation so I assumed some of you guys were doing hcb+f into your command throws for a bit of extra manual range. I guess its not needed.

Side note: what is your preference if you decide to go low at point blank. Would you rather do a cr.lk and go for a blockstring at +1? or a just naked cr.mk

I often do cr.mk xx stomp or ex stomp to be +2

Imo, Necalli’s command grab is the worst in the game. So I agree with you. But he has DPs, three frame normals, etc. He has a lot of tools and utility to pressure outside of his command grab and that’s why I think they made his command grab 8f startup with such crappy range. You really just to keep doing shit to make them think, ā€œOkay, maybe I should try blocking this time.ā€

I’d rather go for cr.LK unless the character I’m going against has really good, elusive walk speed. It’s so hard to react in this game so I feel like I have to guess the walking patterns of players of certain characters.

I need some help with the Nash matchup, here are some videos of me getting rekt (I know I still don’t properly punish some stuff, but the general concept of my matches are here):

That’s the video no. 12, please watch 13 14 and 15 as well. Thanks in advance, guys

You just need more consistency in the basics:

  • Be ready to anti-air
  • If you’re already airborne, be ready to air-to air
  • Whenever you get a knockdown, do meaty pressure.
  • Optimize your combos, especially after crush counter st.HKs
  • Use your VT for pressure.
  • Don’t hold on to the VT meter for too long. Necalli is a much stronger beast with VT activated.
  • At fireball ranges, be ready to super through Nash’s fireball.

Thanks for the help! yeah i recognize that air to air problem and anti air (lp or srk). I’m kind of slow on reactions for anti air, specially for auto correct srk on crossups. How can I get a quick mindset for VReversals? I have been playing recently against a Sim player and due to Vskill i can get metter really fast, faster than most of the cast against Sim, and also recognized lots of VReversal situations agains Sim’s pression. That’s a hard matchup for me as well as Nash, I don’t get too much people to play me on my city so I have to rely on the beautiful (sarcasm) match making :confused:

It’s kind of situational, imo. If I know I’m going to win the round without having to activate V Trigger, then I’ll use V Reversal. Most of the time, that’s only if I have a substantial life lead and I want to maintain corner pressure or something like that. But alas, I’m not the best player so I’m actually keeping my mind open on this aspect of Necalli.

Thanks for your words, I might sound as a newbie but it really sucks not having a large community in my city, and I just have to rely on the bad matchmaking which gives me a match each 2 hours or something, to add that player to favourites and play in battle lounges not knowing a lot of matchups :confused:

How about Ken? I feel his range is too much for Necalli, but I bet I’m doing lots of things wrong

PS: BTW, is there any way to prevent doing b,f+P when I anti air sLP someone and just after that I wanna try the overhead? I’ve lost several matches due to that

No worries. I’m fortunate to have a strong community in my city. Small turnouts, for the most part, but strong players.

Ken beats Necalli, imo. I actually started counterpicking with Ryu since last month.

I think your biggest issue against Ken is that you don’t anti-air with DP enough. Jab is good, but sometimes you need DP invincibility. Plus, DPs hurt more.

To not get Disc’s Guidance when you anti-air with st.LP, you have to have your stick in neutral. It’s hard. Part of the reason why I don’t enjoy playing as Necalli as much anymore.

I think your biggest issue here is definitely AA. I used to have a big problem with my AA too because I always think that it has something to do with reaction. While that is true, the other part is about anticipation. Basically you want to learn better spacing against your opponent. Anticipate that within certain range of distance your opponent will jump and you need to be ready to AA. I didn’t understand this concept until I took a break from Necalli and started playing Balrog (he was my main on SFIV). I started to use st hp with Balrog to poke them from far away which pushes them to jump because they don’t want to contest the long poke. Then I realize at that moment that because I shut down the ground, they jump and I AAed with st mp. It was all revealed then, and the moment I switched back to Necalli my AA improved by so much and I have been going very steady in gold rank (previously I was just getting demoted, promoted over and over in ultra and super silver).

The moment you have that mentality to anticipate the air attack, your reaction will improve too. They are both related but the mindset has to be in the right place. If you do Jab AA, make sure you follow up with mix up so the penalty for jumping is big. Either that or do DP and this will put the fear in your opponent’s heart to jump. In the same time, adapt, this means that you can’t always try to anticipate the air attack because that will occupy your mind and they will dash and hit you from the ground instead.

Another tips to improve that I can see is your adaptation style. I think you didn’t adapt fast enough to your opponent. I see you pushing your opponent on blockstring multiple times just to have them blocking them over and over. Start mixing it up with throw, you need to start putting element of rock paper scissor basically. This game requires you to always analyze your opponent second to second. What’s their behaviour, what’s their rise behaviour (do they do quick rise, no rise, back rise), do they jump a lot, do they dash a lot? Basically if they block, start throwing, if they tech, start shimmying, if they press button then commit to frametrap.

Anyway, hope that helps!

How bad is the Chun matchup? I main Vega and I know how good Necalli is… I’m just curious to know how difficult the Chun matchup is for him.

Chun is probably Necalli’s worst matchup. I think every good Necalli got eliminated by a Chun at EVO. Haitani always loses to MOV.

With that said, Vega beats Necalli, too.