Necalli General Thread: Necalli enters the Tournament!

Does anyone have the actual frame data for Necalli when in V-trigger? I know his stomps get safer and he gains some additional links but I can’t find raw numbers.

V-frames app has it all.

So a lot of the necallis I have been running into have adopted a really lame, or at least, very safe play style of crush counter fishing and gradual v skill building. Basically they’ll tosh out standing/crouching HP’s while charging disc’s guidance. Is this just an online/bad player strategy or is necalli seeing a more conservative play style becoming prominent compared to his earlier hyper aggressive stuff. Disclaimer: I play Alex and Zangief so people playing very conservatively is usually a given at least for the first few rounds, maybe I’m just biased.

Generally, Necalli’s game plan should be to get into VTrigger while minimizing the amount of damage he takes.

What would make that strategy bad or exclusive to online play?

Since you play Alex and Zangief, any character you play against is going to be reluctant to go in on you. That general idea isn’t exclusive to Necalli. Lol.

:coffee:

I am very surprised that it was Phenom’s Necalli and not Haitani’s that was the first to win a major.

Necalli: “thanks to @Shar@Sh@Sh@Shar@Sharktongue for belie…bb…bbb…believing in m…mm…mmm…me. You da re…rr…rrr…rre…real MV pp…ppp…P”

Necalli: “BBB…iatch!!!”

Yeah I’m with you there. Phenom really surprised me, he beat a lot of killers in a row.

That last match with Fuudo was so crazy. Fuudo just kept doing meaties and phenom kept making him pay. When Fuudo went to delay his attack, phenom was catching him with counter hit jabs converted into combos. Really good plays/reads.

Haitani won a major in Australia. It just wasn’t a premier event

Oh yeah, completely forgot about the Melbourne Battle Arena event (that’s what it was called, right?). Haitani and Momochi sure do meet each other in tournament a lot.

New Necalli threads are sick!

So I want to sub Necalli because I like his premium outfit.

I have no idea where to start learning this character. Any tips for real?

The tech thread! Good stuff there, a little spread out though.

Bri4n_f YouTube channel is great, too.

stand lk into cr mp is a great frame trap it works on everybody and if they don’t have a 3 frame move they can’t beat.

because st lk is + on 2 and cr mp starts up in 5…

I’m starting to struggle with playstyles that are heavy on anti-air and footsie. What are some safe ways to get in close with lower punish risk than Disk’s Guidance?

walk forward, they’ll have to do something to contest you and you punish them for doing so, typically by stuffing something with c.MP or s.HP or by whiff punishing something they stick out

v-skill in neutral is good too

It’s hard. Generally, AndyG’s response is correct. I prefer st.MP for the hitbox. Also, jump fierce has a great hit box. If the opponent is stationary and anti-airing consistently, you could try challenging with dive kick. If they’re mobile like Chun and Karin and make your dive kick whiff, the punish on your recovery is gonna hurt. That’s the tradeoff.

I think throwing out “random” cr.mps with a buffered Dash is a great way to get in in the footsie game. The hitbox extends a lot, so its key to only do it when you know its either going to whiff (Dash wont come out) or if you catch a footsie (Dash will hit). It takes some time to get the proper spacing, so you dont do it in ranges where it can be blocked, since then also the buffered dash will come out and leave you open for a punish.

St.HP can be used in a similar fashion, but cr.mp has way better recovery on a whiff (13 Frames compared to 19 Frames for st.HP). If you buffer a Shoryuken after cr.mp dash you can still antiair…at least thats how i have to do it since i cant really DP on reaction :stuck_out_tongue:

I find it hilarious that necalli cant tickthrow into his LP command throw. Not only is it a 6 or 7frame gap from his lights, which is pretty shitty in of itself, but command throws dont cause proximity guard in this game. Combined with the 8f startup and short range, every character in the game (including bison!!) can just backwalk out of any tickthrow setup you do. Regardless if you tick with st.lp, cr.lp, st.lk, or cr.lk.

St.lk lp command grab

6 frame gap

And you have a solid mixup between that and st.lk Cr.mp