Long list, but thorough. Here are the Season 2 Changes:
NECALLI
Hurtbox (Normal and V-trigger versions):
Adjusted hurtbox when changing direction while standing and crouching
Soul Sealer (Forward Throw) (Normal and V-Trigger versions):
Increased recovery on-hit by 6F
Reduced damage on normal version 120 to 100
Reduced damage on V-Trigger version 130 to 110
Reduced stun 170 to 120
Reduced stun on V-Trigger version 200 to 150
Reduced CA meter gain
Soul Discriminator (Back Throw) (Normal and V-Trigger versions):
Reduced damage on normal version 120 to 100
Reduced damage on V-Trigger version 130 to 110
Reduced stun 170 to 120
Reduced stun on V-Tigger version 200 to 150
Reduced CA meter gain
Standing LP (Normal and V-trigger versions):
Increased horizontal knockback distance against airborne opponents
Added hurtbox around his feet during the 3F following the active frames
Decreased size of the hitbox in upwards direction
Standing MP (Normal and V-Trigger Versions):
Advantage on-block changed from +2F to ±0F
Hit pushback distance reduced
Block pushback distance reduced with hit pushback
Standing MK (Normal and V-Trigger Versions):
Increased active frames from 2F to 3F
Standing HK (Normal and V-Trigger Versions):
Added hurtbox around his back during 11F~36F of the attack motion
Increased size of hurtbox around his leg forward during the 4F following the active frames
Crouching LP (Normal and V-Trigger Versions):
Increased active frames from 2F to 3F
Crouching MK (Normal and V-Trigger Versions):
Decreased size of hitbox in upwards direction
Increased size of hitbox in downwards direction
Crouching HK (Normal and V-Trigger Versions):
Reduced damage 100 to 90
Jump MK (Normal and V-Trigger Versions):
Reduced size of hitbox in downward direction slightly
Jump HP (Normal and V-Trigger Versions):
Changed startup from 7F to 9F
V- Reversal:
Changed startup from 16F to 17F
Changed distance and recovery on-hit
Changed hit and projectile invincibility frames from 1F~16F to 1F~30F
Opening Dagger (Normal version):
Changed advantage on-block from -4F to -6F
Opening Dagger (V-Trigger version):
You can now charge by holding HP
- Startup 38F/On-hit +7F/On-block+2F/Damage 100/Stun 150
On-block uncharged is now -4F to -6F
LP Mask of Tlalli (Normal and V-Trigger Versions):
Changed command from【→↘↓↙←+LP】 to 【→↘↓↙←+LK 】
Increased damage on normal version 120 to 130
Increased damaged on V-Trigger version 130 to 150
Increased CA meter gain on whiff and hit
MP Mask of Tlalli (Normal and V-Trigger Versions):
Changed command from【→↘↓↙←+MP】 to 【→↘↓↙←+MK】
Increased damage on normal version 130 to 140
Increased damaged on V-Trigger version 140 to 160
Increased CA meter gain on whiff and hit
HP Mask of Tlalli (Normal and V-Trigger Versions):
Changed command from【→↘↓↙←+HP】 to 【→↘↓↙←+HK】
Increased damage on normal version 140 to 150
Increased damaged on V-Trigger version 150 to 170
Increased CA meter gain on whiff and hit
EX Mask of Tlalli (Normal and V-Trigger Versions):
Changed command from【→↘↓↙←+PP】 to 【→↘↓↙←+KK】
LK Valiant Rebellion (Normal and V-Trigger Versions):
Reduced damage on normal version 60 to 50
Reduced damage on V-Trigger version 80 to 70
Increased CA meter gain on-hit
Changed to a hit attack with projectile durability
MK Valiant Rebellion (Normal and V-Trigger Versions):
Reduced damage on normal version 70 to 60
Reduced damage on V-Trigger version 90 to 80
Increased CA meter gain on-hit
Changed to a hit attack with projectile durability
HK Valiant Rebellion (Normal and V-Trigger Versions):
Reduced damage on normal version 100 to 80
Reduced damage on V-Trigger version 120 to 100
Reduced stun 200 to 150
Increased CA meter gain on-hit
Changed to a hit attack with projectile durability
Reduced horizontal knockback distance on-hit
EX Valiant Rebellion (Normal and V-Trigger Versions):
Changed to a hit attack with projectile durability
LP The Disc’s Guidance (Normal and V-Trigger Versions):
Reduced damage on normal version 90 to 80
Reduced damage on V-Trigger version 110 to 100
Increased CA meter gain on whiff, hit and block
Changed advantage of V-Trigger version on-block from -6F to -4F
MP The Disc’s Guidance (Normal and V-Trigger Versions):
Reduced damage on normal version 110 to 100
Reduced damage on V-Trigger version 130 to 120
Increased CA meter gain on whiff, hit and block
Changed advantage of V-Trigger version on-block from -6F to -4F
HP The Disc’s Guidance (Normal and V-Trigger Versions):
Reduced damage on normal version 130 to 120
Reduced damage on V-Trigger version 150 to 140
Increased CA meter gain on whiff, hit and block
Changed advantage of V-Trigger version on-block from -6F to -4F
EX The Disc’s Guidance (Normal and V-Trigger Versions):
Reduced damage on normal version 160 to 150
Reduced damage on V-Trigger version 180 to 170
LP Raging Light (Normal and V-Trigger Versions):
Increased damage on normal version 80 to 100
Increased damage on V-Trigger version 100 to 120
Changed Invincibility on 1F~3F which included invincibility around his feet and throw
invincibility, to 1F~3F of throw invincibility only
Added hurtbox to match visual
MP Raging Light (Normal and V-Trigger Versions):
Increased damage on normal version 100 to 110
Increased damage on V-Trigger version 120 to 130
Changed 7F~12F full invincibility to 1F~7F invincibility around his feet/8F~12F added
hurtbox
HP Raging Light (Normal and V-Trigger Versions):
Changed (1F~7F full invincibility /hurtbox from 8F on) to to (1F~2F hurtbox added /3F~8F
hit and projectile invincibility)
EX Raging Light (Normal and V-Trigger Versions):
Increased juggle potential in-air combos for the first hit
Ceremony of Honor/Soul Offering (Normal and V-Trigger Versions):
Reduced damage on normal version 340 to 330
Reduced damage on V-Trigger version 380 to 370
Discuss.