Nope. You can time grabs on your opponents landing recovery from a jump. You can do this in most games. I usually punish bad cross up with T.Hawk with walk under 360, they can hold up, they get grabbed.
Muttonman: Amelificent:As Gamogo pointed out jab is probably the best reset button frames wise. What i was getting at is if its possible to reliably force a jump or a reversal from a reset (with the threat of a command grab). I have no clue how jumps work in this game though. If we can overlap the 8th frame of a fierce command grab with the first vulnerable frame post landing it could be *something. I just donāt know if that is possible though because I donāt recall how fast they tech flip after being reset nor do i know how many recovery frames jumps have and their properties.
You can always jump out of a command grab
Nope. You can time grabs on your opponents landing recovery from a jump. You can do this in most games. I usually punish bad cross up with T.Hawk with walk under 360, they can hold up, they get grabbed.
Thatās due to being in air attack landing recovery though, kind of like saying if you block their DP they canāt jump out.
RagingStormX: Muttonman: Amelificent:As Gamogo pointed out jab is probably the best reset button frames wise. What i was getting at is if its possible to reliably force a jump or a reversal from a reset (with the threat of a command grab). I have no clue how jumps work in this game though. If we can overlap the 8th frame of a fierce command grab with the first vulnerable frame post landing it could be *something. I just donāt know if that is possible though because I donāt recall how fast they tech flip after being reset nor do i know how many recovery frames jumps have and their properties.
You can always jump out of a command grab
Nope. You can time grabs on your opponents landing recovery from a jump. You can do this in most games. I usually punish bad cross up with T.Hawk with walk under 360, they can hold up, they get grabbed.
Thatās due to being in air attack landing recovery though, kind of like saying if you block their DP they canāt jump out.
You can do it even if they donāt attack homie.
Go pop is CvS2, SF4, 3S, etc have the cpu neutral jump or record it etc, you can time a grab and they canāt jump out.
Can you grab them out of an air reset? Because thatās what is being asked here.
Muttonman: RagingStormX: Muttonman: Amelificent:As Gamogo pointed out jab is probably the best reset button frames wise. What i was getting at is if its possible to reliably force a jump or a reversal from a reset (with the threat of a command grab). I have no clue how jumps work in this game though. If we can overlap the 8th frame of a fierce command grab with the first vulnerable frame post landing it could be *something. I just donāt know if that is possible though because I donāt recall how fast they tech flip after being reset nor do i know how many recovery frames jumps have and their properties.
You can always jump out of a command grab
Nope. You can time grabs on your opponents landing recovery from a jump. You can do this in most games. I usually punish bad cross up with T.Hawk with walk under 360, they can hold up, they get grabbed.
Thatās due to being in air attack landing recovery though, kind of like saying if you block their DP they canāt jump out.
You can do it even if they donāt attack homie.
Go pop is CvS2, SF4, 3S, etc have the cpu neutral jump or record it etc, you can time a grab and they canāt jump out.
Iām pretty sure you can cancel that and go into a jump if you didnāt attack.
Regardless, someone should check to see if the wakeup throw invincibility works on air resets; some games have it, some games donāt on odd resets.
Can you grab them out of an air reset? Because thatās what is being asked here.
Nope, that doesnāt work I was just responding to him saying you can always jump out of a command grab.
Iām pretty sure you can cancel that and go into a jump if you didnāt attack.
Regardless, someone should check to see if the wakeup throw invincibility works on air resets; some games have it, some games donāt on odd resets.
You canāt cancel your empty jump landing frames into another jump, you can however special or super cancel it.
For example, special cancelling your landing frames into something thatās throw invincible or airborne on the 1st frame is one of the only ways to escape Dhalsim or Abelās Ultra 2 anti air.
Necalli Guide
Thanks for the responses guys. Something to think about.
Jav1ts vs slikpluis
Loving the hair.
Hey guys, I never had the chance to play Necalli and Iām very interessted in this character, but I donāt understand his V-Trigger, could someone explain it? I know it change some of his frame-data, but what does it exactly? what changes and what can I do what I canāt do without his V-trigger?
Hey guys, I never had the chance to play Necalli and Iām very interessted in this character, but I donāt understand his V-Trigger, could someone explain it? I know it change some of his frame-data, but what does it exactly? what changes and what can I do what I canāt do without his V-trigger?
Doesnt have to charge in combos, more range on dp, more damage overall iirc. Iām sure Iām missing a few things.
LariatoGrill:Hey guys, I never had the chance to play Necalli and Iām very interessted in this character, but I donāt understand his V-Trigger, could someone explain it? I know it change some of his frame-data, but what does it exactly? what changes and what can I do what I canāt do without his V-trigger?
Doesnt have to charge in combos, more range on dp, more damage overall iirc. Iām sure Iām missing a few things.
I believe Discās Guidance goes further and dive kick gets more +frames.
cr.mp xx mk stomp combos without counter hit, so its a really good tool to harass with. if you get a confirm and have super, hello massive damage 500+
Really, really want to change the name of this thread to āWhat time is it? Devour Hour!ā
The braids break and his hair gets all crazy and red and glowing. Your opponent becomes completely intimidated and their soul immediately jumps out of their body for the devour-our-ouring.
He gets faster movement and dash speeds, and better hitboxes on his DPs as well. More range on his punch normals and better frames on some moves.
It essentially turns him into the best character in the game.
Walkspeed doesnāt get faster according to Eternal. His dashes seem to go further but I havenāt seen actual confirmation from the frama data guys.
Previously it changed the frame data on his punch normals too, but that was removed and now I think it only changes divekick and his specials. All his punch normals do extra 10 damage.
Stomps start faster so combos from mediums are possible, disc guidance doesnāt require charge in combos, EX barrage gets an extra projectile absorb hit, v-skill is signficantly improved in frame data and hitbox, more forward momentum on DPs, extra damage on command grabs.