How do you get in with Necalli? I just get out-poked and I’m constantly having to play the opponent’s game. Super safe character like Bison and Cammy give me a ton of trouble to when they’re in close and they out-range me.
I also get jumped in at close range a lot because I can’t do shit at close-mid range and his anti-airs blow at close range.
Basically use st.hk and cr.mk to poke. Whiff punish with st.mk and st.mp. Random ass dashes to get in, then go ham with your really good close range buttons.
Off the point, but ive seen you say go ham a few times on here. I know that means hard as mutherf**ker because of a kanye west song, but where im from it means absolute retard. So everytime I see you say go ham I just picture Necalli flailing wildly at his opponent. I dont even think its bad advice either way.
Hello devourers, I’m a refugee from Shadowloo, escaping the clutches of Bison after realising that having no reversal versus Laura and Mika makes for a very depressing fighting life. Necalli was actually the character that I liked the most in the starting roster, but I ended up playing Bison out of familiarity (SF2/SF4).
Looking forward to learning everything about Necalli. Have already watched the Momochi video and get hyped about PR Balrog, Haitani and Gamerbee playing the character.
So i’m practicing a setup from Brian_F on youtube and am kinda having trouble with it. The setup is cornor only cr.fp xx hk.stomp juggle lk.stomp. Then immediate mk.stomp for quick rise to trade with 3fr jab and vtrigger cancel to big dmg. I’m noticing that my mk.stomp on wakeup sometimes comes out too early and hit the ground and runs out of active frames just before i have training dummy respond with jab. Has anyone noticed this? it also happens in game locally with friends as well. I’m wondering if the 3frame buffer they give us is somehow canceling a frame or 2 for the setup to be out of active frames since it is a meaty setup. I also noticed this happening on sweep dash st.lk on quick rise.
Also possible problems is i’m using PC, and x360ce for stick/controller support. I havn’t tried it on ps4 yet.
It’s not a vtrigger only setup. Also same thing happens on normal sweep dash st.lk. sometimes comes out too early and wiffs, sometimes it comes out right and is true max meaty. Tested on ps4, and it didn’t wiff once. Weird
What is the use off standing medium kick and standing medium punch? They help link into crouching medium punch but thats about it. and medium goes into target combo into v-skill.
What do you do to open up your opponent? I have a hard time opening up my enemies when playing with necalli.
Why is his v-kill so bad? recovery seems as bad as birdies.
How to learn to play necalli efficiently?
What to do on somebodies wakeup?
This medium kick crossup is very bad or is it just me who is using it incorrectly?
any tips against birdie?
i just start out with nec and he just can outpoke me without me being not able to do anything against it and the groundpund can be command jump grabbed too.
i want to learn nec because his buttons are so much better then the ones from nash just to get matches against a birdie against i cant do jackshit because non of my normals is reaching him.
jesus fucking sf5 -.-
Lol first of all, Nash’s buttons are WAY better than Necalli’s. Way more options and utility in the neutral game. All Nash is really missing is a 3f normal.
Second, Birdie is a hard matchup for Necalli. He wins the neutral. You really have to take advantage of Birdie’s weak defensive options. V Skill is actually really good against Birdie, you probably just have to make them less predictable. Birdie has to counter Necalli’s V Skill pre-emptively. His options aren’t quick enough to raw react with. Also, stand roundhouse is good against Birdie and so is jump fierce. I feel that, due to the length of Birdie’s normals and him having weak defensive options, this is a matchup where you have to learn to “whiff punish” Birdie’s whiffed normals with a forward dash. So you can pressure him to the corner and kill him there.
i disagree on the first part.
the only thing which nash has going on for him would be the crouch mk which he doesnt get anything out of it.
all his other long range command normals can be crushcounter fished or punished on block when not correct spaced.
Anything can be crush counter fished or punished when misspaced. This is not exclusive to Nash’s command normals. And if you’re Nash trying to jump in on Birdie instead of trying to dominate spacing, and doing raw V Triggers, then you’re probably playing the matchup wrong.