I remember when people in this thread were saying this was a good game when it first came out.
It DID seem like a good game at first imo/
No it didn’t. It looked like straight trash from the first full gameplay shots we saw.
Of course, I was one of the very few who actively pointed it out; most others were too stuck in fanboy-denial land to admit that the game was going to be diarrhea dump.
I don’t think I talked to anyone who was super hype for SFxT when the first gameplay vids came out. There was interest until they showed the gems. Then it looked terrible. It wasn’t until that Cross Assault thing that I heard people start to sound interested again and think it had promise.
Then it turned out that stuff was a false glimmer of hope. I was excited too, after all that time of not being excited.
Tom and DP still like it right?
I’m not sure about Persona being bigger than KOF. Maybe at first.
If the anime FGC gets behind this game the way the KOF comm got behind XIII, it will stay around.
Game will be easier to stick with, and won’t require as much time grinding things out- that’s going to help it out.
If Arc/Atlus keep adding content, I think they have a real winner on their hands, the game looks fun as hell. the only issue is that you’re going to appease Persona fans as well as the FGC- so DLC chars may need storymode crap.
To be honest I think KoF will stick around as well. From what I can tell, people like KoF because they find it to be a damn good game, not just “some game thats out right now until something else comes out”. I quit KoF for the most part due to Persona coming out and rather level up on it. Still a good game and I do play it from time to time but that was my decision. I don’t see many people dropping it after the work and hype has been poured into it (plus it does seem to be gaining popularity in majors.) The next one will decide if it is here to stay, but that could be a while in itself. KoF also offers different mechanics than most other fighters out currently as well as a remarkable balancing concept. Personally I am hoping Persona makes it too and I don’t see why it won’t. At least until GG comes out, then some might leave. But honestly, I think Persona could be here to stay. It’s one of the better anime fighters out right now that’s got easy access and mechanics that both simplistic players and technical geniuses can enjoy.
Only thing about Persona I can say I don’t like is Naoto has this semi-infinite corner combo thats easy to pull off and does 1/2 on even the higher health characters. Does take meter to start, but still. ([media=youtube]0tWrSGJ2TLA[/media] for the link. And it is 1.02) Labrys has 1/2 life combos but requires red axe and chances are if she is offensive enough to gain the red axe then you’re not doing to well to begin with.
Tis my opinions anyway.
I’m planning on playing Naoto, so I’ve been paying a lot of attention to her combos and the decisions players seem to typically make with her.
She can start the SMP loop off of a ground trap midscreen + meterless by using a One More Burst, killing anyone in one touch. The other player can burst though, and her defensive options for dealing with an opponent that gets in on her are still (arguably) the worst in the game. Due to these factors, she is not really considered to have moved up significantly in the tier list since the loop was discovered.
[media=youtube]dYQATmDm9Wo[/media] << OMB SMP combo in a match…
lol wait wait wait wait wait.
People are complaining about over half life combos? In a game with multiple rounds?
I guess you haven’t been playing Marvel or KoF under your rock then, have you?
I’m sorry to burst your bubble but there’s not going to ever be a magic bullet fighting game that’s easy to play, takes no practice to be good at, and isn’t as shallow as a kiddy pool.
Fighting games take work to be good at. Even “simple” games like SF4 take time grinding out links and option selects and matchups. If people want to play it, they will, but it’s not going to be because it’s easier. KoF is a good game, people don’t play it because it’s not a capcom game. Neither is Persona. I have high hopes for it… as a game, but as for NC and their actually putting effort into something, no, I don’t have hopes for that. Maybe the online will be good though. And hell, maybe it’ll be THAT DAMN GOOD that everyone plays it. But really… when was the last time that happened with a non-capcom game?
btw guys just a tip but if you’re trying to build hype for a game, DON’T post situational loops that look like bullshit to people that don’t know anything about the game.
That’s like me trying to build hype for Marvel by showing TAC infinites. Never see it in a real match but it looks retarded. Maybe try posting some good matches instead?
That infinite is super-situational, and will likely get patched out at some point. Not worried about it.
Jon- you’re right all fighting games take work, but there’s work that is fun, and work that bores the shit out of me. I’m not afraid of hard games, I’m afraid of games that bore the shit out of me with long loops or 1f links.
The Naoto SMP combos have already been used by Japanese players for a while now. Despite the damage she gets, Naoto still isn’t even considered one of the better characters. Come to think of it, out of all the characters that qualified for SBO, Naoto tied for last (1 Naoto player). Not saying she doesn’t have the potential to produce results… but until the character actually does what good characters do (win), I don’t see a reason to complain about her.
I can’t speak for others, but I’m one of those guys who has always stuck with Capcom fighters. Of course I tried other stuff, but I kept coming back to Capcom stuff, mainly the SF series. Right now I only play SF4, didn’t like Marvel or SFxT. But Persona 4 seems appealing to me. First off, I don’t want to play a team fighter, so Persona being straight 1v1 is already a plus in my book. But besides that I guess I’m basically going off other peoples hype for the game. Knowing that it’s huge in Japan and that every single American impression I’ve read about the game has been very positive, so it makes me want to try it.
I don’t know whether I’m going to like it but I will at least buy it and try it out for a while. I hope I like it though, because I haven’t found another fighter I’ve wanted to play seriously since SF4 got me into the tournament scene.
At the very least persona 4 arena will be fun for a little while, not to say I don’t hope it lasts because I love persona 4.
It’s in the game and was brought up, so I figured I’d show what she can actually do with it but try to explain that there’s a pretty huge difference between the SMP loop and infinites in games with no Burst; even in the situation of what amounts to “really dumb stuff” there is still an option to get out. The Narukami player should have burst way earlier though; he still had nearly half life when he got his Burst back.
People should know what they’re getting into; hiding the fact that Marvel has ToD combos from a potential player by never linking match videos containing ToDs isn’t going to help, and truly ToD versions of the SMP loop are many, many times more situational than MvC3 ToD combos since you need burst, you pretty much need your enemy to not have burst at the start to make it worth your burst, and you have to start with a very specific attack. Knowing that the character you found “bullshit” for has major weaknesses helps for most people, and knowing that there is a reliable and universal out against the technique is even better.
edit: In any case, P4A is not a ToD game, generally speaking. It’s a game where you can die in two max punishes versus most characters, but those situations don’t come up often if you’re playing correctly. For comparison, you can die in two punishes in AE as well, but how often does that happen? Taking 3+ combos to kill is much, much more typical in both games.
WNB Episode 29 is tomorrow…come get some!
And don’t forget that on the 21st of August, TH will be collaborating with BFP to bring you another event…TNT X WNB Vol. 3 here are the details.
See you guys there!
So is that how this thread works? Everyone gets hype for the new game! Doesn’t put in any work in and drop it and goes to the next game! Rinse repeat? Damn then I have been going about this all wrong!
After reading some of the posts some things I noticed;
- If therw is a fighting game you like dont just quit it because yoi heard another fighting game is comimg out. One thing because if you are gonna leave a game that means youre not helping the game grow. Plus if you can easily flake whats to say you wont leave thw new game. You just hype up a game to help kill it.
Second whatever skills you gain from the game you like can transfer over to some other games. I only messed with 3S for very little, but some of the things (cant remember his name but 3S Charolette player whose not FACE) taught me I was able to use in KOF.
- Im convinced P4A will not do well now when I heard someone mention patch. People are too lazy to figure out stuff and hope for a patch. No patch they then complain and drop game for another. Rinse and repeat. One reason I love KOF and Tekken. Learn the game and get better. You cant patch bad players.
Guys there is a slightly different reason why games come to NC to die. There are never enough people to make that particular game their main game.
Simply put, you can’t actually MAIN more than 1 game. You might do well in multiple games but you’re going to eventually develop a favorite. If you’re playing both Game A and Game B and you’re doing well in both of them, you’re fine. But overtime you’re gonna have a favorite. Now keep in mind you might enjoy both games but you’re gonna eventually start putting in more time in one game over the other. If you enjoy Game A more and you’re lucky enough that everyone else enjoys Game A more as well then the Game A scene will continue to grow. You’ll then start noticing Game B showing up at less gatherings and start having less tourney showouts because “oh I haven’t been playing it as much.” Add on top of this the 2 people who do play Game B more are just dominating everyone else who hasn’t been playing, eventually people will just stop playing it all together because why put in all the effort to get better at Game B when they could just do it in Game A.
This is the exact reason why SF4 stayed so strong in our scene for such a long time and very few other games could survive that weren’t played on PS2. Blake, me, and a couple of others were not enough to keep BB alive. MB eventually fell off as well as AH. Sure there are people here who would love to main these games but there is not enough people to maintain the scene, and if there are enough people they are not hungry enough. Why do you think KOF13 is still alive? Because it is the first game in a long time where there are **ENOUGH SERIOUS PLAYERS WHO ACTUALLY WANT TO MAIN **the game.
Because of that, people like Jon (I’m just using you as an example, I mean no harm by this) who’s favorite game is Marvel but really enjoys KOF can still play KOF at a gathering but the scene is not relying on him or anyone like him to maintain the scene because there are enough people who main the game to support it.
This is the only way Persona 4 is going to survive. There have to be enough people who actually want to main the game and won’t cave in just because SF4 and Marvel are more popular.
Did I mention that KOF is being kept alive by mostly the old heads of the community?
I agree, but it becomes progressively harder to get people into a game as it ages, and sometimes you’ve just got to accept that it’s dead and (mostly) move on though. Melty and GG are good examples here - I love them both and play them when I can, but trying to get new people to pick them up seriously is next to impossible, whereas it’s relatively easy to get someone interested in a new game like P4A.
I don’t think KoF XIII is dead or dying either. It was easily the best game to watch at Evo this year, and has a lot of hype coming off that. It’s just getting drowned out by Persona hype to some degree on SRK.
P4A will do well regardless, I think. There’s a ton of hype for the game, but most of the people who are getting hype seem more reasonable about it than people were about Skullgirls (which was pretty much just portrayed as “best game ever” by its hypemonsters). To be entirely honest, I don’t expect a balance patch, and if there is one to fix the SMP loops, it will probably just change the SMP limit from 10 to 100 or something else impractical to reach. This would not even change Naoto’s core gameplay (she got a crapton of damage off of D trap CH before SMP loops were discovered too), let alone affect the other characters’. If she was BBCT Rachel (closest comparison from CT imo; Rachel could do 100% [via guaranteed guard-break], and they’re both fairly technical) it would be another story, but she was considered B tier before and she’s still B tier now.
Also, what Zoogstin said.