Hey guys, this’ll be a place holder for the Nathan Drake thread, in case we don’t get character sub-forums. Will be under construction for a bit.
Feel Free to contribute what you can/want. I will try to post relevant and important information concerning Drake as soon as possible.
Combos:
[barrel follow-up]
triangle, :f: (ak run), square (rifle butt)
Meter Gain: ?
[ak loop]
triangle, :f: (ak run), :d:+circle, triangle, (may be continued indefinitely if back is close to corner or ledge)
[mid range barrel follow-up]
lvl 1 super
Meter Gain: ?
j.:d:+square, (land), :f:+square, :d:+square, (turn), triangle, :f: (ak run), :square:
Meter Gain: ?
j.:d:+square, (land), :f:+square, :d:+square, :f:+square, (turn), triangle, :f: (ak run), :square: (rifle butt) [not possible in corner]
ap meter gain: 158
[behind wall]
square, triangle, (ak run)
ap meter gain: ?
[off up throw]
lvl 2 super
Meter Gain: ?
[max range slide (:d:+square)]
:d:+triangle
Meter Gain: ?
Resets into Level 1 Super (can be air dodged):
Combos are ended with tranquilizer to prevent opponent from double jumping, they can however still air dodge and attack.
:d:+square, :f:+circle (tranq) into Level 1 Super (not possible on smaller characters)
[barrel follow-up]
:f:+circle (tranquilizer) or j.:f:+circle (land) into Level 1 Super.
Various Information:
- The jump versions of :f:+triangle, :u:+triangle, :d:+circle and circle recover much more quickly than their grounded counterparts.
-:d:+circle (wall) can be cancelled with jump. It can absorb 100 ap of damage. Can still use lvl 1 super behind the wall. Can be grabbed or hit by super.