I don’t think this is true anymore, maybe they removed all hard knockdowns. I know for a fact that Ryu’s, Chun’s and Rashid’s supers don’t have hard knockdowns anymore.
They probably think it would be too much of a snowball effect to give you really good oki after a super, especially since your stun count doesn’t depreciate during the animation.
But some supers like Nash’s would be unsafe on hit without hard knockdown.
So looking at the video it seems like they reduced the launch height of RH Sonic Scythe because 2 things from beta phase 2 Nash no longer works.
[list]
[] RH Sonic Scythe, f+V-Trigger, nj.RH, RH Sonic Scythe no longer works
[] RH Sonic Scythe, f+Short no longer juggles in the corner
[/list]
Makes me wonder if RH Sonic Scythe, EX Sonic Scythe still works in the corner. I didn’t really notice anything else that was different but it’s hard to tell without some serious training mode time.
i notice that to it could just be a execution error, i hope some one will test it just to make sure.
if all vtriger combo ask you to spend ex to deal good damage (ex boom, vtriger or vtriger in to a ex move for the jugle at the end) and you also need ex for your only good AA, nash will be very ex hungry
they could help nash build ex bar by allowing -lp,mp xx light TA-
Beta Phase 2 frame data I think. I’m not sure if the core cast frame data was updated from phase 1 or not. It does seem like it’s updated bcs f+Short is listed as being -1 on block in comparison to how punishable it was in beta phase 1.
The one thing I’m confused about is that EX Moonsault is listed as being +2 on hit, +6 on block. However, you can follow up EX moonsault with Jab~Strong TC and s.Jab is 4 frame start-up so this seems like a typo or just flat out wrong.
Overall, his frame advantage on his regular normals is pretty good. Key normals like s.Strong and cr.Strong are +3 on block and most characters in this game barely get that kind of frame advantage. It opens up a lot more room for frame trap theory and how to approach the up close game with Nash. Jab~Strong is -4 on block which explains a lot of things definitely punishable on block.
Nash is real fun to play and to me, looks also kinda strong and a viable character, I’ll keep an eye on him for sure if the nerf hammer dosen’t hit too much hard.