Compiling the list of Nash changes and new combos. Does this sound about right to everyone else?
Changes:
s.Short dmg 40->30
f.Fierce dmg 110->100
f.Short dmg 80->60 stun 100->70
b.Forward dmg 70->60
s.Fierce stun 200->150
s.RH stun 200->150
cr.RH stun 200->150
V-Skill dmg 70->50
Forward Throw dmg 130->110, stun 200->150 (stun reduced universally)
Back Throw stun 200->150
Critical Art dmg 350->330
Short Moonsault Slash stun 150->100
EX Moonsault Slash stun 200->150 (50+50+100->50+50+50)
-A lot more normals are V-Trigger cancelable, such as cr.Forward, s.RH, f+Fierce, etc…
-Directional inputs removed from target combos such as, s.MK~Fierce~f+MK (no longer require the forward input)
-V-Skill no longer causes a knockdown against an airborne opponent.
-f.Short hitbox seems buffed. It no longer causes a soft knockdown on juggle or counter hit. Causes an air reset in juggle and leaves opponent standing on counter hit. f.Short recovery reduced making it safe on block.
-f.Fierce causes a crumple on Crush Counter now. Max damage CC combo using f+LK no longer works.
-f.Fierce recovery reduced
-s.Fierce is now a Crush Counter
-cr.Fierce, v-Skill no longer works
-s.Forward is special cancelable. It now whiffs on crouching characters.
-The corner combo of s.Fierce xx Fierce Sonic Boom, s.Strong etc… no longer works. You can’t link off of the Fierce Sonic Boom anymore.
-You can no longer V-Trigger cancel the start up of regular Sonic Booms but you still can with EX Sonic Boom
-EX Moonsault Slash tracks better and hits lower to ground. You can no longer link cr.Strong after but you can link into jab~strong TC
-You can link jab~strong TC from all Moonsault Slashes
-RH Sonic Scythe launches higher allowing for new juggle opportunities such as RH Sonic Scythe xx f+V-Trigger, nj.RH, RH Sonic Scythe or corner juggle RH Sonic Scythe, f+LK
-RH Sonic Scythe is no longer super cancelable
-EX Sonic Scythe faster start up allowing for a reliable anti-air option
-EX Sonic Scythe juggle properties removed. Can no longer do EX Sonic Scythe xx f+V-Trigger, nj.RH, etc… The nj.RH whiffs now.
-Fierce Tragedy Assault is no longer an overhead
-Jab and Strong Tragedy Assault startup have been reduced
-All versions of Tragedy Assault now have a dynamic camera angle on hit
-Tragedy Assault no longer KOs on the first hit if it would. It will wait for the second hit for the KO to drain the opponents meter.
Midscreen:
-cr.Fierce/Strong, s.Strong~Short~Fierce
-cr.Fierce, s.Strong xx EX Sonic Boom (2) xx f+V-Trigger, j.Fierce, cr.Fierce, s.Strong xx Sonic Scythe
-cr.Strong, s.Strong xx Jab Sonic Boom xx f+V-Trigger, j.Fierce, cr.Fierce, s.Strong xx Sonic Scythe
-CC s.Fierce xx Short/Forward Moonsault Slash, s.Jab~Strong xx Sonic Scythe
-CC s.Fierce xx Short/Forward Moonsault Slash, s.Jab~Strong xx EX Sonic Boom (2) xx f+V-Trigger, j.Fierce, cr.Strong, s.Strong xx Sonic Scythe
-CC f.Fierce, dash RH Sonic Scythe
-CC f.Fierce xx f+V-Trigger, j.Fierce, cr.Fierce, s.Strong xx RH Sonic Scythe or Forward Sonic Scythe xx Critical Art
Corner:
-cr.Fierce, s.Strong xx RH Sonic Scythe, f+LK or EX Sonic Scythe
-cr.Fierce, s.Strong xx EX Sonic Boom (2) xx b+V-Trigger, j.Fierce, s.Fierce xx RH Sonic Scythe, f+LK or EX Sonic Scythe
-cr.Strong, s.Strong xx Jab Sonic Boom xx b+V-Trigger, j.Fierce, s.Fierce xx RH Sonic Scythe, f+LK or EX Sonic Scythe
-cr.Strong, s.Strong xx Jab Sonic Boom xx b+V-Trigger, j.Fierce, s.Fierce xx Forward Sonic Scythe xx Critical Art
Does anyone remember if you could always link s.Strong from cr.Fierce or cr.Strong? Seems like it’s new and it solves a lot of issues of b+MK whiffing at certain ranges.
I also don’t remember being able to juggle f+LK off of a corner RH Sonic Scythe.