it can be a combo ender, but your better off going for a knockdown with a special move.
its more of a good long range poke, which nash really needs. he can also cancel it into teleport to combo off a stray v skill. im hoping that hasnt been nerfed yet lol.
His V-Skill is an OK poke but punishable, you gotta make sure it’s spaced correctly which is quite tricky given his walkspeed.
You can also VTrigger cancel as mentioned. Pretty good as a punish method because of the range. E.g. You can punish a Ryu blocked fireball up close with V-Skill xx V-Trigger > c.HP > b+MK xx HK Scythe for good damage and stun. (otherwise you’d only be able to get a jab combo for much less damage and stun)
V Skill meter building has been nerfed, but now Crush Counters build you almost a full bar of V Gauge. So crush counters are the new way to build V Gauge.
If that’s the case then even better. That would even further help Nash’s cause since his V Skill is still very viable as a poke and anti fireball for meter building. If not, crush counters will otherwise stand out over using V Skills to build V Gauge.
Turns out the guys who had the latest build at EGX weren’t running SFV on the day I went… So the only build was the Vega build in the stupid ass Sony section. And it was basically 100% new players. Beat down a few people then left in boredom… Sorry for false alarm.
Got some confirmation from someone at Twitchcon that a lot of the information about Nash’s nerfs up to this point are mostly false. I’m checking out the specifics but things like s.LK target combo link not working and V-Trigger juggles not working are false.
Standing fierce is an interesting choice for crush counter since it’s usually something you would automatically cancel into something safe anyway… Unless you can really do some quick confirming off the counterhit state and cancel into moonsault it would be tricky to use properly.