Nash General Thread: Charlie (Nash) finally revealed!

keep in mind, the frame data may only have taken into consideration if the opponent was standing, it may be different if the opponent was crouching.

what’s funny is i remember testing it, but i don’t remember the result. RIP

So kara throws with crouching normals were recently discovered. Nash can kara his throw with crouch fierce.

EDIT: Played with kara throw cr.Fierce and the range is shorter than I thought. After 2 blocked cr.Shorts you’re still not within kara throw range; however, you can take a slight step, then do the kara throw and be within throw range. It’s a significant improvement over trying to walk up and throw with his slow ass walk speed.

It’s useful but I noticed the range was still crazy short. His walkspeed + his throw range makes it really hard to play a tick throw game…

Anybody else finding it hard against Bison btw? His pressure + Nash’s lack of reversals had me screwed. Had to use v reversals a lot.

Yeah, you don’t really have an answer to his pressure game. Have to pick your spots in the neutral game and just play solid to keep him out in the first place. Only short scissors is safe on block afaik so if you space yourself outside of that range then he’ll either whiff giving you an opportunity to punish or use a different strength version that leaves him unsafe on block. It’s when they start mixing in EX Psycho Inferno into their pressure where it becomes more difficult unless you use V-Reversal/Trigger.

https://www.youtube.com/watch?v=EKuAlV_k8Rs

Gootecks has a short video introducing a few of Nash’s target combos. Looks like there’s more to come.

OK thanks. Inferno is the ground flame right? Yeah dude was mixing that with scissors. Even without his walkspeed he can still run his ridiculous pressure game. When he activated V-Trigger it was GGs.

His pokes kinda shit on Nash’s close range but I have found that Bullet Clear at max range beats anything he can throw out. Only way he can contest it is if he does HIS v-skill since he can absorb the Bullet Clear and throw his projectile back.

Question for those who played today:

How were you dealing with Ryu’s jump in pressure once he gets you in cross-up range?

Seemed like EVERY Ryu I played today, thats all they wanted to do- Jump-in cross-up strong,strong,sweep, Rinse repeat and add a throw in there somewhere. Seemed like jump back Fierce was my only option but sometimes me tryna jump back got my legs clipped. He’s landing right on top of your head in most cases so its hard to anti-air that (idk if Bullet clear would trade)

airthrow works great as an anti air, especially in that situation. with quick reactions, it should only lose if they press a button early when they jump in attempt to read your airthrow, but that’s a guess for them.

Air throw, dash under their cross-up attempt, jump back button, or neutral jump RH are probably your best answers to that.

https://youtu.be/DHcy5hZ6a5M

Someone posted a new max damage combo off of Crush Counter f+Fierce. Not sure of the timing but it looks like the Bazooka Knee (F+Short) needs to hit meaty for the s.Strong to link afterwards. It deals 7 points more damage then the dash c.Fierce, B+Forward option but the stun difference is pretty significant. The max damage combo does 665 Stun while the dash c.Fierce one does 710 stun.

Bazooka knee whiffs at certain ranges, you can pretty much mash it tho

Some of my matches from the EU closed beta yesterday. I was too happy to finally knock the noodle bowl on someone’s head lol.

https://youtu.be/k2UwN4q7EP0

Why can you not combo after a Moonsault on Bison?

I have to keep reminding myself mid match that I can;t really get anything off of it so it’s not worth the risk.

That bazooka knee combo is creative, but I will never be using backfist point blank like that. At max range, does dashing even work?

On another note, do you guys think it’s possible to juggle from an early anti air bullet clear?

At max range you can still dash and do the knee, I’m not so sure about what comes after

Not sure if anyone has posted this combo yet, but you can do (insert combo here) xx HK geno kick, teleport+down, j.rh, bazooka kick, ex geno kick.

So if you do counter hit S.hp, dash up c.hp, b+mk xx HK geno kick, D+TP, j.rh, f+LK, ex geno kick this lands you 439 dmg/ 725 stun

My latest ‘lab notes’ vid. Just detailing some of the things I was tryna flesh out with Nash while I had the chance in training mode.

https://youtu.be/qUjCuYyTLyM

where?

Its when you first get past the ‘press any button’ screen and your on the page before you can select characters. Think its under ‘Fighter profile’

id like to know if that post super mix up works with a fake crossup teleport. you might be too far away since the boom pushes them on hit