So kara throws with crouching normals were recently discovered. Nash can kara his throw with crouch fierce.
EDIT: Played with kara throw cr.Fierce and the range is shorter than I thought. After 2 blocked cr.Shorts you’re still not within kara throw range; however, you can take a slight step, then do the kara throw and be within throw range. It’s a significant improvement over trying to walk up and throw with his slow ass walk speed.
Yeah, you don’t really have an answer to his pressure game. Have to pick your spots in the neutral game and just play solid to keep him out in the first place. Only short scissors is safe on block afaik so if you space yourself outside of that range then he’ll either whiff giving you an opportunity to punish or use a different strength version that leaves him unsafe on block. It’s when they start mixing in EX Psycho Inferno into their pressure where it becomes more difficult unless you use V-Reversal/Trigger.
OK thanks. Inferno is the ground flame right? Yeah dude was mixing that with scissors. Even without his walkspeed he can still run his ridiculous pressure game. When he activated V-Trigger it was GGs.
His pokes kinda shit on Nash’s close range but I have found that Bullet Clear at max range beats anything he can throw out. Only way he can contest it is if he does HIS v-skill since he can absorb the Bullet Clear and throw his projectile back.
How were you dealing with Ryu’s jump in pressure once he gets you in cross-up range?
Seemed like EVERY Ryu I played today, thats all they wanted to do- Jump-in cross-up strong,strong,sweep, Rinse repeat and add a throw in there somewhere. Seemed like jump back Fierce was my only option but sometimes me tryna jump back got my legs clipped. He’s landing right on top of your head in most cases so its hard to anti-air that (idk if Bullet clear would trade)
airthrow works great as an anti air, especially in that situation. with quick reactions, it should only lose if they press a button early when they jump in attempt to read your airthrow, but that’s a guess for them.
Someone posted a new max damage combo off of Crush Counter f+Fierce. Not sure of the timing but it looks like the Bazooka Knee (F+Short) needs to hit meaty for the s.Strong to link afterwards. It deals 7 points more damage then the dash c.Fierce, B+Forward option but the stun difference is pretty significant. The max damage combo does 665 Stun while the dash c.Fierce one does 710 stun.