Naruto: Gekitou Ninja Taisen 4 gameplay thread

Haha, well, I like to turtle with Shino, so being the great chakara generator he is :frowning: I get hit by running B A LOT! I was being sarcastic about jumping with K. Naruto. It’s just scarry turtling against the guy. Shino is still a great character, so I’m not sad in any way.

I AM SERIOUS about Tayuya being strong. She spaces EXTREMELY well. If the opponent gets close and you don’t like it, you have the tools via u/f/d+A to push back (they push back really far). B strings come out fast and lead to the A specials as well as cancels with pushbacks. Her A, including jumping A are safe spacers with reasonable chip and ridiculous tracking. They play a great tech roll game as well because they hit grounded and have 360 tracking. Charged A cancels to combos. I don’t need to get started about d+X. That move is just a great move in general and gets my vote for best super in the game. X rounds up her game in terms of versatility. Opponent low on life? Finish off with X, kill the Chakara, and start fresh next round. All this combined with the new KnJ system, and she can pretty much space out every character.

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The summons aren’t too good for zoning unless the opponent is already doing something, it’s too easy to sidestep them. Her A and Air A’s are pretty good yes, but they’re still kinda slow and they don’t do chip damage, check again. The flute doesn’t track either, they just automatically hit in a 360 area which is still good obviously.

I really don’t agree on the spacing thing, the best one she has is A but she doesn’t get to follow that up and her f+A and u+A summons are too easily sidestepped/ran under. Not that they can’t be used that way, but that the situations are very specific, Itachi’s version of it with his bunshins does a similar thing but way better. The running SS doesn’t help her summons either. I do agree about her supers though, they’re really damn good.

Edit: And another thing, her really low life(only Naruto’s Kyubi mode has less) doesn’t help. She dies really quickly from one mistake.

That’s odd. I swore I died to the flute chip before. I’ll check it when I get the chance (not my cube :D). I’m still convinced she is really strong. With d+X, all she has to do is build up chakara by turtling or landing a summon or two. I do think it is THAT abusable. If you think of her less as a typical character and more as a set-up for d+X, I think she’ll seem a lot better. I still haven’t gone in depth with all the characters, so there may be other characters far better than she is. But until I find them, she’s top tier in my book. :tup:

On a sidenote, I really can’t decide how to play Anko. Do I go for the super, or do I simply build up chakara and keep KnJ forever with the help of cancels?

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I’m having lots of fun with the cancels…

my favorite today is with kakashi, lemme see if i can type this right:

d+b, b /y/ u+b,b /y/ b, b, b, a /pause/ (air throw) a for shuriken on landing. mildly flashy 10 hit combo.

cancels are pretty rad in this game… some of the “elite” characters (sound nins, itachi, oro, kimimaro) are a little more conditional… usually require a knock-up, then b, b /y/ to cancel…

anko and kisame also have good cancels. make them much more playable characters. in my opinoin, zabuza kicks ass all over kisame, but when using cancels correctly, he is quite formiddable.

i’m still a strong advocate that NO character in the game should be banned (aside from the joke characters, akamaru and karasu)-- any true ninja can beat any of the regular characters, if played correctly. CS2 Sasuke and OT Naruto aint all that.

http://media.putfile.com/One-Tailed-Kyuubi-Naruto-vs-Curse-Seal-Level-2-Sasuke-

Kyuubi naruto cancelling. This video was posted on willvolution.

I TOTALLY agree with your whole post. Tayuya’s the type of character that can defeat ANY character in the game if she is PLAYED like she’s suppose to. Her MAIN gameplay is “keepaway”. She’s EXTREMELY dangerous in the corner 'cause she has great pop-ups(blocked or not) and can immediately go into her d+X super and she’s 100% safe. And I agree, her X super should ONLY be used to either finish off your opponent or leave them near death.

I give Tayuya a 10/10.

Haha, sorry about forgetting to mention that.

Anyways UCs benefit characters more than just offensive wise (combos, better wake-up set-ups, etc, etc) but also defense wise (most obvious i.e. better KnJ baiting via UCs). Like Shino being mentioned above, when I first tried messing around with him seeing if he had good UC combos I was disappointed then I remember Shino was never a good combo character anyways and should focus on how Shino played in GNT3. UCs benefit Shino by giving him better access to bug/unblockable set-ups. Now when you end a string with a juggle or knockdown you can quickly lay down some bugs without having to wait on the lag on his strings. It also seem his bug tossing has gotten faster but could just be me.

Tsunade can now do unblockable charge A set-ups from alittle more than midscreen, N.Kakashi actually can fight now although S.Kakashi probably has a broken full life Raikiri Rendan set-up from anywhere on screen now so it’s probably still best to activate Sharingan right away with him (I messed around with UCs for him for alittle and found one but it’s not 100% reliable), etc, etc.

I’m not feeling Tayaya as much as everyone else is in this thread, funny that Itachi was brought up because I thought the same thing as Gasaraki. IMO he does everything she does but better. Itachi’s X removes chakra and does retarded damage. His bunshins are much better than her blind “zombie” ninjas. He takes better damage and his d+X is brutal in KnJ baiting especially now that you can do it anytime you want. Tayaya just has a nice d+X…compared most other characters. Now saying she flat out sucks…I’d rather just pick Itachi (who’s not one of my favorite characters anyways) if I wanted to play someone of that style.

Well, Itachi, in my opinion, wouldn’t be so great without his retarded d+X. I dont’ know what they were thinking with this move. It’s abuse rivals Neji’s old d+X, and it was allowed to make it to the finanl cut. BLAH! Again, d+X is my primary reason for boasting Tayuya. I brag about that super like no tomorrow, and I really feel it deserves all the credit I give it. Not taking anything from Itachi though. Stupid guy can die to 10 MILLION paper-cuts.

With all that aside, how do you deal with the d+X counter supers? Throwing is NOT an option. How about some guaranteed options against the stupid d+X. Does it trigger to hand to hand kunai or weapon strikes?

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oops…got X and d+X backwards -.-

is there no way to change 3v3 mode to more than one round?? =/ thats pretty annoying considering u cant rematch and some of the rounds can go pretty quick…than u have to cycle through that infamous char select screen -.-

speaking of joke characters…not that i want em or anything, but i seemed to have unlocked everyone but akamaru and karasu…is there a special way to select them…

do most of you guys still play 1on1 mode?? i’ve completely abandoned that…

You’ve earned them already in between the sound 4 and CS2 Sasuke. Look through the regular characters, you’ll see them.

His d+X isn’t what makes him good at all. Yeah it is good but it’s not impossible to get around. Learn where he can use it and start stopping/delaying/switching up your strings there. If you mean as wakeup, then learn to meaty it, it’s not easy but it’s not impossible. It doesn’t have instant activation, at least in GNT3 it didn’t. I’m pretty sure it’s the same in GNT4.

A super really isn’t enough for a primary reason considering KnJ is way more important unless relying on wake supers is the more beneficial way like in Chouji’s case. She doesn’t really have enough good tools

For the d+X counter supers, why isn’t throwing an option? O_o
Aside from that, it triggers on everything but thrown weapons, other projectiles(Shino’s d+X, Shika’s d+X, etc.), and any other kind of non-physical hit. Tayuya’s flute triggers them too, it’s a pyshical hit.

Because throws are breakable. My biggest gRRRRR about the d+X is that Rock/Gai can’t do too much against them. Throwing is not guaranteed at all in Naruto because there aren’t multiple throw breaks. It’s the same problem I had with part 3 that I had hoped they would fix in part 4. Oh well. I doubt they will ever give different throws in Naruto. So the only sure shot defense against d+X whoring Itachi is to pick a character with a projectile.

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Yeah but the timing still needs to be good, throwing is always an option. As for d+X whoreing Itachi, that should be getting him killed. If you see it coming just stop and wait for the recovery to start and punish that shit. Obviously you’ll still get hit sometimes cause you can’t be psychic, just think ahead.

So Kabuto…fucking sux! I’ve been trying my damndest to make this foo good. Outside of some pretty good combos, he sux hard. Knj his d+x super and can be blocked with horried start-up? I declare that its the worst super ever made.

Orochimaru is a mad man now that he can cancel his strings. I still haven’t figured out any good tag out combos but Im working on it.

Back to Kabuto, can he not take chakra? What is the point of his hands glowing with chakra? It’s gonna be my mission to make him good.

Edit: Right now my squad is Saskue, Itachi and Oro. I got some pretty good combos going with them. One that does 100% dmg, but with knj, its useless.

The glowing hand attacks have auto-guard properties sometime during and after their hits. The timing of it is iffy though, but at least after the last hit they can’t hit you right away.

Can’t really tell you much else, other than his defense being really low, but is offset by his red life being constantly healed during the match.

I guess they needed “badass” looking pics for that certain scene, check out Kiba’s two-headed wolf tssuga in the intro as well.

Super Counters, treat them like most characters b+As, there is a certain cool down period where the character can’t attack and the counter-frames are inactive.

For Itachi from what I tested d+X only guards in front, he still takes the hit if you strike him in the back. The Hinatas are the ones with full body super counters.

Kabuto’s speciality, IIIRC, wasn’t about taking chakra but cutting muscle tendons, that’s why his hands glows.

Kabutos strings and mixup between them make him very very safe.

Copy and pasted from http://www.willvolution.com/phpBB2/viewtopic.php?t=1124 :

  • is a short delay
    ~ a mid delay
    = a long delay

^hrm… that looks pretty good, I’ll have to try it out.

So he has some autoguard properties, now that I think about it, I was playin him earlier today and when I got attack he glew red briefly but I didnt think too much of it, thought maybe it was a glitch. Nice info.

What about the 2-headed guy from sound, can’t think of his name, but ater I did his counter, I gained autoguard properites. He glowz 2 diffrent colorz when he counters, which one is the AG property?

He defaults in Sakon mode which has no armor but more flexible comboability, really good safety with string mixup like Kabuto, and better life defense.

b+A puts him in Ukon mode(blue I believe) which has armor against all attacks unless they trip, knockdown, knockback, launch, etc, or throws of course. He also is the only character that can block(block, not armor) supers when he’s in this mode. He suffers from much lower life defense, not being able to KnJ armored hits(when he’s getting hit in the back and you need to escape for example), and limited comboability without cancels(which means his damage will get scaled down pretty quick).

Thanks for the heads up on Ukon. I didn’t know he took more damage, but now that I think about it, he dies really fast to strings I hit him in the back with. I can see some potential short string canceling with Neji/Hinata and Tsunade off a step to punish him hard.

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