]\/[N`Thread:One ]\/[an down stiLL I/\Ie cant be sTopPeD!

Playing a fighting game is about so much more than just being able to execute a move (qcf, hcb, etc). After you get past the point where you’re comfortable executing moves, you start to develop an overall strategy. It is this development of that strategy and the ability to suit it to your personal play style that leads to a game being deep. If a game is such that the available strategies are either too similar (Mortal Kombat) for each character, or too straightforward, then the game is lacking depth. A game must allow the player to constantly explore and learn how to modify their strategies in order to overcome the strategies of the opposing player.

I’m not too well versed in Tekken, but from what I do know about T3, TTT and T4, there are only a handful of viable characters to use and those characters are fairly straightforward. Obviously Tekken allows some variation in strategies, otherwise it wouldn’t be as popular in serious fighting game circles as it is. However, I very much prefer the strategies involved in other games better than Tekken’s.

I think that the fact that some characters in some games have such a straightforward and unchanging strategy (e.g. Cable in MvC2) that people tire of them quickly. I appreciate the fact that I have to constantly change strategies depending on many different factors when playing Zappa in GGXX#R. I think most people enjoy trying to constantly become better at a game or with a character. When a game or character is too easy to learn, it gets boring quickly (e.g. tic-tac-toe).

^^Okay I gotcha…

If you dont like the strategy in the game, do you think that its easy to master or become well at?

(“Good” doesn’t get replaced with “well” every time.)

If one doesn’t like the strategy or lack of strategy present in a game, it still might be quite hard to become “good”. If the entirety of a good character is one or two moves that are very high reward for very low risk, then to become truly good at the game means being able to get around those moves with your own character, even if you play the same good character. For example, a terrible Cable has the same moves as a good Cable, but you can tell the difference easily - the good Cable knows other aspects of the game and character, and can deal with many situations. It is still not easy to be really good with Cable.

What makes the difference is HOW GOOD those high-reward moves are. A passable Cable can still plow through a good team with one lucky shot, or a passable Jin still only has to hit you twice. If the better characters are so good that you can’t expect to win with others unless you are absolutely flawless, then the game lacks balance.

The other problem is: Tekken has many, many special or situational moves for each character - most SFs have maybe 8, including command normals. But how many of those moves are actually USED in Tekken? A fairly good Jin has to use what, 3 or 4 of his moves ever, and usually just 1 or 2. That’s what people mean by saying a game isn’t deep - no matter how many moves characters have, or how good they are, you can win without having much strategy, and by relying on a simple moveset and set patterns. Both Tekken and VF have huge movesets per character, but in VF almost every move has use. Tekken has characters with a large variety of “styles” (you say, I disagree but that’s a different issue) but how many characters do people actually play? 3, or 4 at MOST, and they use very simple movesets with them. Even in MvC2, every move has a use.

At scrub level, most games are “balanced”. As soon as people start to discover and utilize the better moves and tactics, it becomes pretty easy to figure out which games have depth. You don’t see anyone arguing for CFJ, do you?

Thesis: Dismissing ANY game as a button-masher (2D people to 3D games, and 3D people to 2D games) without knowing much about it is simply bias. Every halfway-decent game has tiers and strategy, and which game is right for you is your own decision. However, trying to convince somebody else that you’re right is pretty useless, since it’s a matter of opinion. There will always be SOMEONE who enjoys Tekken.

Just not me, or many of the people here. (^.^)
Mike Z

Tekken

I’ll just throw my two cents in as to why i don’t really dig the 3D fighters as much. It comes down to the combos. I love street fighter because of supers and combos. Tekken has combos yes but not in the respect that SF does. At least not to my limited knowledge. I love the dedication it takes to short short super. It takes work. It’s an awesome payoff. Tekken doesn’t have short short super. Or painting the fence. Or genei jin. :karate:

my god. you lame lame person. lame like a 3-legged horse. painting the fence and genei jin… well. it was MY reason, and you took it. only i have towards+rh and awesome kick :wink:

edit 10 seconds after submitting… good golly… after going back to my old MUD from 5 years back, i forgot which smiley to use. jeesh. that was just not the same as ^_~

Because of the snow we are getting today (friday, incase yall get this later), im not too sure that my crew will be up at your crib Saturday. But we will have to see.

is the video/interview thing happening tomorrow?

Thanks Mike Z / Stefan for posting those, I think it’s a good explination of why games have or don’t have depth.

Let me offer my own experiences now.

I once knew a group of gamers, who shall remain nameless, who went to Tekken tourneys all the time. They were good, too. They knew how to be proficient with every character in the game. However, when asked about why certain moves behaved like they did, the answer was something along the lines of:

“This beats that, but only sometimes, if you’re on the side, sometimes, not always.”

This group also played SC2 briefly, but they quit because they didn’t like the system. They called it rediculous and “kiddy”. One specific complaint I remember was that you could GI, and a few frames after the apex of the GI animation, if a move of the appropriate hit level hit you, you would still GI.

This sent the group in to an uproar, and everyone quit the game there, or soon after.

The fact of the matter is, this was a lack of understanding. The window for GI effectiveness does extend past the midpoint of the animation, however mechanics weren’t a very strong suit of this group. I mean no disrespect, as I’m sure EVERY one of you who is reading this (And maybe even some from that group) know who I’m talking about. . . . But the types of people in this group relied a LOT on reactions. Not that there’s anything wrong with that, but because of how much they excelled on executing moves on reaction, they tended to not get in to the actual mechanics of things.

That’s where Tekken is disgusting. The overprioritized moves of certain characters make it so you only NEED one or two moves. Also, the hit levels in T4 were so unbalanced that ducking was just not worth it. You basically took low hits as free damage, because the moment someone ducks, you get a half life combo.

As far as Soul Calibur, it too suffers from the same fate, being produced by Namco as well. There are certain moves on nearly every character that are just completely safe. One of them being Mina’s 3B, if I hit you with that, I get 40%. It has a 7 frame advantage on block, and when the fastest move in the game is 8 frames (which has a 10 frame charge startup to begin with) you can just toss this move out over and over.

The new people may have noticed when playing me in SC2 that I hardly ever used flash. The obvious reason for this, is that I know which moves are just a bit too good for what they look like, and I can basically sit and eat damage the entire fight, then take it all back with very minimal effort.

As far as Halo goes, I know there are people here in MN that play it very seriously. . . . Being a retired FPS tourney player myself, I can’t see why. Halo is mediocre for a Single Player game, and just absurd for a Multi-player game. But hey, what do I know.

When it comes down to it, here’s the breakdown.

It’s not that group A will only play 2d, and group B will only play 3d, the fact of the matter is group A and B are completely different types of people.

Look at us 2D folk. How many computer science / programmers do we have? I’d say it’s half or more. Then we’ve got people who deal with computer graphics every day, and others who cross these lines occasionally.

The 3d people are almost exclusively students, if I remember correctly.

The type of people decide what game to play, it’s not really the people . . . I used to hang out only with the 3D people, but I grew a bit tired of it . . . . . It’s hard to explain really, but when I would ask questions about a move or character, I would never really get the answer I was looking for.

With the 2d people, if I say “Is this kick good?” I can assure you that at least one of us will say “It has a 6 frame execution, stays out for 12 frames, is safe on block, and on hit can go in to a DP, which then can be followed up by a fireball” etc.

And . . . finally, about the moves from game to game . . . . as Mike Z said, the movelists in Tekken, VF, and SC2 are HUGE. The movelists in GGXX/#R are half a page to a page, with a few more considered “normal” moves.

I can tell you right now, every move of Dizzy’s has a use. Want to know them? Just tell me the two positions of the character and what they’re doing, I’ll easily tell you which move of Dizzy’s is the appropriate one. (And if you say “Throw”, I’m going to hit you.)

However, looking at SC2 and Tekken, the same move tends to cover every situation, with few exceptions. It’s basically a “When all else fails, do this.” type scenario. That appeals GREATLY to people who have exceptional reactions.

I’m not saying that the 2d group doesn’t . . . but. . . while I’m shattering my attempt at neutrality here, the 2d group has more than just reactions.

Go hit yourself. :^)
Mike Z

actually. “throw” was the first thing that came into my head the instant i read the start of that sentence. it wasn’t until i saw “if you say throw, i’m going to hit you” that i realized it was the first reaction i had to Rob’s Dizzy :stuck_out_tongue:

Thanks for allowing us to interview you guys, too bad Katra couldn’t make it (but it doesn’t detriment the day). Mike, you had a good input, about fighting games being similar to chess. By the way, if any of you know someone who develops video games, we could really use them.

Hey Mario, glad we could help.

I would like to mention though, that those questions were a bit weighted, at least in my eyes :-p

“Does playing video games make you feel cool?” – Uhm, I think big WTF letters appeared over our heads when that was asked. I dunno, maybe it’s just the difference in groups and whatnot, but that question was really . . . . odd. (Read: biased)

FUCk, we couldnt make it again. The person that rides up couldnt fit any time to play…

Mike, gimme your number man. You would you mind picking me up sometime?

Yeah, our group was supposed to be biased. We were supposed to pick a side, whether or not video games were anti-social, and although I believed they were social, it was a 3-1 vote that they were anti-social (majority rules). There were a few questions (like the one you just used) that I would like to throw out, though… ehh… when we get to editing, we’ll probably do just that.

heh. glad to be the outlier :stuck_out_tongue:

I really want to write several pages about how I feel about your teachers requirements, and . . . well, I decided that I would probably offend too many people, so I stopped.

See. i pre-raged at their teacher, so if you want to do some post-raging, i guess it’s all in order :slight_smile:

It just seems odd that she would send students out with a prejudice towards those that they interview before they even met. Obviously they’re not looking for a good interview, but rather something to tide them over until the next Springer re-run.

I was getting a huge “We are so much better than you” vibe throughout the entire thing, but maybe that’s just me.

Nice job in beating my Yun in 3S Stefan. I need more tricks now.

no you don’t. you can just die like the rest of us and pass the stick around a bit ^_~