N Ken Thread

On the juice kick—just started learning it–the biggest obstacle for me was hitting the button quickly enough. I was initially focusing on flicking up-towards, then slamming the joystick through a qcb, then pressing kick, but was still floating through the air like a pinata. I realized that you can press kick really, really soon after you start that motion and get what you want (it almost feels like I’m hitting it at down or down-back).

Hey people. New N Ken player here. Gotta say nice thread you guys put together here. I’m new to N Ken so I still suck but at least I have some idea of what I’m doing thanks to you guys.

Question:I’m trying to do Crossover j. MK, Dwn MP, xx QCF+K hold K, Dwn HK. I cannot get the dwn HK to connect at all. It seems I’m always getting pushed outta range and dwn HK whiffs. I can connect the 4 hits easy. Any idea what I’m doing wrong?

@ Hatred

That cross up combo only works on Fei Long. And if you substitute the cr. mk with cr. short, you can do it to Guile. Someone actually said it some where on this page :sweat:

Ah, I remember reading that. Forgot it was Fei Long only. Sorry.

Hi I’m new to here and there’s a Ken combo and I’ve asked many places w/o answer.


c.short several times xx axe kick (QCF k)

I saw this in some combo videos and if this should be character specific, the one I saw was done by N.Ken to Gief.

How is this possible? I’m taught that in SF2 series, rapid jab/short several times cannot be canceled without using kara canceling, but I’ve also seen Ryu/Ken’s cr.jab*2 connected into DP. It’s not Kara cancelling like c.short into Shoryureppa I’m afraid, as axe is a kick special. So any instructions on input? Or the combo movies are tool-assisted? Thanks.

And how can Ken jump forward so quickly after doing c.short * 3 like this video (at 0:40)? It’s nearly a high jump cancel like in sfIII3rd.
[media=youtube]IvcgdhfinWI[/media]
Anything special in input? Just precise timing will do?

One thing you need to know right now about combos is that most of them (not all) in combo videos are not only character specific, but speed, pixel, very precise timing, and random (occasionally). You should read this post:http://forums.shoryuken.com/showpost.php?p=3440411&postcount=19 it’s at the very bottom of my post. Remember, TIMING is the KEY to getting combos to work. That combo will work on any character. Make sure your fast enough to connect cr.short 5 times before attempting (to give you a basic understanding of speed involved). Then practice the DP motion until you can perfectly execute it 20/20 times without any other motion. So just perform cr.short*2+down, d/t+short, t+short (hold short). To answer your last question, the creator just performed a RH juice kick at the end of the shorts.:tup:

Thx for the quick reply. I see now that ST requires such a rigorous input. And of course, with PC keyboard I can’t perform DP in a regular way (I had to do Shoryureppa move to get normal DP when I have no gauge, MAME or Kawaks). One question, does PC keyboard have lags or limits for inputing in ST? For me the negative edge effect (Ex., when try doing safe reversals) is not satisifying.

The combo you mentioned in your post (c.jab *2, s.jab, DP+JP, 4 hits), I can’t make it because of the DP restriction, yet I can do QCF K instead of DP which lands 5 hits a lot easier. Then I’ve tried as you said (3 cr.shorts then axe kick), failure. First of all, cr.short 5 times is out of my reach, 4 is my max. I’ve activated MAME’s autofire and see how 5 cr.shorts look like. And, holding autofire cr.short, I managed to do this 5 hits combo. Then, encouraged, I’ve tried until my arm hurts to do, for a single time, this 5 hits combo.

But, what I saw (I’ve tried hard to find back this vid on youtube) is that the axe kick only land one hit with the very farthest range (and not the overhead version). That should be, cr.short 3 or 4 times then axe kick hit when Ken’s getting far away. And this, even with autofire I can’t do.

Concerning the last question, I saw ken did a f.jumping fierce then canceled into AH. You mean that I have to input juice kick first then fierce and kick? That is: ???, HP->HK ?

If you’re on a keyboard, just do :r::qcf:. No need to super.
Jump fierce only cancels to hurricane if you do it really late.

I’ve been trying to get cr.short, st.short xx jab dp to work with no success today. Can anyone help me to understand the timing or if this is even possible? I can get st.short xx jab dp to work by kara cancelling another st.short into the jab dp (this type of kara cancel has another name in ST, right?)

You don’t necessarily have to kara cancel in order to cancel c.shorts/c.jabs into specials, you can just link them instead enabling you to do a normal buffer to cancel.

Thanks! Great to know! So do I just need to speed up my inputs to get cr.short, st.short linked to jab dragon punch?

To my knowledge (and my test just now), if you just do kara canceling as if you have gauge, that is, cr.short*2 then qcfqcf lp+lk, you’ll get jab dp instead of super. So, just stick to this input method whether you have super or not.

Yet this 3 hit does not land on everyone, ken vs ken won’t combo the final jab dp, anyway super will combo.

Here’s an excellent mix-up: Most people like to perform reversals (if they can) when they wake-up. With N.Ken if you know they’ll more than likely do this a useful mix-up would be to execute the HCF+K so that you cross them up and there reversal misses entirely thus allowing you a new set up for combo/throw/escape. This is especially useful if they’re about to perform a super (not sure if it would work on Super Throws, I don’t see why not though). IMO you should only use this if you have lightning fast reflexes, and use it sparingly (the whole point of mix-ups :rofl:).

It won’t work on FAB, you will get thrown by FAB even if Gief is facing the wrong way. Funnily it will glitch and you will get thrown even though he isn’t holding you, and you can’t do damage to Gief during the entire time he does the throw by himself, it sucks.

O. Ken match-up is rough. Knee-bash mix-ups go out the window for the most part due to safe, invincible DP, and his projectiles are a pain to get around.

How many frames do I have to DP out of a knee-bash set up?

Just one, if your opponent has perfect tick throw timing.

No wonder I wasn’t getting the shoryu. Gotta love the 360 controllers :arazz:

Thanks though:lovin:

Hey guys. I’m trying to learn a little N. Ken for matchup purposes, and this thread has some very good info.

Although, I was able to get s. hp into super, I can’t get c. short x 2, super. What is the input for it? Am I buffering the first qcf in the 2nd c. short or am I doing c. short x 2, then do double qcf really fast, then drum punches? I’ve tried both of those ways, and I have yet to get it even once.

I’d appreciate the help. Thx.

To do Ken’s short, short xx super it goes.

cr.short, cr.short, qcf X2 then jab AND short.

http://www.shoryuken.com/wiki/index.php/Super_Street_Fighter_2_Turbo#Chain_Canceling_.28formerly_known_as_.22Renda_Canceling.22.29