I couldn’t get c.lk to combo after c.mp anymore but the frames for c.mp are changed too so still don’t know where the change is. Sorry, I have heard that the frame data from the prima guides is inaccurate and because startups for the characters from vanilla SF4 have been changed then I don’t want to do a test that might be invalid anyway.
Pinwheel isn’t broken. This is just people losing to a new character.
I can Mexican Typhoon pinwheel all day with Hawk.
im getting absolutly hammered online…and im losing to real crappy players too…i havnt played in a few months but still man…did i miss the we know how to beat geif conference
Anybody feel like st. MP and st. RH have a wider hit-box (vertically)? I am catching people out of the air with them easier than with st. lp.
Also jumping in on chun is soooo much easier with her nerfed st. RH. Just jump FP all day.
Chun in SFIV has 3-7 against Akuma and Zangief.
She has 3.5-6.5 against Blanka
Also has a 4-6 against Viper.
And 4.5-5.5 against Ryu and Sagat.
That’s 6 negative matchups in the arcade version alone, which means I’m not even counting the console characters, and three of them are pretty bad.
How is Chun stronger than Zangief, she’s got a negative matchup against all of the holy trinity?
Chun only got a pretty good damage increase midscreen compared to what she had in vanilla, but there are still plenty of characters that can deal 100 more damage than her easily midscreen.
Her u2 is easy to land, yes, but it doesn’t change much in terms of matchups since it’s damage isn’t high enough for people to fear it.
I’d appriciate it if you knew what you were talking about before opening your mouth.
ROFL thats maybe your PERSONAL TIER list vor Chun but the official list looks a bit more like this -->4 5 4 6 4 5 - 5 5 6 4 6 6 5 6 6 6 6 5 6 6 6 5 6 7
so STFU and dont name Zangief 3:7 and then 4.5-5:5 (its a pretty even Matchup …)
everything is GOOD as long as there is no 1-3 take a look on Zangief there… —> 3 5 3 6 6 - 5 2 4 6 6 7 5 5 6 6 5 7 7 6 6 5 7 6 7
1x2
2x3
5x7 <-- this is why Zangief got nerfed a lot not becouse the scrubs start crying ALL SHOULD FACE IT he was UNBALANCED and he need nerves but althou buffs becouse the above mentioned issues
3:7 zangief???
u must be a scrub. LOL.
3:7 zangief???
u must be a scrub. LOL.
Gief has 5 7-3 matchups? Which ones?
Funny, I counter pick Gief by picking either Gief or Chun-li…
- :bluu:
I am very confused about the 7-3 designation. For 7-3 I picture Vanilla Sagat vs Gief or Gief vs Abel. Chun’s standing HK alone seemed to make this pretty even, same with Dic.
hey have you guys noticed if standing rh is any better…im like picking people out of the air with it more consistantly then with crouching mp
if u play chun li, u just need st. hk , neutral jump hk, cr hk , and air tc, enough to beat 90% zangief online.
cr lk is always a 1-frame link in sf4.
i dont think they will change it to 0-frame link, that would be insane.
You used to have a 2 frame window to hit your cr.lk link. Now it feels like you have 1 frame window. So that 50% margin of error is now gone. You have to be perfect or else it won’t link. Again, it could be psychological but I don’t think it is because everyone is saying the same thing. I’m just going to wait for the frame data to come out to see everything that’s changed about gief’s normals.
if it is 0-frames link now,(like akuma st lp to st hk) or it is now 4 frames startup, then good bye zangief.
u are complete trash now.
dude i was totally in love with cr.lk that shit was so fucking godly as a mix up option because it’s built around his 50/50 game. Like you knock them down a crlk…comes out, they are like " wtf do i do… if i jump i give a counter hit and get the risk of getting comboed to death or if i don’t jump i can get hit by his ultra or grab what the fuck do i do " . I miss having people think that. I mean, people don’t fear gief anymore but i will continue to instill fear in my opponents . BUT THE NEW THING IS HAVE ANYONE FOUGHT ANY DECENT THAWKS NOW THIS IS A FUN BUT ANNOYING MATCH UP
Zangief scrubs crawling out of their holes I see.
The tierlist I posted is Nemo’s tierlist, which is the best SFIV Chun-player, period.
If you think Chun can own gief with st.rh or u+hk you’re wrong.
If you think she can own him with c.hk, you’re wrong.
Gief has st.lk os ex hand, c.lp os ex hand and c.lk os ex hand that work great against Chun’s pokes.
He also has st.mp which even if it trades it was in Zangief’s favor in vanilla due to difference in health, and it’s got a really good hitbox so it beats her st.hp and st.mp well when timed right.
What all of these pokes have in common is that st.mp is extremely difficult to whiffpunish reactively, it has to be done on twitch.
Which in turn means Zangief can bait that twitch reaction by tapping down and then doing c.lk o-s ex hand as a safe whiffpunisher in case Chun did throw out st.hp on twitch.
The okizeme he gets from ex hand is of course in his favor.
If Gief tries to splash or w/e afterwards Chun can ex sbk him, but if he empty jumps he is allowed to block and punish with whatever.
He can also just stand there right next to chun and do meaty c.lp os lp hand as a backdash catch, if Chun tried to jump out it’ll just come out as c.lp, c.lp, c.lp, st.lk x ex hand to reset the situation.
Of course he’ll mix that up with 360k and whiff c.lp ultra if he has it along with other shenaningans.
Getting knocked down as Chun in this matchup is forbidden, but at the same time extremely difficult to avoid due to his option selects into green hand.
Chun isn’t allowed to pressure Zangief when he’s got ultra because of the extreme damage output it’s got and her low health.
If she gains a knockdown on him before that she’s allowed to do meaty c.lk/c.mk into os sweep for a tick throw/cl.hk x hk legs mixup or she does a meaty throw with and option selected backdash/jump/hazanshu.
The problem for Chun is that she can’t ride this tactic to victory because of what I wrote above, if Zangief does wakeup 720 the tables are instantly turned.
Chun also has difficulties keeping Zangief out of the air, using standing normals is a losing battle for her because Zangief can empty jump into spd/720 which means all the work she put in swatting him out of the air led to Zangief getting the lead.
So she has to rely on quickly reacting to Zangiefs jump really early and catch him with j.hp~hp to avoid his j.hp/j.mk/empty jump mixup all together.
That’s all nice and dandy if it wasn’t for the fact that you also have to be able to keep Zangief out by twitch poking, while at the same time reacting as fast as possible if he jumps.
Needless to say doing both of those things at the same time is extremely difficult to be consistent with, and failing at either leads to a good 40-50% health loss.
I forgot to mention that Zangief can punish those j.hp’s simply by mixing in u+hp with his jump in attempts, u+hp does a lot of damage and most of all stun.
It’s easy to scare Chun from wanting to do j.hp too much with that, which forces her into her standing aa game again.
Chun’s also not allowed to use kikouken to zone him out as soon as he enters ex hand range, which unfortunately for her isn’t that difficult for Zangief to do.
EX Hand range also happens to be the very same range where c.lk os ex hand works great against st.hk and st.hp.
Her c.hk is pretty easy to whiffpunish on reaction with st.lk x ex hand, so that’s not a move she wants to throw out there too often either.
But yeah, what do I know about this matchup, right?
Obviously I have no experience, nor do I know what I’m talking about, I guess I should play online more huh?
Yes, more online. Online needs more angry people.
Seriously though, thanks for the input. Just lets me know I still suck at the matchup.:china:
did you even notice that you post
Chun in SFIV has 3-7 aZangief.
And 4.5-5.5 Zangief.
or are you plain stupid?
The 2nd 4.5 is supposed to be Sagat, but that has nothing to do with anything.
The point is that people here don’t seem to know the Chun matchup at all if you think it’s 5-5 or in Chun’s favor.
Even if you call me stupid it’s difficult to get offended by someone who looks at tier lists from Event hubs as hard facts.