"My Spider-sense is gone :(" The UMVC3 Spider-Man Change Log Thread UPDATED!

The web zip speed being increased is not mentioned in the guide and the frame data for web zip is exactly the same as MVC3.

Maybe it really hasn’t changed and it just became special cancellable

Just tested it last night, this still works.

I’m also doing the same trick with Hawkeye’s arrows/Doom’s Beam.

sweet news man

Solo damage from air throws is definitely his biggest buff so far. Here’s hoping he has layers and layers of tech to uncover.

Just did Spidey’s missions in mission mode real fast. Only hard 1 seems to be Mission 10…and even then that only took like 5 minutes. Still…it lets you know that you can solo combo all 3 of his supers in one combo.

UWT, OTG Zip xx j.H, st.H, L Web Ball, Crawler Assault, X-Factor, Combo into MS.

lol cool
I have a feeling I’ll almost NEVER use MS. With the lack of meter building and absurd damage and utility of UWT and CA, I simply wouldn’t want to spend it on MS. Didn’t use it almost at all before, now even less reason. And more reason for CA! :stuck_out_tongue:

Visually you can see that web zip is faster compared to the first game. Spideys missions weren’t hard in the first one but they also didn’t include any of his bnbs that were used so I’m sure there’s plenty of stuff to be found

Zro was here…

Yeah. If anything doing mission 10 made me realize just how HUGE the hitbox is for UWT. It almost makes me wonder “Was it really this big in vanilla?” It seems like an all consuming vacuum for everything even slightly off the ground and a few character lengths beside him. Maybe I’m just seeing this but like…after messing with it in training it seems A LOT bigger then I remember it being playing VS the other night with my boys or even vanilla.

Anyways off to the local release party just to get in some extra practice since I haven’t had any really since Saturday night. Hopefully my notes and findings will be useful for you guys when you hit the lab, as well as tide you over until tonight.

Have fun with the game when you get it tonight/tomorrow. We’ve got work to do and more stuff to figure out for Webhead.

Still plan on releasing a new video by the end of the weekend hopefully four days will be enough for me to start sonething

Zro was here…

Have any of you fine folks with the early copies of UMvC explored tiger kneed web ball (any strength) cancelled into OTG webzip to extend combos with loads of hits stun decay. I would hope that you could do that late in combo solo after a flying screen or crawler assault hard knockdown. Assists may help too, but I hear that they are adding a lot more hit stun decay to assist hits as well and this may not work. If all else fails just turn this into a reset mixup.

Ok I’ve had the same since Friday and I have been a spiderman main since Marvel Super Heroes. I have found a bunch of tricks that I feel will help you guys in going in the right direction.

  1. This is very important considering Spiderman’s new ablity to OTG alone. I have seen people doing air magic series into flying screen and attempt to jump and web glide otg hyper. That is NOT neccessary with the new changes he can simply cancel his spidersting or web swing into OTG for perfect positioning. This helps the most in the corner with web swing to perfectly OTG as close to the ground as possible. This can also be done after crawler assault and technically anything that has hard knockdown properties. Going forward I would recommend all Spiderman players get used to this. There is a lot more execution involved but it is totally doable.

  2. I am not sure if this is by design but if you crawler assault without being against the wall (ex YOUR back to the wall) You can recover and do cr. H launch/spidersting/etc to relaunch BEFORE they hit the ground so you dont have to waste your OTG. This worked on Rocket Raccon so ill assume for now it works on everyone. It is a little difficult to replicate so this might depend on actual distance to the wall.

  3. Although web throw being nerfed with scaling hurts, the new float is infinately a better trade off in the long run. He can now web throw back into the corner and do Crawler Assault for really good damage when incorporating an OTG assist or OTG on his own.

I have some more stuff but I need to further test and get my stuff together to make videos. I also dont want to be redundant stating strats that have been posted already. These 3 things i havent seen at all so after speaking to a few people I decided to share. I am also going to be getting together with friends to stream and I will post links since I have decided to make spiderman a permanent character on one of my main teams.

p.s It seems people have taken a really hard line on judging this game based on damage output for any given character being a major deal. I totally agree but after playing the entire weekend with over 10 people in a rotation it is clear that the meter gain nerfs have really made this game into a more positioning and meta game centered affair. Using TAC and resets is a lot more effective in this game and really does a lot to flesh the game out from being something you watch more than you play. 1 touch kills still exist but are far more difficult to execute especially without X Factor or more than 2 hyper bars. I hope this information helps and once again I will be back tomorrow with more findings.

Web Ball by nature is really terrible inside of combos especially the longer ones. The only WB thats even technically functional in combos is H and it starts up way to slow to work. Web ball OTG works but it doesnt hold them in place long enough to warrent trying to use it. Unless you’re going to have a specialized assist that will hold them in place long enough to get hit by H Web Ball but ends so they are still trapped for spiderman to come in for the kill its totally not worth the effort. Keep in mind Web Ball is 10,000 dmg which I think might be the lowest dmg attack in the game

I thought it would have a use for air throw mixups after a knock down

like knockdown, tk L/M web ball xx otg web zip, they tech, and you air dash out of web zip for an air throw

but if it’s not a thing then that’s cool. I promise to not theory fight starting tomorrow because I can just try stuff myself

UMvC3 Spidey Mission Mode 10 == Complete BS combo nobody would probably ever use.

Standing H -> web ball L ->successful crawler assault off of an OTG web zip is way harder/impractical than it should be. Crouching H would make more sense, but I think Capcom trying to piss me off by making the combo harder so people would feel accomplished by doing it

I know pretty much everyone here will avoid mission mode, and you should, unless you just want to do it for the heck of it. I’m doing it for video purposes. But if somebody did it and has some advice for me, it would be greatly appreciated. :smiley:

Sorry, had to vent. :stuck_out_tongue: But as far as Ultimate Spidey goes, this guy is pretty awesome to me so far.

For my impressions: They had patched his c.M in Vanilla, but they seem like they fixed it even more in this game. c.M has a magic air hit box in front of his foot, and its reach now extends to nearly the lengths of c.L (which is crazy to look at by itself). Now it’s great, because so far, it seems like I NEVER have to worrying about whiffing a full magic series from a jump-in/zip-in again. (in feb. i was missing it about half the time, and after the first few patches, i still missed it sometimes, depending on the length). So glad they fixed that.

Also, I don’t know why some people might have said UWT setup doesn’t really work. It does exactly the same as last time. The only differences are that 1) there are more ways to escape, and 2) EVERYONE has a chance to escape it now, unless maybe if you’re in the corner for characters like Haggar. Mashing moves out of forward tech for opponents has to be timed well IMO, and not derped out

Web-Zip OTG->MS is pretty much useless except for 1) off an air throw, or 2) off of a missed wallbounce or untechable KD opportunity (such as off a missed Iron Fist Dragon Kick assist). No big deal though

Webs are same speed. Capcom apparently changed their minds of faster web moves (zip/ball/throw, mentioned at EVO), just like they changed their minds from cancellable specials. Yeah, they probably thought it made him too good. Web throw is useless except at the beginning and (maybe) very end of combos, so no more ‘easy’ 100%.

I was worried, but I think instead of making him bottom tier like I had feared, they made him feel like he’s reset to Day 1 Spidey. He’s still much weaker than in Vanilla, and that sucks, but I think there is still some real combo (and maybe reset?) dmg potential in him. His approach in move uses just has to be changed drastically

sorry for the length, I used this to get my mind off of that stupid mission 10. I feel better now…thanks ^___^

web zip is definitely faster, everything else seems similar in speed to vanilla

i need combos. ugh. i’ve got a few setups, and airthrowing after otg web zip is going to work on everyone at least once. but i neeeeed COMBOS. spiderscientists where you at? :frowning:

aren’t we *all *fellow Spider-Scientists?

I was hoping the Spider-Librarians would post up the Bradygames guide combos… I’m still waiting for my copy and it’s killing me

Hi all, new guy here (new as in the sense that I just signed up, been lurking for a few months). I just decided to get into fighting games recently and decided to start with Marvel and loved Spidey’s playstyle so he’s my main. So I thought I’d jump into the conversation.

I noticed several things:

  1. It seems to become impossible to solo otg at around 17 hits, they tech too fast.
  2. Spidey can get 3 webthrows midscreen solo, the way i started it is a bit impractical but who knows what you guys can do with it.
    [INDENT=1]webthrow L xx airdash xx otg, j.h, s.m, s.h, webthrow M xx repeat two more times. This comes to about 416k withouth meter.[/INDENT]
  3. tk webthrow misses on people it didn’t use to in the corner after a fairly short combo. I do 11 hits and I can’t get Wolverine with a tk webthrow anymore, but I can get him if it’s below 5 :[
  4. Webzip combos seem to have been altered a bit as well. I can’t get webzip xx j.h, j.s to hit so I can cross up and keep the combo going, but if I do webzip xx j.w, j.s it seems to more or less give the same effect.
  5. The 600k bnb I used in vanilla remains more or less intact.

i need to test some of my otg gimmick setups