"My Spider-sense is gone :(" The UMVC3 Spider-Man Change Log Thread UPDATED!

Well with the right assist we may be able to get some Dante esque situations where we use web zip to pop them up and some assist to keep them up until spidey gets back down. Even if it’s just a web throw or something.

I can see something like air throw then call dormammu ball or dr strange ball, the. Use web zip to pop them into the ball to keep them in hit stun so spidey can get there.

I’m hoping for a spidey x iron fist combination. Hopefully Virgil or strange in the back.

Since Spidey can cancel specials into Web Zip he’s going to be awesome with crossover counters

Their assists will likely suck, but I think since Iron Fists combo damage potential (each hit he does seems to do a ton, and his low hit count helps slow deterioration) seems ridiculously high, and all of his supers seem really good for DHC (I think ‘Spirit of the Dragon’ and ‘The Power of Chi’ both otg? and ‘Fist of Fury’ seems to wall bounce for what seems like it can DHC to ALL of Spidey’s Super combos, they could make a really good pair. I guess just get (probable) Nova beam assists or Hawkeye arrows to back you up

EDIT: The power of chi DOES NOT otg… :confused:

wow, i never thought about this

sadly Spirit of the Dragon also doesn’t otg. He doesn’t have otg hyper

What people forget about Maximum spider is that DHC out of it at different points during the move will pop the opponent out at different parts of the screen. It’s possible to actually get a move like berserker barrage x or bionic arm to link if you can time the DHC a beat after he says “Having fun?” on the last hit. The opponent will not end up in a hard knockdown state and instead be floating just off the ground. The timing is easier for some due to hitboxes, frames, and etc. , but it is entirely possible to link every single super in the game after maximum spider. Hell, if anyone wants to bet me $25 via paypal that I can’t link a DHC with attacking properties (power ups, grabs, and counters don’t count) after Maximum Spider, let me know and we can get a mod to set this bet up.

…Was I the only one that noticed that Web Throw threw them right next to Spidey? He definitely wasn’t in the corner when he did a Web Throw in the match that Zephil posted (thanks, btw!). I see some fun-ass combos on the horizon!!!

Vid 15 on Royalflush’s playlist shows a web throw at the beginning of the match. It looks like he lands next to you but bounces away.

get hypeeeeeee

the new dante

not really

web throw looks like it does a lot less damage in some of those matches. i hope spidey’s faster web zips and OTG make up for it

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No problem :slight_smile: It looks like web throw is now scaled but the throw keeps the opponent floating for a second to continue combos or to finish with MS. I actually like this because even though web throw’s damage is not as high as Vanilla now we can really punish an opponent if we web throw him with a followup combo.

Now we have Airthrow–>MS, maybe a full combo with a assist that keeps them locked after the web zip, web throw --> MS, web throw to a full combo, and Spider Sting - Spider Bite followup.

I am really liking Spidey’s anti-air options but what I really want is to know if there are going to be any frame changes in his normals specially c.H that I really REALLY hate that it has a ridiculous amount of -frames on block.

That sucks really bad but at least now with a faster web zip is going to be more effective to cancel normals to it but still I am greedy and want more safe normals!!!

http://www.bbspot.com/Images/News_Features/2007/04/mad-spidey.jpg

yea, he has more options in the air now which is good because that’s where he did most of his game anyway… so a + there.

so with a lower bounce, would a MS thing still work? I have seen the vid that Airborne was talking about… so I’m guessing he no longer throws them away to full screen anymore, which I guess can be a good thing…

Looks like hard knockdown was restored on Web Throw, too, from the looks of it anyway. It looks like they stay on the ground, and tech roll after a bit – on soft knockdowns you roll right away don’t you? Someone corroborate this, lol.

In video 15, that webthrow combo into corner and continuation of hits after the web throw looks interesting. Was always possible before, good to know it’s still there.

Aight I watched the video. That’s definitely hard knockdown, it just seems that they stay down a shorter time but maybe not. Still, definitely hard knockdown. It also seems like the throw velocity has decreased, and the total distance we throw people decreased, meaning Max spidey should be A LOT easier to hit afterwards.
more importantly, he’ll be able to dash up + fast or long range otg assist / web zip?!?!?! follow up easier, hopefully not reliant on stage positioning.
and that damage is pretty awful compared to vanilla mvc3, but it had to happen haha

at the moment, Spidey looks a lot like Strider. different set of mobility tools but quite a bit of them.
Strider’s normals also look better lolz. still looking forward to it since Spiderman does have his own ground bounce, so hopefully better damage.

man im hype. can’t wait to go to the lab.

Also, if you look at the match that has the Fantastic 4 Spidey taking on the team that has Spidey on anchor, it seems as if aerial Web Ball has FAR LESS cooldown. THAT’S HUGE.

I kind-of agree with the Strider part…
IDEA! combo, MS, jump, Zip xx MS. would it work?

if jump web zip is under 40 frames you could do it after UWT
MS cooldown might be a bit too long for a web zip follow up

I think it can work but only by activating x-factor after the first MS

Great info all around guys. But i’m still ashamed that this damn for name is spelled wrong. Spiderman=FAIL. Spider-Man = Correct.

I know! so annoying… :confused: srk mods can’t do research on Spidey’s name?