My most wanted change for AE2013

And just damage would suddenly erase multiple 3-7’s and turn them into even matches? I doubt it.

I never said it would ease up 7-3 match ups i just said the extra damage would make people think before mindlessly running in.

I think this game is already well balanced as it is. I think the only thing they should update are the trials; Yun, Yang, Evil Ryu, and Oni still do not have trials. Also, they are still at the Super version for the trials, examplified by dictator’s trials (Ultra II is a double QCF motion instead of the charge motion). Maybe add some extras like Gallery and whatnot just as an extra, but as far as the actual balance goes I think they should leave it alone.
Also, for those who are asking for one more thing… NO MORE CHARACTERS ADDED!! 39 is already a big roster, I don’t understand why people want more. Just makes balancing the game much harder, and just a few more matchups to learn. I really don’t see the point in adding more characters.

I hope capcom doesn’t listen to a majority of the suggestions here.

You know what, I actually just figured out something I want far, far more than some walk speed tweaks.
Please, for my nerves’ sake if nothing else, make El Fuerte to play Street Fighter. This can be extended to several other characters that are little more than a walking mixup, but Fuerte takes the cake by a landslide. Simply fixing or deleting him would improve the game insanely much.

There is only one change that HAS TO HAPPEN…

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WE ALL WANT IT BACK.

Oh God, how did this turn into a stupid 3rd Strike vs SFIV debate? :confused:

A change/addition I want is the ability to fast-forward ultras in training mode. I remember practicing SRK fadc ultra over and over again and hated having to wait for the ultra animation to end. If the ultra connects, great, fast forward and do it again. Just makes training mode more user friendly and more effective.

A save state/load state would be cool and eliminate the need to wait for things like an ultra to end.

i just want unblockables gone.

Because this is a forum and people like to start bullshit.

Well SF5 isnt coming for a few years anyways. Its gonna run on a new engine and its gonna have a different core mechanic. So I wouldnt use SF4 as a template for SF5,

What I want the most? Is that SF5 takes place after SF3 timeline wise. I wanna see huge changes to aging characters.

what i meant when i said that is if they can’t fix some of the glaring mistakes in sf4 after 4 tries then i’d be worried about them going into a new direction with sf5. of course some people don’t consider them mistakes since if they like the pace and mechanics of sf4 just the way they are then it’s opinion based anyways. i was arguing for my tastes and those with similar tastes.
i would also like to see it take place after sf3. oro trained ryu and an epic battle between ryu and akuma.

Well a lot of the mistake of SF4 has nothing to do with game design a lot of them with actual 3D engine. The only thing that I wish was different was the reversal window. I think its just too big, besides that I really dont have a problem with AE2012 it at all. Im glad its different from the other SF games. It needs have its own identity.

i don’t really know if it has to do with a 3D engine or not. i don’t see why it would. maybe the 2D hitboxes being tied in some how to the 3D models? i know that the hitboxes are on their own 2D plane that the 3D models overlay them but i don’t know any major specifics.
i like that sf4 is it’s own game as well but there are things imo that could be better. better hitboxes, walk speeds, etc… just a lot of loose screws that need to be tightened. i don’t want it to be like other sf games but i do want it to be more exciting and i think that’s still possible within the sf4 engine.

It could be more exciting. For me the main thing that holds it back is the reversal window being so big. It promotes defensive play.

It’s very useful when buffering it off a cr.mk in footsies, leading to a full combo into a knockdown off FADC.

It’s useful in combos. Being an overhead would be fine, but I don’t think it really needs to be. If anything, what would be useful is to reduce the pushback on it so that E Ryu can abuse the +1 frame advantage better. I mean, he has a 3 frame low jab and a 4 frame cr.mp.

You want another reversal? And you have 3 frame invincible DP you can FADC? LOL.

This change is ridiculous and you should see it as such.

I’m not convinced E Ryu needs changes. He has tons of good buttons (cr.mk, cr.mp, s.mk, s.hp, f.mk) that people don’t abuse. I’m not saying he’s fine, but moreso that I’m indecisive.

EX Axe kick has 21 start up frames. It’s worthless as a reversal.

It would still hit people because it’s an overhead, just like Makoto’s EX Oroshi.

This thread blows. Not a single good suggestion aside from a rematch option in two person lobbies.