Did a pretty damaging combo in training just now. You have to be level 4.
:l:, , :h:, :s:, , , :h:, ToS :l:, , ToS :l:, :h:, ToS , land and relaunch, :h:, :s:, land, grounded ToS :h:, :s:, immediately into another air :s:.
Once all that is done, do a knee press, and cancel the landing animation with a snapshot or roundhouse kick :h:. Cancel either into Survival techniques.
At level 5, the combo does around 830,000. At level 4, probably a little lower than that, but not much. Especially when a decent amount of the cast has 800K of health or below.
My basic BnB in level 4 or 5 when they’re cornered (I’ve only had a little while to play around so far) is:
L M cr. M H xx Tools of Survival M Launch xx super jump up M M H S land Tools of Survival H launch M M H S then when I land I do either snapshot into ST if I’m at level 4, or Roundhouse kick H at level 5.
At level one I’ve been doing L M cr. M cr. H S MMH tools of Survival H launch M M H S Picture -Survival Techniques.
15 PP, gonna try working in ToS L in there for extra hits.
Hey guys while technicially an Ammy combo, I like using DHCs as Frank can struggle at level 1 (I love his roll so so much).
DHC’ing Ammy with Frank can lead to a lvl 4 Frank for 1 meter, (the combo builds 1) Although I’m using Doom Beam assist, I’m sure others will work aswell:
Timing the DHC is a ltitle tricky at first, but I find its best to do it as soon as the finial lightning strikes and the opponent is just below ammy, this well ensure Frank will whiff. Does approx 470k damage, which is kinda lame for 2 bars, but this ensures you don’t have to use low level Frank at all.
I have found something instresting which could be of great use to other Frank players in later combos.
So I was playing last night and I found out you can Kara any move off of frank’s slide.
This is signifcant because it can allow you to move forward will doing frank’s charge move.
So it helped me design this amateratsu combo.
Air S( call amateratsu) St LM Kara Slide cancel into H Hammer Toss, Drink Cr H(Call Doom) S MMHS Missiles hit photo
Edit: I can confirm that this combo works it is just incredibly difficult because of timing the slide
and when cold star is going to finish.
In theory you can Kara any of frank’s specials using the slide
the only ones I can confirm are the
hammer toss
pie
giant swing
tools of survival
Can’t make videos, but basic Akuma combo into air fireball super into exchange into photo is pretty much instant level 4/5 depending on the quality of the Akuma combo and the mashing on the fireball super.
Hello, all. I’m currently in the loser club of those who cant get ahold of Ultimate yet, but tomorrow night will be able to get to work. As such, I know exactly what I’ll be looking for first, so figured I’d check to see if this was already known: For those playing the Date-Frank duo for the THC levelup trick, I’d really like to start Dante. So the question is, is there a (ideally easy) combo that exists that starts with a Dante hit, TAC into Frank, and builds 1 meter? (obviously tagging downward doesn’t count) Damage is completely irrelevant. I just need to know if, with Dante Frank Doom, touching them with Dante right away can guarantee me, a combo to OTG into THC to lvl Frank to 5. (assuming they don’t counter the TAC, a risk Im willing to take) Does such a combo exist? I’d be shocked if it didn’t, but without the game yet I can’t figure it out. And I’d love to just be able to get my gameplan going right from the start. Thanks!
I prefer this solo combo as it doesn’t use a ground bounce as I want to save it for later when hitstun is crappy. However the above combo doesn’t seem to work on V Joe, RR, and possibly Ammy. Id use the aforementioned ground bounce combo in that case.
With Dr. Strange EoA assist. Ill do the above combo up to j.:s: and do wave dash 2x + :a1: > :qcf::s: > assist hits > :qcf: > :dp: > :qcf::s: -50+ exp-
I’ve expanded on this further but I’m at work. Post more in the morning.
Hey, I just saw desk’s frank west combo video, and it looked like he pulled out spencer assist right after taking a picture. Does that mean it works similar to dante’s assist in that it can extend a combo once you take a picture? If so, would I just need to call spencer in right after taking a picture and it would connect?! That’d be great because I don’t want to integrate Dante into my team :’[
For the record, at the time when I asked it wasn’t in the video description, I requested it on YouTube and now it’s there. I’m having trouble with it outside of the corner, although I can do it midscreen on Nemesis and Sentinel, hoping it’s not impossible outside of the corner. I’m looking for PP BnB’s that don’t require assists. Or possibly that require assists that aren’t specific and can be subbed out with a lot of different things. Ideas?
Kind of a weird setup to get max damage, but it works.In the corner, requires Level 4 Or 5, I haven’t tested the level 4 damage, but the level 5 damage is 1.04 million, with Wesker’s OTG assist. You can sub it for another OTG assist I’m sure, but I prefer Wesker’s.
DemoniK Special
j.:h:, land, [instant air j., j., j.:h:]x2, s., s.:h:, :s: SJ j., j., j.:h: xx :l: TOS, j. xx :l:TOS, j. xx :l: TOS, j., j.:s: land then regular jump, OTG assist, Air TOS, land, :h: TOS, Roundhouse, :h: Roundhouse xx Survival Instincts (or whatever his QCB Super is called)
Now that I think about it, if you have another low hitting assist, you can go for an “unblockable” to setup into the combo.
Saw this from Team Spooky, Noel Brown was doing it. But, I’m going to tack on something at the beginning ;
J. B J.C 5A5B5C2C D. Sj. BBC xx 236C (land) 2A2B2C D. sj. BBC2C (land) 236D xx Blue Light Special / TIME TO GO TO TOWN~
Alternately, you can omit this for TAC if you so feel like your super won’t kill the character you’re facing and get a free snap shot. Otherwise, this is a guaranteed level 3 snapshot set up without the TAC. Jumping B has great range and can be chained into J.C without any problems.