You can do S >> Air Series >> Tiger Knee Tools H >> 1 jump loop >> S >> Air series as a level 1 Frank.
I remember seeing someone in the corner with Frank and doing an air series but ending it with M tools of survival, then just before he hits the ground they hit H and do a jump loop.
you can do two loops consistently on big characters, i think on smaller/less wide characters you have to mod your timing significantly. http://www.youtube.com/watch?list=UUA1GlGWHsSV5SVK1dzG4TOw&v=0klxh2lD-KA&feature=player_detailpage#t=29s
Any signs of a TAC Infinite with Frank? I was thinking of TK Tools L juggling, but my execution is butt.
Here’s the Frank West TAC infinite.
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What about his other levels? Tools M will make the wall bounce different heights.
comboing off of m.tools becomes easier at high levels, don’t know if the infinite is reproducible at higher levels though since l.tools and j.m are different. In short, frank falls faster in higher levels when he uses m.tools, so theoretically, it should be easier the higher the level.
No, it’s impossible in higher levels with tools M. The goal is to fall with the character and cancel the active frames of a move (in this case, H), and immediately jump. That’s what triggers the glitch. Tools M in 3/4 won’t work because he’s too low to hit them with the H on his way down. might be able to drag them down in 3/4 on a down TAC with Tools L, but that’d be about it.
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Level4/5 tac infinite.
had a feeling that’d work, just wasn’t willing to bother trying lol. should be able to do the same on level 3, but they’d both be limited to Down and maaaaaaybe Side. Good stuff!
What is the standard combo after TACing into Frank to get the most PP?
j.M xx qcf.L (x3) -> j.S (or kneedrop if you’re midscreen).
Is there any use for hammer throw H? Can you combo into it?
No but if the opponent gets hit by it they’re captured for I think 60 frames. Free combo
Good for incoming mixups, puts something else on the screen for them to worry about and lets you confirm pretty much anything to full combo.
Hammer toss is actually very useful. It’s just that people don’t use it right ;).
Well how can you use it right? I honestly have no idea how to use the move and I barely touch it.
I have been using it in conjunction with modok beam assist and object toss… To zone, but that is about all I can think of to use it with. Maybe Cover my approach… But idk what else.
u got any modok/frank or frank/modok combos you’d like to share?
haha i wish. i’m trying to create a combo where modok gets all/most of his cubes and frank gets level 4/5 while building 2 bars for a THC. i have parts but nothing really groundbreaking… without a tac I can get 1- 2 cubes in a combo… which is really bad by the way. thinking about it you only need 5 cubes to get close enough to 100, if you TAC frank in, then you could probably get up to 100. ALso, Modok/frank works much better than frank/Modok… Frank/Modok gives level 5 frank eaiser tho.