My CVS2 Team = Good/Bad? Might consider changing it

I’ve been playing CVS2 for a really long time now… I still haven’t taken this game competitively. I live in FL and I donno where the heck it is people go for tournaments, but I do have a friend who goes at my college…

His names Robert, I dont know if its true or not but he was supposedly the champ in the state of Florida a long time ago @ CVS2. Hese the one that taught me how to play… And he sorta reintroduced me to 2D Fighters after I gave up on them a while back. I donno if its true or not, but he does promise competition… I’ve been playing him for a long time and I still cant beat um… Hese still toying w/ me… He doesn’t even Roll Cancel on me. And me mocks me with A-Sakura. Heh…

I guess what im trying to say is… I still dont beleive in Tiers, cause although you may claim Yuri & King are horrible characters (Which I DO Agree they are bad characters, incluting Kyosuke. They can still beat Mid/Top Tiers if you play the cheapest zoning games ever). Not to mention the best way to pin anybody up against the wall is to keep performing certain Medium or Fierce Kicks with certain characters. People always try to retaliate… Truth is… a 2D Fighter is still just a game where theres no where to go but left & right.

So yea… Anyway… My characters are:

Vice, Terry & Geese (If not Vice, Rugal). I only have Vice in there because I like her as a favorite character (Like how I used Gambit for MVC2 even though he gets pwned by Magneto’s, Sentinels & Blackhearts).

I use N-Groove only. Mainly for Terry. My skills w/ Terry & Geese are some what evened out but I think im a bit better with Terry. Many of the stuff i’ve come up for Terry i’ve come up with by myself, same w/ Vice. I haven’t bothered to take the time & practice combo’s with Geese (Cause he doesn’t look like he has any unless hese on A-Groove, even then I think the only effective CC would be F+HP to the corner).

So yea. The point for this thread is…

I need tips for Vice (As well if you think I should be changing my groove, although I think Terry is his strongest @ N because of the Lv3 Buster Wolf into Lv1 Power Geyser after what ever ground chain combo’s it is I decide to do). Geese is there because of his power. Vice is there to pressure my enemy and force them into blocking so I can walk into them w/ one of my grapples (plus not many moves can get in her db+lk when the enemy tries to jump at you.)

Replace Vice with Morrigan.

Morrigan sucks Buktooth even says that. Keep Vice she’s better.

geese bnb c.lp c.lp c.lp c.hk repkukenn
AA activate HP HP HP hcb lk xx HP HP HP hcb lk…raising sotrm.

Geese is good in A and K groove. I like doing cr.lp cr.lp cr.RH whiff reppuken for GC. Another really effective combo is cr.jab s.fierce hcb + mk. does at least 3000 IRC. K groove is really good for him so you might want to try him out in K groove. He has run which lets him keep the pressure and a powered up lvl 3…for either raging storm or deadly rave (which should not be finished with the qcb + fp but with s.fierce hcb + mk). I’d drop Terry; everyone seems to like him when they don’t know how to play. I use to always use Terry too lol but he was hard to use plus not much effective comboes without meter. You should try Iori, Chun Li, Sagat, Blanka in N groove. Just because they’re top tier doesn’t mean you can easily win with them; you can still learn stuff with them. Plus it’s just oh so fun.

no! dont join the sagat community! theres too many of them around… dont get corrupted by his overpowered pokes and the ability to combo them with a super after…

LOL. The man said Vice was the one character he didn’t want to replace.

I think you need to get out of N-groove.

Vice:
She makes a good battery for C and A grooves, and her dash and roll are really wonderful. I don’t really know how she does in N groove, but I would think she’d be better off in A and C.

After any knockdown, try for a cross-up j.LK, it’s got a huge hitbox so it’s really easy.

If they block do: c.LP, c.LP, c.HP, hcf+LK
If it hits, do: c.LP, c.LP, c.HP, qcb+HP, dp+HK

Use her throws, sweep, and B&B’s to set up more cross-ups and pressure/rushdown.

Always use LK ground sleeves during combos. c.LP, c.HP, hcf+LK works both in and out of corners. They have shorter range and they’re faster so they combo better. Poking with random sleeves isn’t safe, but RC’ing them helps.

Her shoulder check B&B is more damaging, but very risky, so make sure you’re going to land the check. Shoulder checks aren’t safe if blocked, so only use them during combos, or RC them as anti-air/fireball. RC’ing her command throws and sleeves can be hard because of the motion shortcut, so it can take some getting use to.

Learn to use jump vertical HK.

I also recommend watching some Japanese match vids.

Geese:
close LK, c.HP, hcb+MK
c.LP, c.HP, hcb+MK
c.LP, c.LP, c.LP, c.HK, (reppuken)

To do c.HP into hcb+MK, you can use oc.HP to avoid doing double reppukens. Or you can also use standing HP. I don’t know about the difference in frames, range, or damage, but for some reason c.HP seems to work better for me.

Try and land as many cross-ups as possible, even if it’s really risky. The payoff is so worth it. You might get punished the entire round, but landing just 1 cross-up with him can make it all worth it.

Terry:
Ditch Terry.

Seriously.

dude… dont listen to anyone… even me… just play whoever is good for u…

ppl say to ditch kyosuke… but thats b4 they get there assed remixed…

Keep your team N Groove is fine,

Terry isnt bad in N for Terry, Vice in N is nasty very underrated, and Geese can hold his own.

Yo Xenozip, you’re interested in CvS2 now? Never seen you post here before so I guess so. I give it another week before you finally get tired of all the asshat replies you get and never post here again. :rofl:

N-groove Vice is pretty useful actually. I like her better than C-Vice even against the cheese characters like Honda and Bison. You get plenty of level ones to burn and the grab super is really good. It has far range, invincibility, and the opponent can’t jump after the flash unless they were already jumping.

Low jump LK, level one grab super beats any masher for free. They can’t throw you and they can’t counter you with any non-invincible move that doesn’t put them in the air. The super over-rides the extra recovery you normally get after doing a low jump attack.

With N-groove, you can still roll on reaction against a RC Blanka ball, Psycho Crusher, or Honda Headbutt like you can with C-groove and punish with a shoulder check from behind.

Running sweep is a very useful tool for checking low as is running d.LP for pressure and fishing for counter hits. You get big frames and the hitbox is very nice for the d.LP.

The only thing I don’t like about Vice (somebody prove me wrong if possible) is that her anti-air sucks. d.HP needs to be done really early for it to beat anything clean. Doing the early hit like that reduces the damage to only 700. It’s difficult to RC a shoulder check on reaction to every jump-in as well. It may be a perfect anti-air attack, but I challenge anybody to be able to, from a crouching position, reaction RC shoulder check a Vega or Mai jump and not mess up more often than not. On a plus note, far s.HK is pretty useful against far jumpins though. Not every character has this kind of tool that characters like Vice, Ryu, Sagat, etc… can take advantage of. But yeah, unless I’m not using it right, I hate d.HP.


What’s wrong with Terry?

Personally, i’d stick with N Vice. C and A Vice are good too, but her run is pretty nice and almost always having a level 1 helps out greatly as well.

I almost never have issues with Vice when it comes to anti-air. I cant think of a jumpin on the top of my head that beats her standing roundhouse clean and the damage is good enough that you can afford to trade every once in a while. I really only use crouching fierce as an AA if they try a cross-up, it’s alright then. I just throw out roundhouse if I even think it’ll work, I rarely ever have issues with it.

If you like Terry and can use him, then that’s perfectly fine. There may be better characters, but at the end of the day it’s what your comfortable with that matters. Same goes for Geese.

Sorry Blazn, but Kyosuke is pure and utter faggotry, the likes of which I have not seen since www.warbucket.com . If I wanted to see Elton John, i’d kill Princess Diana…again.

You could be right about that. :rofl:

I’m probably just being overly critical due to my own experiances. He certainly does have some abusable normals and a easy to use super.

I think his special moves and standing attacks are lacking though. All of his specials seem risky. But maybe I just can’t play him for shit.

I used to -only- play on K-Groove before I made up my mind and stick to N-Groove, I agree, I think Geese is his best @ K. I’ve just grown too used to N because of its useful Emergency Evasion. Although I rarely use it… Its good for when your opponent is trying to Chip you to death with combos while your blocking.

Vice’s AA’s are great. C.fp, s.rh, RC shoulder/blades are all solid AA’s, covering pretty much any angle someone can jump attack. They jump from a distance, srh, up close s.rh. Something trading not in your favor? RC shoulder (which also seems to have a really good hitbox. Hell, I can easily AA low jumps with her clean. 700 damage isn’t bad either, so what if you do it early for it not to trade. It’s doing it’s purpose, and 700 damage will add up if they keep jumping. And yes I can do RC shoulder from a crouching position 98% of the time, I actually use it vs low jumps alot.

I used to play a similar vice, however Im easily punished when ever I attempt to cross up with Light Kick now. The one person who I play that is -smart-, knows how to avoid this (its robert, the guy I mentioned before).

I mostly play a small zoning game with Vice now, using her c.MP & j.MP to counter the enemy when they jump, I use her db+lk to push enemy’s back when ever they try to jump @ me too.

My rush down tactic is to just keep medium punching them & using distance attacks, when I get the enemy on the corner I start doing that j.LK thing I used to do and force them to block in order for me to BDF+HP Command Grab them.

I already do that. Sometimes I get careless though. My reaction is too quick so I got to asumptions.

I dont RC. Too much pride. I know im looking to take this game more competitively. But it just aint my style.

Any links?

Terry… I cannot have him subtituted. Hese not a favorite, its just hese too good. Atleast the way I play him… And to the previous guy who said he was too hard to play… Hese not. Atleast not when you’ve played him forever. I’ve seen alot of match videos on Terry, and i’ve memorized everything i’ve seen. I know his basic full-screen CC which leads into his Rising Tackle>Buster Wolf>Final Rising Tackle Assault.

I know how easy it is to connect combos with him… Basically… I just feel I know Terry more than I do any other character. I even know how his Crack Shoot can be stopped (predicting Fierce Attacks and using them to poke Terry out of it before he completes that over-head sphere, some down clips can stop the crack shoot before Terry completes the sphere as well).

Well, yeah… Thats all I gots to say :x

There’s plenty of vids with Geese all over the place, try GFB for some recent ones. I haven’t seen Vice recently, though. Might want to check the GFB hub or GC channel. Last time I saw Vice was a vid from a-cho, but I don’t know what date it was, sorry.

Well, it sounds to me like you answered your own question. You seem comfortable with Terry and enjoy playing Vice. So now the only choice to make is weather to beef up your Geese or switch him with another char.

I’m assuming that, since you feel most confident with Terry, that he’s your R2. Vice does well as both a battery and a user, so that gives you a lot of options for a 3rd char. If you notice you’re not landing a whole lot of supers with Vice, then maybe you should keep her on as a battery and pick another character to use as a user. Or if you do tend to spend a lot of meter with her, then maybe you’ll be better off picking a good battery character to build meter for Vice. Or you might even consider keeping Vice as a battery, and choosing a second character specifically to deal with A-sak.

I would try sticking with Geese for a while longer though, and try learning his combos and rushdown patterns. He can be effective with out without meter, and dishes out quite a lot of damage and stun. I don’t think he’s such a bad match-up for A-sak either, and his kick super can be quite devastating in a combo and is relatively easy to land once you have the meter for it.

Crossup j.MK, LK, HP, kick super (stop before last hit), HP, hcb+MK will dizzy Sak and do about 75% damage. You can also dizzy her if you land a sweep B&B and nail her on wake-up with meaty HP->super->HP->hcb+MK. There’s a very good chance to dizzy her with just B&B’s if you keep constant pressure.

You also have options for dealing with her RH pokes and random hurricanes.

I never use Vice’s Supers (everyone knows that when it comes to 2D Fighting games and your fighting someone that knows WtF hese doing, your rarely goinna land a Grab Super, 360 or not). I use Vice as a R1 just to drain my opponents Level 2 Character (or possibly kill him & I also use her to deal easily with other R1s).

A-Sakura is a little bitch though, I remember when Robert use the A-Sho on me… Even when I blocked it, alot of chip damage… To make it worst when he did get me with it, he pushed my character to the corner and ended it hitting me with the Sakura Taunt… He made like 40-50 hits :\

Anyway yeah… I also use Rugal (My Geese is stronger than my Rugal, but I still feel that my Geese aint all the good). I guess I just like to take advantage of Geese’s power. I also used to use:

Hibiki (A & N, her Poking games were just crazy, I only had like 2 strategies w/ her though, she got too predictable for my opponents)

Kyo (I only used to use him back when I was a K-Only player…)

Zangief (I only use him on A-Groove… Hese neutral @ N Groove)

Ken (Lv 3 Shinryuken, get in all 17-18 hits and your fine)
Cammy (My fav SF Female).

Benimaru (Only on A-Groove, cause I know I could punish people

with his Katategoma when I forced them to block, chip damage.)

You’ll probably tell me to stick with Cammy, but although shes a favorite. Shes weak, atleast how I use her…

I’ve also played the Top Tiers, but just for fun (I rarely touched blanka though, I have more fun playing my favorite characters + mid tiers).

Really? I don’t know that. :rofl:

Sounds like you’re playing against scrubs actually if your friend’s chipping you all day with A-Sak. Beat him by picking Cammy, pressing nothing but far s.HK, and do close s.HP, walk up throw when you’re close. It’s funny, but Sagat jump HK from far, land, d.HP, block the rest of the match will also make it so a lot of A-Sak players don’t know what to do.

If Sak is also a RC spammer, just remember Wait Cancel > Roll Cancel as well.

Dash into 720 and 360 are more useful than you think and they work in high level play if you mix it up well. Dashes are better than run in alot of occasions.

Well thats if your character has a long grab distance… Even then its a pain in the ass to get close to someone, except Zangief is probably the best grappler in CVS. Vice has crappy grab distance when it comes to her normal/command grabs. The only one that doesn’t have a short distance isn’t even a regular move, its a super… the qcb x2+K

I wonder if they did that to her cause of the bdf+k… Ah well.