When you say “2D Fighting games”, you’re also including 3S in that statement, right? I’d hardly call it “rare” for a Hugo player to land a super throw.
Did you try a block counter (toward+mp+mk)?
Or were you in K groove at the time?
Naturally, there are ways to bait counters and punish them, but if you’re going to eat the damage anyway, it might be worth it to at least try.
Well, that’s fine. If you know you don’t use her supers, then she’s probably more useful to you as a battery.
The thing I’m confused about is, you said in your first post: " Vice is there to pressure my enemy and force them into blocking so I can walk into them w/ one of my grapples". With this strategy, it would seem like you’d be trying to land her super throw as well, since you’re more likely to land it than her normal command throws. But like I said, if you know you don’t use her supers, then might just keep her in the first slot to build meter.
Well, thats if the super move happened to be his Anti-Air grab. Sorry for not being specific, but I was mainly talking about ground moves. I am hardly ever slammed by a Hugo play. I just know how to play a good zoning game against Hugo plays. Even when they try to switch up their strategies by using Hugo’s little slap or parry.
You just dont jump at Hugo, you dont rush Hugo, you let Hugo come to you, Its cheap… But its the only way I can defeat a Hugo player who knows how to play the game, If Hugo Parry’s you, its pretty much over. Simple as that. I also play some poking games with my Ken’s F+MK.
I dont realy on the Block Counter, instead I rely on the Counter Movement/Advanced Movement, what ever the heck people call it these days. Its safer to roll behind the enemy while hese in the middle of a combo than it is to Counter them (I donno if its happened to many, but you can still get hurt even after you counter the opponent).
The thing is she comes out of a grab attempt faster if I just perform a regular Command Grab (Instead of the Super). Aside from that, I’ve grown too much in not using her supers unless I got the enemy dazed. So I tend to forget about it when ever I play Vice. I have landed the QCBx2+SK after forcing my enemy into blocking before. But I still rarely do this.
I just kinda skimmed through this so I’m probably off topic, but if you’re using Geese in a roll groove just do cr.lp,cr.lp,cr.rh. Just two cr.lp’s, after the knockdown you have an amibigious roll crossup. Either roll right after and stay on the same side or take a slight step and roll, switching sides. Mix it up from there.