My Body All Over Your Body: The Hugo Video Thread

You should instead upload a video of yourself losing. Hard to give feedback when the stuff you did gave you the victory :stuck_out_tongue:

This x 1000. I donā€™t know how many times this has to be said but yeah.

People are not going to get the help theyā€™re asking for if they post vids of them winning.

So, if he did a ultra instead of blocking at 2:56 you guys would have been able to help because I lost but now because I barely won you canā€™t help meā€¦ >.<

Iā€™ll answer you later today, im not pro either but I saw some stuff, that dont quite fit.

Iā€™ll edit this post later.

edit:
ok here we go

ā€¢ first thing i noticed, youā€™re extremly reliant on focus attacks, while you dont even get much out of it. Walking forward and block and occasionally nj or fadc through works wonders
ā€¢ watch your grey life, there was a moment when you absorbed a 3-hit hado and tried to jump in afterwards, only to eat a srk, risky stuff and jump in rarely gets rewarded
ā€¢ ex clap placement and clap followups, you did so many ex claps for so little chip damage, followed up with raw UT (which cant possibly hit, blockstun is 12f, so itā€™s longer than UTs startup of 8f and enemy is still in blockstun) once you actually got something out of it where lp clap and followup jab actually comboed because Oni wasnt blocking, yet you went for another lp clap instead of lk lariat as a combo ender which gives great knockdown pressure. Maybe hit the lab, set dummy to random block and/or random counterhit and try to get lk, clap, lk, lariat down on counterhit, or the pendant of lk (block) clap (hit) lk, lariat, depending on what hits (there is a gap between lk and lp clap so the dummy can decide again to block/hit/counterhit)
ā€¢ another time you got a mp clap to actually hit, from there you just went with st.hp, which is indeed good damage (220), yet with lp clap, lk, lariat as follow up (part of the bnb clap combo) you would have gained way more damage plus knockdown). That could already be damage maximization, but if you go for wild claps (mp and hp) you should also be ready to do the whole thing.
ā€¢ rarely punished oni for being airborne and neutraljump-happy, st.hp works wonders
ā€¢ also, someone already told you, you dont go for spd at all, you tend to go for UT which has 4 times the startup, risky stuff until you trained them to keep blocking
ā€¢ shoryuken punishment, you did punish with UT, clap, u2 which is great. Yet I hope this isnt your go to punish with shoryukens because that is like the only time where you can reliably land Clap combos for huge damage, you did finish the round though, so Iā€™m fine with that Sorry, last round you actually did go for the clap bnb even though starting with mp (is there a reason for that? Dont know why)
ā€¢ last point of the list, you knockdown follow up ā€œseemsā€ to be either crossup splash or doing nothing, when you go for crossup splash, like you did in round 1 (~1:04) you should be ready for jump outs and punish accordingly with either ex BB or U2 (which both of them you had stocked but didnt use)

I hope this isnt to much ā€œcritiqueā€ im giving, Im probably doing some of this as well, I just watched your vid multiply times and went really nitpick here.
Last thing I want to mention but isnt that important; you never used Meatsquasherā€¦ is there a reason? Close meatsquashers are hard to react to, especially with your heavy clap game

I think you had a lot of missed empty jump opportunities, The oni was REALLY bad at zoning (imo) and empty jump spd should have been really strong on your list of tools. As @FeistyFreeā€Œ said, cross-up splash as an oki option was kind of wasted since heā€™s not a charge character and was not SRKing on wakeup (which splash could possibly force to whiff). It also kind of kept him mid-screen versus in the corner. You may have had better success with meaty claps (to get him to block), using a late meat squasher since heā€™d be looking for the clap blockstun and THEN been in a position to cross-up splash or start blocking his reversal SRKs since oni canā€™t FADC them. I also feel that you didnā€™t make a really large effort to push him towards the corner. Also oni did a lot of electric fireballs (esp the 3-hit one) which are fodder for ex.lariat at certain ranges, esp on Hugoā€™s wakeup.

Again the Oni was terrible at zoning, so thereā€™s a lot of things that you didnā€™t [need] to do, but i feel like in this match (and all to some degree) that with Hugo a win is better characterized by how much life you have left when you win and not just getting the win. With Oni specifically itā€™s pretty easy to keep him (hugo) out, that a 50% life lead doesnā€™t necessarily mean that Hugo is in the clear.

Soā€¦opinions on a couple of my matches:
http://youtu.be/s-wwaauPcuc

Personally I donā€™t like going for SPDā€™s or knockdowns in general against shotoā€™s because you canā€™t safejump or clap on their wake-up. A good placed cross-up splash makes DP whiff and if they just block iā€™m next to them where I want to be.
Also Oni got buffed and can FADC his DPā€™s.

Besides that, thanks.

@3nigmat1c Why U1 over U2?
Use st.lk~l.clap to counter poke his s.hk. Try getting a feel for his rhythm so your st.lk stuffed his st.hk and l.clap/ex.clap comboā€™s.
And AA. Especially in the last two matches he began to feel way to confident to jump in after all those st.hks.
There are some extremely nicely placed empty jump SPDā€™s though.

Thanks!

Totally forgot Oni got the buff.

I spent a lot of time trying to figure out what to do about Codyā€™s st.hk (esp trying to see if I could create an trade on a jump-in in Hugoā€™s favor to deter its use). iā€™ll try counterpoking his st.hk with Hugoā€™s st.lk, itā€™s one poke i donā€™t use enough for sure. Dp motion is really hard for me on reaction because of the directional inputs (iā€™m used to down-up charging and normals for AAā€™s). Iā€™m a bit better at it now.

Also on the topic of dpā€™s, you can just clap REALLY early or cr.lp to remind them of it, this isnā€™t a meaty clap or anything, just a space filler. Some opponents just mash the dp for reversal, generally you have to do it right before you wake up for reversal so if theyā€™re gonna do it, itā€™s going to be a reversal and IF they decide to delay it, you can SPD them before they can get the inputs in (except grapplers since they have throw invincibility on wakeup afaik). So there are a couple of options to maintain the corner push and not have to switch sides.

My decision for U1 over U2 is mostly based upon what the characterā€™s idea of a neutral game is. All codyā€™s neutral game is ground-based and his best AAā€™s are normals or require a shit ton of meter (to be safe). Also i want to do my best to not rely on landing Ultra to win a round, so because the only thing cody can really do from neutral that I could scoop with U2 would be crack kick, from neutral iā€™m not going to get a lot of opportunities to land U2 or Ultra throw (because of Codyā€™s 3f cr.lk). I could ā€œcreateā€ opportunities for U2 by trying to force him to jump, but cody as a character will most likely block or backdash, but not jump (and if he does i have st.hp or ex.bb). So from a character (not player) perspective, i think iā€™ll get a lot more mileage out of U1 with empty jumps and meaty clap/whiff clap setups since cody is forced to use [meter] (ex.cu or ex.zonk FADC fwd) on his wakeup to offensively avoid being thrown.

Cody doesnā€™t have a multiple hitting airmove so you can just use st.hp.
After a SPD it doesnā€™t matter which clap you do, you always get hit by a 3 frame invincible reversal if you clap. :frowning:

https://www.youtube.com/watch?v=vPsiI2yIkTA

Quick mash up video showing Hugo armor cancels. Sweet stuff

fiesty not sure if itā€™s been mentioned but u need to do more godzillaing and less random lariats. U donā€™t have to be in a hurry itā€™s fine to just slowly walk them down.

At the end of round 1, after the ultra throw, best followup would have been ex lariat->ultra2 (it would have killed your opponent).
Ex lariat is 210 damage, same as ex clap, but is 1 hit, so ultra does more damage afterward.

I didnā€™t have meter to do ex lariat (or ex clap) and even if I did it wouldnā€™t have killed. He maybe had 500 health left but the damage reduction because heā€™s health dropped would have let him live.

Also, UT->ex Lariat-> U2 does the same amount of damage as UT->ex Clap->U2 Only itā€™s a lot harder to pull of and thus not worth it.
EX clap counts as 1 move not two.

Yeah. Scaling is not determined by the number of hits a move has.

Btw you could maybe have done UT, mp clap, ex clap, u2. But even that would not have killed. You did the right call by not spending any meter there imo.

biggest mistake is not getting full value out of your empty jump opportunities. i thought u played pretty solid for the entire thing except that. I understand you didnā€™t want the oki after the spd but, u still get spd damage and the threat of oki just to bait out DPs is still pressure.

Game 1 seemed pretty decent but u were so impatient in the other two. I dont like Focus attack dash forward. in matches like this you need to play it kinda like how you play against chun. need to stay out of their poke range and counter poke with st lk or cr lp.

also unlike whyzzzzz or whatever you definitely went from grab way too much and got punished for it. I think on knockdown especially against cody you really need to keep pressure on. He has shitty tools to escape. later in game 1 you started using whiff mp clap and then grabbed him which was great. i think you needed to continue to use whiff clap when he has 3 bars so that you can block and punish bingo+fadc ultra. u tried to do this in the final round but i guess lag or something.

also, even though u did win that final game, i think you should have jumped way less, and once u had full stock, u should have really buffered lk/cr lp xx super.

Here is what I am seeing so far. I have been playing the big guy now for about two weeks, still working on BB combos, my execution and reaction to jumps, butā€¦ everyone that I fight, and for the most part, all of the opponents that I am seeing fight against most Hugoā€™s (excluding CORN because everyone just stays away from him as much as they can) they all fight just outside of Hugoā€™s range and they counter poke. They wait for you to whiff then they walk forward and poke with a long range move. Like the Cody above in the second game. All he did was stay outside of your range and wait, you would move he would poke. What I have done to counter that is throw out a lp clap, immediately followed by a standing mp slap. You hit this once or twice and they will stop the poking. JMO, but it helped me tremendously. Also you have to get over the fear of just walking forward. I never saw you move forward with jumping or dashing or using the focus to dash forward. Try walking you would be shocked at how well that actually works.

Some of these are (kinda) bad, and some may be good examples (?), all opinions/flames are welcome.

http://youtu.be/eJ8c8y1Umoc
@0:00 - iam 3nigmat1c (Hugo) v. SHINAKUMALVL2 (Akuma)
@3:36 - iam 3nigmat1c (Hugo) v. K Branch (Poison)
@6:53 - iam 3nigmat1c (Hugo) v. Ninja Zephyr (Zangief)


@0:00 - iam 3nigmat1c (Hugo) v. stuntastic724 (Dhalsim)
@2:55 - iam 3nigmat1c (Hugo) v. Chad Viper (C. Viper)
@7:00 - iam 3nigmat1c (Hugo) v. LGI HellJumperX (Chun-li)

3nigmat1c, some observations, mostly admiration.

video 1
3:11 - Godlike Teleport punish, intended as an os or a read?
5:28 - Possible ultra throw opportunity? Had an U1 opportunity slip away after blocking the wake up ultra.
7:30 - Great use of MEat Squasher in footsies, recognising Gief just wanted to dance.
8:30 - Profound sadness.
9:02 - Further sadness, you didnā€™t punish!

video 2
4:25 - Hot damn.
8:22 - Good comeback, shame about the end.

Vid1: vs. Akuma. You missed the opportunity to win round 1 at the end when he jumped back. You should have U2 him. Besides that extremely well played. Same goes for round, you miss the almost-kill combo at 2:20 but afterwards you had 4 chances to land U2 and even more to do EX BB to win.

VS. Poison. I canā€™t really give any tips on this match-up because I have no clue how to deal with anything Poison throws at me. The only thing iā€™ve realised is that you can look at his animation to see which kind of fireball heā€™s throwing. I can give one tip, punish better! EX DP can be H.clapped, same goes for U1. You could have won at 5:33

VS. Zangief You can whiff punish a SPD with H.clap for some solid damage. At 7:45 Gief does some jab combo into green hand. All green hands except EX are -2 or worse ON HIT (EX is +1) so always be polite say thank you and H.spd him for 230 damage. You were panicking a lot during round 2, you were literally all over the place. Use cr.mk against Lariat and a lot of zangief pokes get stuffed pretty easily with st.lk xx EX clap. Even though this Zangief was going HAM after getting hit by a MS usually st.lk is your best friend in this match-up.

Vid2: VS Dhalsim This match-up stinks. First round you missed out on getting that 450 clap combo which is a shame because you need all the damage you can get. st.HP can deal with stretchy arms except for cr.lp but he wasnā€™t using them. Same in round two, after MS you did a meaty H.clap but didnā€™t go for the full combo. Also, When you have such a huge life-lead just say: Screw you, Iā€™m going to eat my potatosalad and just sit on it. Let him take the risks. And again at 2:14 and 2:17 you connect a Hclap but didnā€™t do the 450 damage. Also notice how he uses instant air teleport at start of round 3? This is usually really good but itā€™s actually really bad against Hugo because you can react to the teleport with U2. It even goes Auto-correct if he teleports behind you (Which he eventually does)

VS.Viper. That lariat should have been a MS right? Also because Hugo is so huge-o, you can spd punish air burn kicks no matter how well she spaces it. Grounded M and H burnkick are still unpunishable. Canā€™t believe that U2 connected it usually misses at close range for some stupid reason. After you missed that ex lariat input and got ex BB in round 3 you began panicking again, jumping all over the place like you were viper. You also got hit alot by fierce cancel seismo sjc ex seismo. Donā€™t forget Viper can superjump cancel her seismoā€™s into more seismoā€™s.

vs.Chun-li. Even though she has a two hitting air move, try to AA with st.HP. If youā€™re AAā€™ing quick enough the second hit never comes out. You can jump on her fireball and block it. So if youā€™re at a certain distance like at 7:36 you can just jump on top of it and still block, itā€™s primary reason is gain ground however you can also use that 1 frame of potential blocking to do any invincible reversal or you could focus/Red focus. Nice comeback after U1, too bad you dropped that dd+MK combo. Iā€™m stealing your way to escape U2 chip though.

Tele-punish was a read, the j.hp was better for baiting it. Absolutely missed the Ultra opportunity vs. Poison, i think i was mostly just surprised he did reversal ultra. Also against Gief iā€™m always really worried about his normals getting in the way of me trying to do well, anything. Iā€™m pretty sure a lot of those whiffed lariats could have been whiff punished with hp.clap. Thanks for the input.

Iā€™ve been better about looking for Akuma to jump in the air and punish. Iā€™ve learned that his grab boxes on air fireball around the point before and right after the fireball come out are huge (e.g. punish with U2 almost full screen). So iā€™m trying to get better about that. Good knowledge about punishing poison. I wasnā€™t aware that you could punish a blocked U1 with hp.clap. will look for more hp.clap opportunities.

Thanks for the info about Zangief. Iā€™ve noticed a lot when i play zangief that even when he does ex.greenhand on hit even though heā€™s +2 heā€™s at a disadvantage because he canā€™t just spd right after it so heā€™s forced to backdash (or FADC backdash). So if hugo does a reversal spd and gief doesnā€™t backdash he gets grabbed and if gief does a reversal spd hugo can backdash and punish with lp.spd since his backdash is so short. So i feel in general that Hugo really takes that tool away from him.

Okay, Dhalsim was really frustrating, whatā€™s your opinion on what to do when he does the stretchy cr.hp fireball rigamarole? st.hp? or random lk.lariats? Iā€™ll keep that in mind about instant air U2. I was trying to make sure he couldnā€™t instant air teleport away which is much safer by using meaty hp.clap so heā€™d be forced to use the ground teleport which MAY be easier to O/S. I think that may be a nice plan to bait the instant air teleport with mp/meaty hp.clap and then punish the teleport with U2.

The lariat against viper early on in the first round was mk.lariat, it was on purpose. mk/hk lariat are useless, but mk is kind of nice to open people up at certain distances since it travels a fixed range you can hit with the tip, get in and be safe, they think itā€™s lk meat squasher and theyā€™ll jump away etc. Was not aware you can punish ALL air burn kicks. It was a Yolo U2, i was really surprised to, i think it has a lot to do with the angle she comes in as we had a similar situation in the next round and it didnā€™t connect. Most of the jumping around was to throw off his seizmo zoning. Hugoā€™s really big and canā€™t jump in time to jump between seizmo cancels, so that was me trying to avoid that situation. Against this Viper he didnā€™t zone at all so it was wasted motion. Viper can literally seizmo sjc seizmo all day and Hugo just has to eat it or take big risks.

I was really surprised at the Chun match, her jumping hp is a pain in the ass, iā€™m generally pretty slow to AA with st.hp esp since the hits are really close together, iā€™ll try to do it earlier and see if its more successful the next chun i play (same with Gen too right?) I think the escape for Chunā€™s U2 chip ONLY works if sheā€™s up close to you since ex.bb doesnā€™t have a lot of invincibility and heā€™s so big. But certainly that may be the option against Oniā€™s U2 as well and a handful of other Ultras when used for chip.

About that Gief matchup, I think c.HP (the heatbutt) beats Lariat, I recall beating it a few times against a friendā€™s Gief last time I played. I may double check that on the lab later.