Nova is one of the best right now, has all the right tools dat dolphin kick still really good lol, anyways I find it crazy that not alot of ppl play chun her dash is soooo good, abit more work to get some decent damage but well worth it due to being so moblie really need a new team thinkin of chun/cap mahvel
I also think Monster Hunny is a great support character. That is why Iām using her with Ryu because he needs that in your face support. She helps Ryu get mix up and so does Time Stone. I like MonHun with Time Stone because she could use the extra mobility.
Doesnāt her command dash give her better ground mobility than time stone though?
Mind stone is the Zero of the stones. People think the easy Wesker stones to build teams around are all you need, but the train will come.
You get braindead amounts of counter switches once you activate the storm especially if you have a near full storm. The opponent pretty much has to prepare a counter switch countermeaure everytime they hit you in the storm. You canāt just hit someone in the mind storm and even afterwards theyāll still likely have 2 on deck.
Basically just have to find 2 characters that are strong with meter. My brother and Megaman Steve already use Mind MegaZero which I think is pretty cheap. Both characters that are hard to fuck with once theyāre metered up. My theory team that Iāll probably pick up is Mind Novamora. Nova and Gamora both can get around and apply pressure without needing a surge and both characters get really strong with meters on deck. Teemo was abusing the hell out of Nova force (Super Nova) big ball super catching mad happy bdays and thatās without oodles of meter feeding into him. Itās not invincible (even reality surge beats it) and loses to pushblock, but it starts up stupid fast. If theyāre hitting buttons and there are no projectiles out you likely have a bday. Add that in with mind storm so you can blow them when you need to with plenty meter to spare and he gets very dangerous.
For Nova you also get more access to 3+ bar power ups to your specials. Once Nova has 3 bars he basically doesnāt give a shit about reality surge anymore. LP and HP grav pulses eat up reality surges and hit the opponent. Wall bouncing the shit out of both of them if theyāre both on screen and setting up happy bdays. 3 bars+ grav pulse, grav blaster beam super, tag in whoever get your combo/bday.
Gamora has an install super so she has a super that bypasses the storm meter freezing and lets her continue to build meter after using. Her invincible sword super shuts off the activation super, but itās mind storm so you can just reactivate it later on. Plus has strong natural lockdown options and the god guns that blow up reality surge and most of the projectiles and supers in the game.
Plus Nova and Gamora with command grabs AT ALL is ridic.
Oh and nobody pick up Mind Novamora. Lemme play this by myself.
Iām referring to her outside of demon mode and air mobility. Her demon mode mobility is amazing as itās a dash instead of her normal slow roll.
Mind stone is the Zero of the stones. People think the easy Wesker stones to build teams around are all you need, but the train will come.
You get braindead amounts of counter switches once you activate the storm especially if you have a near full storm. The opponent pretty much has to prepare a counter switch countermeaure everytime they hit you in the storm. You canāt just hit someone in the mind storm and even afterwards theyāll still likely have 2 on deck.
Basically just have to find 2 characters that are strong with meter. My brother and Megaman Steve already use Mind MegaZero which I think is pretty cheap. Both characters that are hard to fuck with once theyāre metered up. My theory team that Iāll probably pick up is Mind Novamora. Nova and Gamora both can get around and apply pressure without needing a surge and both characters get really strong with meters on deck. Teemo was abusing the hell out of Nova force (Super Nova) big ball super catching mad happy bdays and thatās without oodles of meter feeding into him. Itās not invincible (even reality surge beats it) and loses to pushblock, but it starts up stupid fast. If theyāre hitting buttons and there are no projectiles out you likely have a bday. Add that in with mind storm so you can blow them when you need to with plenty meter to spare and he gets very dangerous.
For Nova you also get more access to 3+ bar power ups to your specials. Once Nova has 3 bars he basically doesnāt give a shit about reality surge anymore. LP and HP grav pulses eat up reality surges and hit the opponent. Wall bouncing the shit out of both of them if theyāre both on screen and setting up happy bdays. 3 bars+ grav pulse, grav blaster beam super, tag in whoever get your combo/bday.
Gamora has an install super so she has a super that bypasses the storm meter freezing and lets her continue to build meter after using. Her invincible sword super shuts off the activation super, but itās mind storm so you can just reactivate it later on. Plus has strong natural lockdown options and the god guns that blow up reality surge and most of the projectiles and supers in the game.
Plus Nova and Gamora with command grabs AT ALL is ridic.
Oh and nobody pick up Mind Novamora. Lemme play this by myself.
Totally agree with this. I do think that mindstone is definitely the ātheoryfighter goodā thing ATM⦠but when people really start to use it and abuse it, I think itās going to be great. DJ already hit on the counter switch applications. Iāve hit on the unblockables and mixup theory previously. Now Iāll touch upon a couple of other points:
If your team is already good at neutral, mind is very good.
Mind to counter switch is both stronger than what people think and weaker than what people think. (Weaker because you can get combod for 3/4 life before even being able to counter switch, stronger because you can basically end EVERY combo with a super and still have meter to counterswitch and and use installs)
Right now people think that mind is only going to be great with installs, but I think as time goes on it will only be āweakā with bad neutral teams. Even if your team doesnt have installs to spam meter with, your team can still get a great benefit from mindstorm by giving you more meter for counterswitch and for being able to end combos in super or better yet, end all combos with a dhc.
So mind basically gives you increased defense via counterswitch, and it gives you increased offense via ending all or most combos with a super or 2 supers.
Mind stones worst properties is that the stone gives you less bang for your buck as a surge than most others, and if you are winning, ie beating that ass, that means you have a harder time doing it since your surge is less powerful and you havenāt yet gotten to the storm.
This at first seems like a non issue because you have things like space stone that also have pretty weak surges⦠but the difference is that space stone usually doesnāt have teams built around it. Mind stone will, and if you are using mindstone with a team built around the storm, you sometimes have to wait for your team to actually be fully powered⦠which is a pretty big problem and a glaring issue.
So there are definite considerations to make when thinking of how to use mindstone. Personally I donāt think making a āmeter whoreā team behind it is the most powerful use of it. Making a team that can handle its shit without mindstone and that simply gets even better once activated are basically the kinds of teams I think mindstone will benefit the most in the long run.
Thatās why I like Novamora. Both characters can do work without spending meters, but also have strong meter shit. So they can get around without needing a surge to abuse and can also abuse the storm when the time comes as well. Both of those characters are also very dangerous when they have any type of command grab attached to them. People will be chicken blocking a lot to get away once theyāre locked down.
Storm power is more important than surge power in general. We see Soul Stone players winning events also while barely using their surge in neutral.
Nova is top 5 easily,
Been doing a Justin Wong and saving that meter
I didnāt realize how stupid he gets with 3+ bars, I fully understand now why he couldnāt have kept sheild
You canāt counter switch on this guy at all either itās very easy for him to hit both from almost any situation
Mind stone surge is one of my best tools for doing resets when people air tech away once they wise up to the 50/50 ākneelingā resets. There is a really weird nerf/property to mind stone and thatās if you start a combo from someone being in the mind-stone ādizzyā state, you canāt reset into a 50/50 and hit them with a mind stone surge after XXX amount of time. If you try to do it, then theyāll do the flying dizzy flip out animation. I guess thatās to keep from throwing into perpetual mind stone surge mixups.
Mind stone is my favorite stone in the game, but the stone is only as good as your supers.
I was using Hawkeye/Strider mind stone day 1 but the team doesnt have enough fire power or synergy. Iām still trying to find another partner with strider using mind stone. So far, Iām thinking Nova but not too sure how much synergy does nova and strider have together. I saw a match or two with Marvelo using Nova/Strider with mind stone during week one but he didnt stick with that team.
Here is a list of all the characters that could use potentially use the mind stone well.
Arthur: probably the best user of the mind stone. he gets gold armor for a super long duration. goddess bracelet is safe and good for lockdown. he has one of the few non cinematic level 3s (great for happy birthdays). you can build 3 bars, level 3, then tag in your partner into another level 3. he has a dp and since he can jump cancel the recovery on his projectiles, he doesnt need the surge of the other stones to protect him.
Strider: orbs orbs orbs. this super forces your opponent to play your game. you can still build meter with mind storm and orbs on at the same time. against stray and hard to convert hits, he can just just air super during orbs. normally it wouldnāt be worth the meter but with the mind storm on, might as well use it. this is most likely his best stone.
Nova: gets more powerful when he has more meter. supernova is invincible and also locks down the opponent. beam super also locks down the opponent. imo, his second best stone. reality is the first.
Dormammu: mind stone helps him gets a lot of stalking flares. however, i think reality stone works better overall in protecting his hide. He is still big and sluggish.
Zero: not really his best stone, but his supers are amazingly good. tornado super is invincible and locks the opponent down. sougenmu doesnt need to be mentioned and his level 3 is also non cinematic. I think space is his best stone (lightning + space storm is oppressive), but Zero works well with any stone.
Gamora: guns shuts down 80% of the cast already so she doesnt need to rely on surges as much. she also has an invincible level 1 that has a long duration and a shadow super.
X: Armor of Light makes his buster and charged shot super a lot better. he might be better off with other stones.
Chris: grenade launcher is one of his redeeming qualities and his level 3 is one of the few non cinematic ones. reality still might be better though.
Monster Hunter: all 3 of her supers are great. qcf+2p (sorry, forgot the name) is nearly instant, covers a huge range and invincible. qcb+2p locks down and also puts her in demon mode. qcf+2k is another lockdown super.
Dante: million dollars lockdown + install super. this character works with anything and anyone.
Morrigan: i have no idea how good her supers are but she has an install super. not sure is her shadow servant invincible in this game.
Chun: kick super might be invincible (not too sure) and locks down, kikosho also locks down.
Hawkeye: Gimlet into tag combos as mentioned before. other stones are more useful overall for Hawkeye though.
I always thought zeros buster crossup could be pretty good when used in conjunction with mindstone. Same thing for xās buster into command dash.
Mindstone is hard to think of characters that it wouldnāt be at least decent with. Every character can use more meter and an air command grab⦠even command grab characters.
At this point Iām pretty happy with the stones overall. They seem pretty balanced tbh. All have some use, some better than others but none are just straight up terrible or underpowered.
In case people havenāt noticed this with Soul.
I have advocated mind stone with my friends but it is more situational or team restrictive. You need characters that absuse it to get the most out of it.
Anyway so I think Dante Gamora might be one of the best teams in the game just from a neutral standpoint. They pretty much can deal with everything in the game and do everything in the game. I havenāt seen anyone playing it so far so I guess I will have to come out with the tech for that team.
Still think the other stones are more useful than mind stone but played a bit with it using my
semi-honest Coon/Brand team and with my trap style play it actually helped me open people up.
Firebrand has pretty crazy pressure once heās in so catching people sitting is pretty easy especially with Coon trap shenanigans going on. It gives Coon some pretty obvious option selects especially when people pop out of capture states.
Only problem is my team does use the storm that well, although I did some hilarity the other day with Brand + Chaos Tide + Rock and Roll. Iāve been learning how to run a non space stone oriented Coon so Iām going to explore it.
(Reality Stone Coon feels more complete than space stone coon solo honestly. Random conversions are SO easy, almost feels Danteāish)
Looking at some combination of Strider/Morrigan backed by Strange/Arthur/Hawkeye. Any good synergies here?
Strider/strange is probably exceptional.
Stranges playstyle is a bit like dorm at his best:
Only used to abuse setup moves.
Strange has great tags and great post combo setups especially if you have a capture state move so that strange can setup shot while you capture.
However you donāt have to capture per se.
You can just combo into super and tag in strange then setup shop right there with a tracking everywhere 50/50 or basically whatever you want.
Strange is a character that sacrifices good neutral for great setups on hit⦠so keep him out as much as possible and when heās in not on hit you should just be wasting your time superjumping and calling out shit till you can tag back into your neutral dude.
Used well I think strange might be one of the stronger characters. His mixups once heās got his shit set are probably amongst the best in the game since they track extremely well and are super fast.
Funny thing, as much as I hate the fact that RR doesnāt have his burrow shit to the opposite side of you. His travelling burrow is surprisingly useful to get out of shit like strange traps and other fucked up shit if youāre trying to get away. Active switching during burrow can be a good look too.
I have advocated mind stone with my friends but it is more situational or team restrictive. You need characters that absuse it to get the most out of it.
Anyway so I think Dante Gamora might be one of the best teams in the game just from a neutral standpoint. They pretty much can deal with everything in the game and do everything in the game. I havenāt seen anyone playing it so far so I guess I will have to come out with the tech for that team.
Iāve run into Dante Gamoras online. Pretty obvious good team. Characters that are pretty self sufficient, but also help each other lock down with tags. Gamora gives you invincible level 1 so sheās ideal to start on point.
Still think the other stones are more useful than mind stone but played a bit with it using my
semi-honest Coon/Brand team and with my trap style play it actually helped me open people up.
Firebrand has pretty crazy pressure once heās in so catching people sitting is pretty easy especially with Coon trap shenanigans going on. It gives Coon some pretty obvious option selects especially when people pop out of capture states.Only problem is my team does use the storm that well, although I did some hilarity the other day with Brand + Chaos Tide + Rock and Roll. Iāve been learning how to run a non space stone oriented Coon so Iām going to explore it.
(Reality Stone Coon feels more complete than space stone coon solo honestly. Random conversions are SO easy, almost feels Danteāish)
Does Rocket have anything particular in Reality storm?
With Space, Rocket can solo confirm xx storm xx lvl 3 to do 7-8k+ to score a probable character kill without having to worry about counter switch. Tough to leave that utility on the table even without considering the surge,
That I donāt know, but seriously Iām not worried about storm combos so much while Iām sure they are there when reality stone allows me to enforce my will so easily in neutral. I donāt really worry about counter switch since a lot of my combos stay close to the ground littered with mines and tornadoes (firebrand) Often people that try to switch unless they have an invincible level 1ready or special (3 bars) will find me killing their character anyway and juggling their new point.
By the time Coon is solo Iāll likely have 3 bars, plus reality storm which allows for another level 3 which is easy enough to combo through especially with fire. Frankly Iām not the biggest fan of fighting people in the box Solo with Coon. Thatās more my personal preference. Fighting while IN the box though? Dope.