MvCI Meta and Tier Discussion

Everyone does the same damage in this game :confused:

https://www.youtube.com/watch?v=Xryqayxp8UQ here one more example because for some reason some people were messaging me saying the last was confusing

as for striders damage I would watch the 3 videos I made on him, i already blew him up. But ya damage in this game is generally pretty much the same, everyone does pretty similar damage at the core level. Its just the way the system works, its very hard to to mathematically/problem solve ways to make any characters to substantially more or less period game is just stupid that way.

Fuck math. Use HSD glitch or power storm a nigga

Got damn right. Abuse the system like a true gamer.

Yeah. I think it’s better for keeping characters alive than Soul Stone.

Also, it’s easier to utilize the invincible Storm activation, because you don’t have to worry about converting off of it, i.e. wasting it. Whereas with other Storms it feels real bad if you get combed during your Storm activation, here it’s almost a relief since you have a use for that meter.

Also, what’s the real value off of Time/Power? While it’s not as flashy, I think the meter will just be more efficient in creating opportunities and converting damage.

Mind is a storm purposely build around trading neutral strength for meter/power strength for the storm. The stone is pretty much built all around the storm so it requires a bit more team theory to put together, but with the semi infinite counter switching in the storm and how powerful some characters will get with that much meter, it will get pretty strong.

Time and power both have very strong surges that will get better when optimized. You have to respect pretty much anyone that knows how to use the surges for those stones as they can have you whiffing buttons in places you shouldn’t and then get comboed. Their storms can be run away from if you don’t have good combo setups or a character that has strong neutral stuff with the storm so it will take time to optimize the storms. They’re like the opposite of mind stone where people don’t want to use mind because of the surge that isn’t abuseable in neutral (plus having to pick install/oppressive super characters to maximize). On the other hand, people don’t always play power or time because they have storms that require setting up or team building to maximize.

I find reality hilarious as it is literally encouraged by the system to press your surge as often as possible and people complain about reality stone, reality stone, reality stone, reality stone, but really, we’re supposed to hear stone shit all the time. It’s one way to charge your storm faster.

Yeah that’s why surges with quick recovery are good with capture states. Land a combo into something that causes capture state, mash on time or space surge to get more storm meter. You can get like 7 or 8 space surges in during some capture states. Air mind surge has quick recovery so that would probably work too.

Yeah I started mashing space stone during dantes fire pillar ā€œmixupsā€ charges the shit out of space stone and you can eat the whole thing. Been trying to get my charge on in Gamoras bullets too, going to do some testing because some ā€œfierceā€ specials still get eaten by the stone armor. Has anyone been actively using perfect pushblock to gain advantage yet? Played a guy that was damn good at it, made it almost feel like I got him by a UMVC3 pushblock.

Sucked lol

I try to pushblcok reflect projectiles sometimes, but haven’t messed with the perfect pushblock on attacks much yet. That’s more of an anime reflex that I’ll have to start putting together. Plus there’s no video out yet with what that really punishes or makes less safe.

Plus there are characters like Jedah and Coon that have lockdowns that work as assists where perfect pushblock won’t do anything any way.

Perfect pushblock allows you to reversal with any move right? So you could PPB, special then tag for frame advantage in theory.

has anyone actually said EXACTLY why HSD works though? I still havnt seen it, just that some moves can do it in certain situations or whatever.

Not that I know of. I’d have to travel the twitter verse which I don’t do where I’m sure there’s some Japanese guy who has explained with someone who has translated. The Japanese always find alien tech.

Some Hypers set a flag that says ā€œhit stun can’t fall below a certain amount until this Hyper is overā€ in order to keep characters from falling out in the middle of the Hyper. The actual glitch seems to be that if hit stun was ALREADY below that amount when the Hyper started, the game forgets to clear the flag when the Hyper ends, and instead only clears it when the whole combo is over.

That’s all just based on observation of the glitch’s behavior. Probably won’t get a better explanation than that without seeing the game’s source code.

ok, so if we would rank Strider in comparison to Zero, Dante, Gamora, and maybe Sigma… where does he go?

I think Strider is High Tier.

He is very good in this game (Strider is always very solid in all the Marvel games) but he’s just outside of those 4 you mentioned above. They are definitely stronger.

Definitely very playable and worth investing.

Ease of use? Check.
Teleports? Check.
Sword Normals? Check.
Decent health? Check.
4 supers all with their own uses? Check.
Fast, pixie shit and his own assists? Check.

Striders damn good.

Striders teleport is pretty ass this time around. Most of his specials got nerfed too.

However his normals has gotten way better even though they were always good. He feels more like mvc1 Strider than his mvc2 (Strider/Doom) and umvc3 counterpart (xf3).

I think he’s up there in the tier list. Strider like Zero will never be bad in a marvel game.

He has some trouble opening up the opponent (just like mvc1). That’s why I think it’s most important to master his low jump hp/hk. It’s almost like his umvc3 instant overhead.

But, i mean in comparison between the other sword characters. Why would he be weaker/stronger than Zero, Dante, Gamora, Sigma?

I really like X but his boomerang needs to be faster and not disappear on hit… on to the next I guess