MvCI Meta and Tier Discussion

What good stuff? Not alot of chris online

Pretty sure Spencer is better than either of them on actual teams though. Lots of mobility, lots of ability to convert combos from odd situations, good mix-ups on locked-down opponents.

Playing firebarand in training mode… looks like he might have some solid potential.

He has a lot of potential he’s pretty dope.

I’m really loving firebrand, he can be tricky when it comes to opening people up with good defense but he 's got some pretty great tools.

Any updates on who you guys have been pairing BP with?

No jokes about ā€œI pair him with the character select screen and switching to Danteā€ please.

Like I said I don’t play either one so I might be kind of off on this, but:

  • Magnum by itself is basically better than Ryu (this is heavily mitigated by Reload, though)
  • Grenade Launcher is a super-good lockdown hyper
  • Satellite Laser is probably the second best Storm level 3 (after For The Princess)

A lot of Chris’s other stuff is mediocre at best, though. :i_dunno: Like I said, Ryu can probably use his slightly-less-good stuff a lot better.
What I was trying to say originally is that Chris might look better than Ryu on paper but in a real match he’s probably a lot worse.

No jokes I’m working on Black Dante and Black Jedah. Think I’ll use Time for Black Dante and Space for Black Jedah.

I don’t play BP but if I did I’d pair him with strange.

i wish they gave him a command grab. =(

right now its gamora/bp with time

I play Black Hunter with Soul.

Chris is easily bottom 3

Not even a question

Then Ryu

https://www.youtube.com/watch?v=f2szz-mijZc

How does that work?

Its… in the description… Tiger knee your special moves as a reversal. Do it as fast as possible with out actually leaving the ground and you gain some invincibility. Works for fireballs, throw specials whatever.

It’s like what megaman Steve said earlier. Jump startup has lower invincibility frames. So you combine that with a special move to cancel the jump and you can go through low hitting attacks if you time it right.

Mostly just a cool combovideo style trick, not super important to any kind of real match unles you have some kind of crazy read on your opponent.

oh was this posted before? We already know jumping does it, and tiger knee moves. But no one is jumping here. This is for ground moves, you can throw, fireball, whatever. I was just talking to clockwork about it to, thought it was new. Guess missed it being talked about before oh well.

I think they were talking about jump frames having invincibility.

ah ok good, I was gonna say I dont want to post something as being new if its not. Cuz thats what I thought,the idea that jumps have invincibility is known, but the idea of carrying them over to something else while grounded is something different.

Sooooo… firebrand!

Man he’s got some mixup this little dude:

1.Instant overhead divekick
Slow overhead that is reactable but this isn’t the point (or actually it is) you can use this move to do hard to blockables with tag, pretty easily.
2. Instant overhead fake xx fastfall into a low (looks unseeable)
3. Jhp xx divekick mixed up with jhp xx fastfall low
4. Airdash forward swoop into highs, airdash forward swoop into fastfall low or throw
5. One of the only characters in the game that can back and forward airdash in one jump without flight (makes his mobility extremely good and makes his ability to bait people excellent)
6. Fastfall is extremely strong in this game when combined with nice aerial mobility, he has swoop patterns out the asshole
7. Sweep (his slide) xx LK DP is a great confirm into tag plus an anti pushblock string plus a good way in and is good on block and hit

This little dude is a mixup master, has mobility and neutral and damage and that’s before we talk about his install.

His neutral pressure game might not be great from what I’m seeing because of his stubby normals… but put him behind a lockdown character and he looks like he can excel.

He looks like the marvel version of painwheel for me.