I don’t think people are really looking at the problem. To me the most called for nerf I’ve heard is that reality stone should go away if the character throwing it is hit.
To me this is a bad bad bad nerf. Here’s why:
It doesn’t take into account reality stones most fucked up property (its heatseeking attribute which is by far the strongest thing it does)
It only really nerfs reality stones combo breaking abilities, which are only the problem from what I’ve seen about 20% of the time reality stone is used.
Tagging is a work around the the stone stopping if the character calling it is hit since that character will be off screen.
To me the best nerf to reality stone which both fixes the issue and still allows the stone to be a good surge is by taking away the stones tracking.
Make the stone a normal projectile on the ground… it will still cover an important space there and still be usable for press and things like that with its slow speed. Keep its range what it currently is.
Make the aerial version have a parabola effect to where it angles downwardsat a 60 degree angle which is the most versatile angle for an aerial projectile to have.
This stops reality stone from heat seeking and combo breaking people that have crossed the urge up, it stops people from using ground reality as an AA, it stops people from doing stupid shit in the air and being able to cover themselves with reality as they come down directly on top of someone.
Make reality like this and it’s still very useful but no longer dumb.
Reality Stone doesn’t need any nerfs, at all. Learn to reflect.
As between Chris and Ryu, the better Level 3 is literally the only advantage Chris has.
Ryu has a chainable 4-frame jab, some air mobility, beam projectile, DP with REAL invincibility, and a really mediocre beam super is better than none at all.
Chris got screwed in this game.
Magnum bullets lose to Reality Stone.
Grenade super goes away on hit.
Flamethrower does NO chip.
RELOAD.
I play neither one of those characters but if I was going to guess…
I’d say Chris is better in a vacuum because his good stuff is better than Ryu’s, but Ryu is probably better in practice because it’s easier to actually make his good stuff work.