MvCI Meta and Tier Discussion

I’m becoming pretty fond of MM. I don’t think he’s thay good. But I like his playstyle. Still have concerns about him as a character but I don’t think they’re too detrimental to him. He’s a better version of Hawkeye tbh.

We don’t yet fully know what it is about but basically if you ramp up hitstun, then combo into something that ignores hitstun decay, then hit the opponent a few frames after that move has ended, the hitstun scaling gets reset… a bit. Something like 50% or so.

The combo used was thanos super into tag and hit the opponent just as the super ends which resets hitstun scaling a bit. Can’t find the link but the combo did 10K when all was said and done and there was another vid of a guy doing soul storm with a full health character and got happy birthdayed, and he lost in that one combo…
Tod both characters.

Look in the lounge it’s in there somewhere in the last 3 pages or so.

hrmm maybe this thing is move specific? Im doing 7k combo with ryu, switch to strider, and trying to hit at last moment of ryus super fireball, and trying different bounce moves, different slide move whatever, and doesnt seem to be working. Maybe im timing it wrong, or maybe again this is a move specific sorta thing?

Yeah it may well be. It may be that it’s a glitch only on certain moves, it may be that it’s only a glitch after certain specific moves if certain specific moves are used afterwards.

I just watched a Spider-Man combo video where his opponent dropped out of the super on the last hit… so not every super resets HSD so that the full super can hit… I already knew that, but it’s just one more thing to consider.

If people want to use this glitch they probably need to test every multi hitting move on their team and see if it causes a noticeable shift in HSD, and test with every conceivable ender they can hit with after the multihit move.

There may also be other metrics we are not aware of such as the opponent character needing to be under 50% health for this to work, or them having to be hit by at least one jab, or it being side specific. I’ve already found one thing in the game that is sode specific (can’t remember what it was) but side specificness is still in the game, which makes sense since capcom games are notorious for this especially in marvel games.

I personally am not hard working enough to be doing any of this testing. I’m more concerned with neutral concepts than combo concepts.

ya i honestly havnt fiddled with this game much glitch wise like past games. So im not well vsed on everything in it besides the videos I made. Maybe ill pick ryu and dante see if that changes anything

Kinda don’t wanna post this but I’m sure people gonna cry for nerfs. Gamora guns OP OP

https://m.youtube.com/watch?v=Y7cUeXliII0

Also an example of the hitsun glitch.

https://m.youtube.com/watch?v=7hCTQWv2FVU

I found this funny, and LOL at this game and it’s terribly shitty properties such as Arthur having no durability on his projectiles as a hard zoner and thanos having more as a grappler and Thor supposedly I guess having a million armor because reasons like… fuck your footsies, in a nutshell.

https://youtu.be/mrwF31C3Wv8

You should take a break. You’ve been hella salty bro.

LOL… I haven’t even played today. That’s still residual salt from knowing I can’t play my favorite character because capcom decided to arbitrarily make a zoner that can’t zone.

It’s like if you have a command grabber who’s command grab does shit damage, is breakable for some reason, has no range, and is 10 frames of startup.

That’s basically what they did to Arthur’s regular armor projectiles. You would never notice this without actually playing though. I understand why his projectiles have no durability, if they did he would set shit up way to easily and would basically be a free in and lockdown.

My problem is why they didn’t give him better mobility to make up for these things. I guess they think that since they gave him a shitty dash that makes up for it or something…

Idk, but obviously I’m not playing him anymore. It’s still mad salt inducing to see a forward moving move basically get impervious armor, makes me think the designers have no clue as to what they are doing.

Then watch sonicfox put people into permablock with Jedah/coon and the game feels very unfinished. There are move properties that are super wtf ATM.

But I’ve moved onto to ultron/morrigan. Easier times are ahead.

I’ve never once felt like this game was unfinished it feels lretty good to me. I’ve dropped my characters from mvc3. Not too big of a deal. I’m not sure if Morrigan is going to be the answer you’re looking for.

Ha! I was thinking the same thing, my first thing was the guy that made this video got mad time on his hands followed by, my dudes salt is of legendary proportions.

Thor had one fuck to give. And it’s gone.

What time stamps is the glitch occurring?

I adapt. Begrudgingly and with plenty of salt but I do it if it needs to be done.

Morrigan isn’t on my team for zoning. Zoning is out. She’s on the team as a mixup/rushdown character. I think her mixup is pretty good, not much else, just her mixup. Ultron is just there to set her up and have a solid character for neutral.

Looking at most of the good teams so far you basically have a neutral character and a setup character. That’s how sonic foxes team is built. RR sets up for Jedah to get in and go for mixups. If Jedah can’t get the mixup off then he switches back to rocket to play neutral and setup for Jedah again.

That morrigan player that I got the morrigan strat from basically never plays morrigan at neutral. It’s all Dante neutral into morrigan mixup. The only time he plays morrigan at neutral is if he has to like when Dante is dead or when he’s low on life. Other than that it’s morrigan into mixups or play lame till she gets room to tag in Dante and set her up again.

My ultron as an example has an unpushblockable string of st.hp xx L beam xx tag into morrigan into mixups. Tats the basis of my entire offense. It of course won’t be enough, but I’ve only scratched the surface with the team. I’m also going to be throwing in Justin’s ultron strat of beam lockdown into morrigan as well… bla bla bla

Ailready know morrigans zoning with fireballs won’t be good. The fact that they can be reflected back at her is a BIG no no… so my zoning with her will be spears and playing lame till I can get ultron in safely.

If this team doesn’t work then it will be the next highest chess that I know of which will be a strike teleport team such as strider/someone who is good upclose… who doesn’t need high/low… more than likely strider/haggar.

Vajra/teleport xx tag and clothesline xx tag and just run that degenerate shit.

I always tend to try the most skilled shit first and then dumb it down as needed.

After the 1st beam super until the end of the video I believe.

Ah I see that makes sense. I think high low mix ups are better than left right mix ups. Why not go strider/ultron if your team doesn’t work initially? Also if you do decide to go stride his j.lk is an instant overhead from a short hop. It’s pretty difficult from what I’ve seen but still an option.

One thing I like about Fire Coon is their ability to support and play neutral. The only bad thing about the team in my opinion is Firebrands okay mixup potential, but with his IOH j.l into tag I’m finding it to be not so bad anymore. I was steady rising in ranked this weekend just abusing the shit out of lockdown, j.l IOH into tag if blocked continue lockdown with RR and whore with IOH’s. j.l into swoop + tag is hella dirty.

Pretty sure the multi hit glitch works with my team. I’m working on optimizing a combo with it. My question is, will they patch it to oblivion? Not sure I want to work on something that’s just combo video fodder.

That being said, MVCI being a reset based game? LOL! Granted, these glitch combos are long as shit so drops mean resets still but yeah…

The bad game is bad, but I love it.

This is basically what @“DevilJin 01” has been saying about how team composition will be like since way before the game was released.

Yeah, i know. It’s how I’ve been designing all my teams. Just trying to find the right flavor of cheese at this point.

I still think Dante/ultron has the possibility of being the strongest early team in the game. Both have neutral and both can setup well with blocked supers and an assortment of other BS.

I just hate the trench coat mafia with a passion. So glad wesker and Vergil aren’t in this shit. One trench coat is enough.

My friend plays Dante/Ultron. It’s no joke. Dante can just do an endless blockstring into tag where Ultron can go ham. And even if you block properly Dante can just go into Million Dollar and have Ultron come in and go mixup city on your ass. It’s a hellish team to fight.