MvCI Meta and Tier Discussion

I’ve seen videos on the shill streams of people punishing the Power stone surge.
Not saying you’re lying, but are you absolutely sure about that?

Power stone storm is prob going to be see as good very on, but since damage scaling by total amount of damage taken and not # of hits, it’s not going to make that much of a difference in the long wrong.
The meta game is going to be built around resets, and the Time stone is much, much better for that.

Eh, thing is after you’ve done some zoning, chipped, had some non conversions. Power Stone combos will likely kill errybody. It’s currently my go to with FireCoon.

The reason power storm is worth it is because it increases hitstun by a lot so it lets you go much deeper before hitstun scaling becomes problematic. That’s why power stone is the TOD stone.

Zero’s not on top. Tier list is obviously wrong.

Even more suspect if it’s by Marn, tryna downplay his main.

No its right

welcome to the death of zero!!!

An age where people can breathe free and not be scared!!!

All you have left is the fact that Marvel is about True Believing

True Believing brought us Marvel and True Believing can bring you strength in your mid tier Gorilla Grodd ass team

All I’ve seen from vids is that hitstun scaling works the same way as damage scaling–in which eventually the system eventually pops you out nowhere what after a certain amount of damage taken.

Is there any proof or evidence so far that the Power Stone lets you bypass that limit?
Not saying I don’t believe you, I just want to see the evidence.

powerstone def has an effect on hitstun scaling. Its big reason why the only ToD stuff found so far is all powerstone specific.

It seems to me like it’s not a pop out triggered by raw damage, rather the variable that drives the hitstun scaling is total combo damage rather than total combo hits. Hitsun scaling is a ratio of base hitstun therefore by improving your base through power stone you are mitigating the hitstun scaling. I don’t have hard proof of this but this is just what I’m guessing by observing power storm vs non-power storm combos. Essentially the evidence is the fact that all the TOD’s so far have been power storm.

Instead of hitstun scaling being based on how many hits (x percent after y amount of hits, where x goes down as y goes up), it seems that it’s instead based on combo damage, (x percent after y amount of damage, where x goes down as y goes up).

If this is the case though, what I’m interesting in figuring out is whether it calculates hsd before or after guts scaling is applied. If it’s the latter (which I don’t think it is), then we could possible see longer combos being done when the opponent is at low life.

Spiderman lost the ability to cancel his special moves into web zip. But his web balls do real fireball damage now instead of a few pixels. So runaway zoning spidey might be a real thing now, he just won’t be able to hang in the air for 20s at a stretch

What hasn’t been mentioned is that Power stone also negates advanced guard pushback. I’ve always thought it was a sleeper like.

Here’s a question… Is it even worth it to spend meter on a hyper at the end of a combo (unless it’s a guaranteed kill or a specific setup) when the damage scaling is so high? Is meter not a better resource to spend on switch counter instead?

This game doesn’t look like a 1-2-3 kill type of game (outside of maybe power stone), it seems to be more about cloaks and daggers, and switch counter could be used just as much as an offensive tool as it is a defensive tool, especially knowing how fucked up the trickery is going to get down the line.

This is a whole new level of meta, like your opportunity to strike hard maybe when you’re at your weakest as opposed to when you’re at your strongest. You’re gonna get put in a combo, but we’ll learn what combos are safe and what combos are punishable, but then the opponent also has to think about how they can either bait switch counter or how they them selves can then use it to get out of the situation they just got them selves in.

It seems having 2 stocks at all times is going to be a huge priority, especially if kill combos become more prominent in the future, you’re going to always have to need a way out and a way to condition the opponent to fear you wen you have 2 stocks.

If the space surge armor really tanks heavy attacks, I wonder if Haggar/Space will be a true shell to look out for. Considering lariat still has invincibility, which I didn’t read anything about.

When people say space has armour what do they mean? During the storm?

During the surge pull.

Spoiler

https://www.youtube.com/watch?v=939sFjzbTEo

Why are you guys surprised at the Power Gem?

Is in the name. Power.

More damage options.

Calling it the best gem now is still wayyy too premature.

There is filthy stuff with the other gems even if it isn’t straight raw damage.

Let’s wait and not call Power the be all, end all.

Again, too early.

And Zero not on Top even in preliminaries, with all we have seen from him is funny.

Downplaying much? LOL!

Marn tier lists are pretty much just for fun.

I’ve been bringing that up for a while and it’s pretty known by now. First heard about it during one of the Marvel Live streams like right before Ceo in June.

There are little extra things about the stones that people are figuring out or starting to figure out now. Like the extremely short recovery on Time Storm tags and how Space Surge armor beats heavies.

Remember Marn has been playing Justin Wong, and Justin has been having Marn anyways he wants watched him beat him for 30 straight games on stream

Notice how every character Justin touched in in the top half